http://dbd.game/killswitch
Dredge Addons
Some of its addons are just... Why are they like this? The Ultra Rare addons are pretty Weak. Both rely on Nightfall and are way too short. Not only them the Tilling Blade is the same just Why? Same goes for the War Helmet as well. Since Pyramid Head addons which increases the Time of killers instinct is just a wasted addon.
So here are my Suggestions:
-Iridescent Wooden plank: (Increase the time to 25 Seconds) Edit: While in Nightfall survivors Repair, Sabotage and Healing speeds are reduced by 20%. Finishing a Gen while in Nightfall Every Survivor who was interacting with that generator will scream and Revealing their location for 3 seconds. Survivors additionally suffer from the Exposed Status effect for 60 seconds.
-Sacrificial Knife: While in Nightfall block all vault locations within 16m after exiting a locker (increase the Time to 8 seconds).
Survivors within 6m of any locker will suffer from the Hindred status effect. Locking a locker results in a lingering hindred status effect for 5 seconds afterleaving the locker range.
-War Helmet: Instead of increasing the Killers instinct duration by 1.5 seconds Change the effects to the following: You Leave a locker 50% Quieter and the Undetectable status effect lingers for 5 seconds.
Add the Ability to Pull survivors into a Locker who stand too close to it so they cant last second change their mind because you hear the Dredge inside.
Iridescent addons additionaly remove the bumping sound you make when arriving at a locker (if survivors cant hear it never checked it)
And a small Quality of Life change: Remove the small delay when exiting a locker. I dont know why its waiting for the Locker to Close again.
Comments
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I generally dislike all of those Exposed UR Add Ons.
They just feel so uninspired to me and nearly every Killer that releases nowadays gets one. I just don't see why - why not give them UR Add On that work well together with their power / unlock new playstyles like they did back in the day with Trapper, Wraith or Doctor (for example) instead?
It would have been much cooler if the Iridescent Wooden Plank had gotten an effect like "while in Nightfall, The Dredge breaks out of a locked locker at the same speed as it exits an unlocked one" (or sthg along those lines).
Also I absolutely LOVE your War Helmet idea! This sounds like such a cool and fun Add On to play around with and make this character even more of a jumpscare Killer that I am genuinely sad its not in the game...
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Your suggestions are a little too drastic... I think his addons are pretty balanced as the killer is
My opininon could be:
Iridescent Woodek plank is ok as now, 12 seconds are enough, maybe increasing it to 15 seconds but no more.
Sacrificial knife: ok 8 seconds, but only during nightfall
War helmet: increase killers instinct duration by 2.5 seconds
There are other many problems about this game and the dredge is not one of this
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Hell yeah that locks wont work but then i would reduce the Teleport speed for like 15-25% in Nightfall would be nice
My idea to the War Helmet came when i read it like instantly. I mean he is supposed to be a Stealth killer so why does he have 32m Radius and Jumps LOUD out of a locker? Why cant we have an Leave the locker slow and Silent?
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Yeah I think the Pink addons that promote insta-downs are just why.... Also the Field Recorder is far and away his best addon when paired with corrupt and no way out
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I think Wooden Plank is fine as is. It's definitely one of the better Exposed addons they've done and I've seen plenty of Dredges get value out of it. Maybe 15s, but 25s is too much.
Sacrificial Knife needs a ton of love, though. And I really like your change to War Helmet - BHVR needs to learn that lengthening killer instinct is utterly inconsequential. We keep getting those addons and they're never any good. The effect you've proposed is really interesting and sounds fun for a more jumpscare-oriented build.
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Pinhead and Sadako don’t have exposed addons there the only ones who don’t have any
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