We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

My Concerns with the new Changes and DBD as a Whole

Kibaleo2
Kibaleo2 Member Posts: 15

So I have posted this on the PTB forum section but I wanted to get a broader audience of thought so I decided to repost (not sure if it's violating anything, sure hope not) here as well for other's input (basically, those who don't have access to the PTB, those who do, however, can still add their thoughts, no judgement here, maybe the Devs can see this one day and take anyone's idea to improve the game).

Thoughts and Concerns

So hear I am watching the PTB all day doing the research on all perk changes and I'm like "Why?", I get why so let me rephrase it. Why nerf perks and buff others especially the way BHVR did it? Why not buff perks that actually need them? Why not fix some Killers powers (looking at The Shape specifically) Don't get me wrong, I see what they were trying to do here and with the Dead Hard change trapper s Viable again (YAY!!) at a slightly higher MMR.

The Gen Problem

TBH to fix the gen problem, I would have made all Gens start out at 120 seconds then for each person dead reduce that number by 15 to 20 seconds to me it was simple, I don't need a reason to kick a gen 2.5 percent is still wasting my time as killer and as a survivor it doesn't bother me cause the fact that gens could have been that way, especially with all the tools and perks I can use to help doing gens. The survivors that are toxic and feel entitled would complain of Scourge, Pop, Thana. To me, from a neutral position you just truck through it. But what if the killer slugs or is a legion (legions are my least favorite to go against, for some reason they like to tunnel me) then get better at the game, run across the map away from legion pick the downed survivor up, don't give the killer their 3 gen, don't use all your tool box charges (plenty of counters).

The Endurance problem / Gameplay Problem

Now to the endurance problem (I know they're not gonna let it stack). When I play as a survivor with my friend (just one dude) most of the time we know only one of us is going to get out and we sacrifice ourselves for the other, but we don't get mad if one of us has to die for the other, that's the game not everyone should get out. BHVR , you are turning a game that used to literally have me nervous around the killer (when the game first came out and felt like a horror game), this game doesn't do that any more (with the exception of that one Michael or Ghost Face staring at you for God knows how long.) Now I see that survivors are no longer scared of the killer, they are emboldened to tease and mess with the killer in a group, the endurance stacks only makes it worse. You should penalize a survivor if they are around the killer for certain amount of time, like maybe after so long in a chase they vault slower (slightly) and if in a chase for as long as a minute they get the exhausted status affect for like five seconds if they haven't use their perk, and if they start running again after 10 seconds in chase it comes back (make a hidden timer that it activates within 10 seconds of chase and outside of chase that timer goes down twice as fast as it would go up, but only have that timer regress after 30 seconds of not being in chase).

Perk Section

The way you guys are changing the meta isn't healthy for the game, at all. This is a big issue. BHVR should have made DS stun on a killer by killer basis. (good luck with that tunneling nurse now). The so WGLF get's a buff and BBQ get's what exactly? BHVR you should've gave BBQ Aura reading within 4/5/6 meters of the hook that the survivor is on and it last for 2/3/4 seconds once the survivor is removed. I really like that mettle of man is viable again as I like taking hits for the team. Pop goes the Weasel, what can i say situational now fine I can deal with that. Ruin. . . Ruin is officially dead BHVR nerfed it into the ground literally a waste of a perk slot, the way to fix ruin is let it work on exit gate instead, make ruin regress exit gates by 50/75/100 %, and make a survivor oblivious to the killer when working on the gate (as soon as you touch the gate Hex Ruin pops up on screen). I love the Lethal Pursuer buff it works really well with half the builds and killers. You made Monstrous Shrine viable I like that. NOED got a slight nerf but you shouldn't rely on it any way so. Corrupt, well you only need it until you can get a down any way so good change, though now that I think about it I got it from the shrine, if i woulda known about the perk changes, never would've grabbed it, woulda saved shards for plague instead. . . . Spine chill, you guys literally killed the only perk that's good for those hard of hearing (Really? Just try to fix it pleas that whole when they have direct line of sight of you buries the perk and those who are def that play this game). And one last thing Off The Record shouldn't activate end game that's just too broken and should end when healed fully. Other than that I like what BHVR did and what they want to accomplish, their execution of said goal was and is horrible (looking at you endurance stacks) but they tried and that matters.

My Final Thoughts

Just bought this game on steam, I've been playing since year 3 of DBD started on x box, move to ps4 then to epic, then to steam (currently). In my honest thoughts this game doesn't know what it wants to be, Is it horror (if so then who is scared?) ? is it action (if it is then why can't survivors fight back more like take the knives or hatchets out the locker?) ? Is it a comedy (some people just play for the memes and troll survivors and/or killers) ? Most importantly BHVR you have to figure out who this game is for ( Is for the fans of horror? Is it for you and profit? Is it for chase aspect of the game? Is it for the perk aspect of the game? Is it for those who feel entitled [ I'm talking about both killer and survivors ] those who whine and bully you until they get their way? BHVR you need to figure out this Identity crises the game is having at this very moment, because if not, this game will die. To everyone at BHVR I love you and wish you all well.

Comments

  • brokedownpalace
    brokedownpalace Member Posts: 8,813
    edited July 2022

    Two minutes per gen? It's wild to talk about entitled survivors that need to get better at the game but in the same post seriously say it would be balanced if the gens took two minutes to complete.

  • Kibaleo2
    Kibaleo2 Member Posts: 15
    edited July 2022


    Yeah starting off it's 2 minutes per gen but as people die off take out 20 second or if the game last long enough reduce the time accordingly. It's to reduce the killer's incentive to tunnel and camp. Games that last 5 to 10 minutes make most killers tunnel and / or camp. I was throwing ideas out there. Which is why I poste it so others can improve said ideas. Heck I'd be fine if they did that, make survivors take an extra hook so they still have that chance to escape. If you don't like what I've posted then help me improve upon those ideas after all we all play this game right? Lets make it fun and fair for everyone together.

  • ClumsyTrapper
    ClumsyTrapper Member Posts: 544

    I love the idea behind most of the changes wish they'd leave spine chill and iron wills noise reduction alone (but love the idea of iron will disabled while exhausted)

    I think they just need adjust numbers some more and maybe make it so endurance effects don't stack