Overcharge+Call of Brine meta incoming
I'm certain Overcharge will get tweaked on the PTB before release, because it has some crazy numbers right now, but even if it does get nerfed I still see this being one of the best perk combos, mainly for mobile killers who can get to gens quickly.
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No, it really doesn't.
Think of it this way.
It starts at normal regen.
It takes 30 seconds to reach max power, by which time CoB would already have done it's thing. It's going to be decently strong, but you'll probably see both of these together being as effective as old Pop, unless survivors completely hump the chicken or miss the skillcheck.
Instant regen is always going to be better than gradual regen, because savvy survivors will rotate onto that gen when you chase someone off.
I think we're going to see more of a move towards stuff like Thana and Penti.
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30 seconds is long time though.
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I don't think we'll see many builds that use both perks. I think we'll likely see one of the two perks used often.
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Doubt they stack.
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You know that 400% at the end of 30secs is just the normal repair speed pf a single survivor, dont you?
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They'll probably stack.
It won't be a big deal.
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What makes you think they stack?
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What makes you think they won't? Hard to get tone across on the internet, not being snarky, genuine question. They probably won't multiply each other, but the regression effects will probably happen simultaneously.
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CoB+Overcharge+Dragons Grip = Value.
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And then u have 1 Perk-Slot left for Threat of Tormund. Great!
Killers have to face 16 Meta-Perks. They should have 5 or 6 Perk Slots.
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They will be a good combo, but I think I'll end up using Overcharge in combination with Surveillance and Dragon's Grip, and CoB doesn't mesh well with Surveillance. Having instant notification when a survivor starts an Overcharge gen, plus a 2.5% regression every time you kick a gen, plus an occasional instadown, along with the fact that DG scares some survivors off of gens for an extended period once they realize that you have it (some just won't tap gens immediately after you kick them, which makes it a great combo with CoB already)... that will be mean.
I can see myself running CoB with Overcharge in some cases, but survivors will immediately start tapping gens as much as possible once they see you have Overcharge, which means you might get less than usual out of CoB.
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I'm probably going to be running something like Overcharge+Plaything+Penti+COB, or PR+Agi+FOR+GOP.
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Ever since the perk reworks were revealed, there have been several "new meta incoming" posts regarding many perks or perk combinations.
That's the point!
As long as it's not Pain Res, Dead Man's, Dead Hard, Decisive every match. Variety is the goal.
Looking forward to it; especially as someone who mostly uses off-meta perks/builds, only to get stomped by meta.
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No you're totally fine, I was just asking my genuinely as well.
Well that would essentially mean 300% regression that scales up to 600% over 30 seconds. While yes, me and you know against good survivors that isn't unreasonable at all, however BHVR balances for super low level solo queue which with how bad they are would be destroyed by that. Not to mention there's a hard skill check attached as well for them. So yeah it objectively is fine, but I just can't imagine a world where BHVR would think this was fine for those lower players based on their track record.
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Overcharge will be good, but not strong to the point of needing a nerf. The base regression speed is 25% of a solo, therefore 400% Overcharge buff would mean that for every second of Overcharge regression it would be one second of a solo doing the gen to compensate it. Not to mention that the 400% regression would only apply after 30 seconds.
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In the long term, not short term, it might help low level randoms learn that if the Killer can tell when a gen is being repaired trying a different gen will see more success many times.
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That would be too logical my friend.
Past design philosophy is not to get bad players to learn how to be better, it's to lower and lower the bar until everyone wins.
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I will concede you have the more likely probability of being 100% correct
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I'm glad that we'll see some new perks being ran changing up the meta, I think they missed their mark of getting killers not to run slowdown perks or survivors not to run second chance perks though. Both sides are still going to run those. They're heading in the right direction for both sides, they just didn't go nearly far enough and missed the mark on a couple things.
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By 30 seconds in, unless the gen was basically 99%'d, CoB would already have done it's work and there wouldn't be much left to regress. But unless you're playing against potatoes or newbies, it's going to get started up again within 15 seconds, and so you'd have been better off with either hard regression (PR, Pop, even Surge) or switching out Overcharge for passive slowdown like Thana.
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Not disagree with you. Like I said, objectively it's totally fine.
What you're describing just sounds overwhelming for a bad player in DBD, of which they are the majority and who are catered to in balance unfortunately. "it's going to get started up again within 15 seconds" The average player won't have touched it, they'll be in a corner behind a rock self caring.
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We also don't know whether or not Overcharge scales linearly or exponentially to the 400%. We've been told by the devs that over the 30 seconds overcharge's regression increases to 400%.
It could be 0 - 100%, 10s - 200%, 20s - 300%, 30% - 400% or something similar to 0- 100%, 10s - 100%, 20s - 200%, 30% - 400%.
It's hard to rate how good overcharge is without knowing how effective it during the 30 seconds til 400%.
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200% at the start which was old ruin after 30secs 600% kinda wild
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I can tell you right now I’m looking forward to using Call of Brine, Overcharge, Dragon’s Grip and Pop Goes the Weasel as a loadout. 😉
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PGTW and CoB go together like beer and pizza. So damn good.
CoB is actually a damn fine perk on it's own on any sort of mobility killer (I love it on Dredge, combined with Plaything and Pentimento).
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You still have to kick gens, which wastes time. It's not going to be that good.
It's going to be good with Dragon's Grip tho.
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For sure! And Dragon’s Grip is great with Call of Brine of the new Overcharge too because it puts survivors in this position where if they touch a gen to stabilize it they get Exposed and scream, but if they don’t touch it then the regression is painful. Especially on a high mobility killer like Dredge or Sadako or Blight, etc, who can get back to attack the Exposed survivor it’s a dirty combo,
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It’s actually worth it since you get tracking info on top of the regression with Call of Brine. And like you said if you double or triple up on the kicking perks then you can get a lot of value in a single kick. (And that new baseline 2.25 second regression per kick is a nice cherry on top.)
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I am not going to use it on normal killers, but it's going to be really good on Wraith, Legion might work too. They both have addons to kick gens even faster.
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I agree. I'm excited to see new combos and how things will be shaken up.
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I'm more likely to run thanatophobia, sloppy, playing and pentimento than those perks.
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If people start using thana, the I get to call them copiers, because I was the original killer who only ever ran thana... totally, lol
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call of brine is 30%(27 seconds) regression over 60 seconds. its like long-term pop goes weasel. a generator that is 99% will regress to 69% after 60 seconds. Most people don't use call of brine because its just bad version of pop.
Overcharge in comparison is a power-creep version of call of brine. over 30 seconds, you will regress generator by 19.125 seconds... which is around ~22%, after 30 seconds have elapsed, you will regress generators at 1.0 c/s, so for example on 99% gen. it will take remainder of 71 seconds for generator to regress fully. in total 30+71 is 101 seconds for gen to fully regress. It is almost 2 minutes.
Overall, I'd say it is gamble perk. Its like hex:Ruin. you gamble a lot of regression in assumption that a survivor doesn't tap the generator.
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Can you explain the calculations behind the number of 19.125 seconds. By my own calculations and linearly scaling the regression from 100% at 0 to 400% at 30 seconds, I am getting a total of 18.75 seconds of survivor progress regressed (not including the base kick regression of 2.5%).
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