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Why not just remove perk tiers?

Phasmamain
Phasmamain Member Posts: 11,534

I will start this by saying that the prestige overhaul is a decent change. Despite this I can’t help but think that the removal of perk tiers would’ve been a overall better solution. Here are the benefits of removing perk tiers.

  1. Reduces the grind by a huge chunk (Similar amount to the current overhaul especially if you only rotate between a small number of killers and survivors like most do).
  2. Easier for new players to get a grasp on perks since they only have to remember 1 tier
  3. Easier to balance perks and takes less design time to figure out what the tiers will change (Discordance is the perfect example of how tiers can end up being confusing and messy)

In practise lets say I main Jane and want to level up Jonah for his teachables. I get him to level 40 with about 1 million BP and then get 2 perks per Bloodweb with Jane only needing 2 to get all his techables. Isn’t that just more simple than the new system?

Or let’s say I main clown and want Dissolution from Dredge. All I need to do now is just get him to 30 and then unlock that once on clown since I don’t want Darkness revealed or Septic touch instead.

This isn’t even getting into the bloody outfits which now as far as I know cost more BP to acquire so you are actively discouraging people playing more characters while also having a system that encourages it

I can understand that removing tiers would take some design time but I feel you would make up the time since you don’t need to worry about designing perks around them anymore and having to create arbitrary stats to make tiers work (Discordance’s distance and BT’s timer for example). Not to mention this system feels a lot more simple to new players imo and reduces the grind for the players who already have their main characters picked out

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