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We reduced the grind!! (except we kinda didn't) Part 2 Bloodpoint Boogaloo
Comments
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It is 4th of July weekend and I don’t know much about Canadas calendar but there probably on holiday right now
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Unlike Survivors going to the basement against a Bubba.
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Maybe make so prestige for survivors and killers become different, as survivors are just reskins then you could share the tier 3 perks at prestige 1. As killer i dont mind it, as every killer has a different way to play and most of the time people dont tend to stick playing with only one killer, so unlocking perks for all killers is something that really pays off.
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Mad cuz you ate up this bait like a hungry little fishy?
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That 50k BP cost, assuming you're playing normally, is 2-3 matches to earn. And you basically get nothing in return. I was the weird killer who never prestiged because I was never a fan of Prestige cosmetics. So for me spending 50k is a net loss, when my primary goal is to get as many perk options as possible on my killer to be effective in a match. This new system didn't do anything except cut the grind down for killers who only have 2 or 3 perks left to max out prior to prestige. Other killers who still have quite a ways to go get a small boost from level 1-15 (still only getting 1 perk per web though), then from there its back to business as usual dumping points. Just getting a feel of it from the PTB itself, it didn't reduce the grind. On top of that, killers who you didn't max out prior to this, will have to prestige all the way up for your more experienced killers to get their T3 perks. So, you're gonna have to go back and then dump boost 3 times as much BP on killers you may not even play to make up for the incoming loss to teachables.
And I'm not even gonna mention the ridiculous raised price of Iridescent shard perks.....
Devs can sometimes blow smoke up our asses, but this, sets up people to be chimneys.....
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I would think if they're going to keep this plan they should
A) get rid of the 50k prestige tax (actually insulting, bhvr. ######### Jesus)
B) keep the bloodwebs at the level 50+ bloodwebs that exist. Don't drop it down back to the level 1 BS webs
C) Make it so you can't depip, so it's easier (and more fair) to get to a higher rank rewarding you for playing the game in the first place
And I say all this by being one of the few people benefiting from this change as I already have everyone p3'd and most with all perks. The ones I don't have all perks I have all universal perks (besides dredge/haddie who are close)
Another swing and miss by behavior. I have a sinking suspicion this patch may really ruin the game for many players. I get that some major changes were well overdue, but way too many head scratching decisions for this patch.
Good thing my grind is mostly done!
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2022 bro 2022. Some people never grow up it seems tsc tsc
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I agree with A, B and the most with C.
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I would love the no depip change! I already basically do this myself by playing a meta Nurse build when I'm at 3 pips, but I would prefer to be able to meme around with Meyers or Clown whenever I want to instead of only playing low tier killers when I've just ranked up or when I'm already iri 1.
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they aren't interested to cut off the grind otherwise they would have putted bbq and wglf bonus bp as default and they would have erased tier perks... the grind is one of the reasons why people still play this game (completist) and they tried to modify the grind aspect, make it less time wasting apparently but without changing it much in reality
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That would be extremly unfair for killers.
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Well if they don´t know that bubba is down there...
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It simple. The new system is better, but don't touch bbq and wglf. Thank you.
I play 3 builds.
The main build for looping and chase.
An Item farming build and
An build for bp.
The changes will take a way an opinien and reduce me in what I am want to play. It will make me more to the gen rushing survivor, so I can get that 5k Bloodpoints for escaping. Means i will go out instead of helping the last one for only 1k bp.
And doing the stressful killer job for getting the same bp that i can get easy as survivor make me to a real survivor main then.
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True, a useless Decisive in an update that should address anti tunneling is truly amazing. And don't get me started on Self Care
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I do wish the catogories from bloodpoints were upped a little. So often something like devious maxes out halfway the match
Even something as small as increasing it from 8000 to 10000 per catogory and the max being 40000 per match would do so much
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I always am a little annoyed at this notion that every developer I come across feels like they must be infallible and I’ve come across a lot of developers in my time. If they are beat in an argument their response is 100% of the time is to say nothing/run away. They never ever ever admit they made a mistake because they are infallible and admitting a mistake will lead to anarchy and chaos or something. Best case scenario they make changes six months later ‘coincidentally’ but they will never admit a mistake when directly challenged especially when the evidence is overwhelming.
As I’ve said numerous times in this thread, I actually do legitimately believe they thought these changes would reduce the grind but I think they grossly underestimated how impactful bbq and wglf are and have also focused extensively at the grind as a whole rather then the whole journey or how people play the game and what they actually want to unlock. In particular newer players are the ones who will lose out the most.
Unlocking loads of free tier 3 perks on survivors or killers I never play means nothing to me even though in technical terms it would count as ‘reducing the grind’.
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The optimist would say that they're trying to figure out a solution to the issues put forth by the community before responding in full. The pessimist would say that they are actively ignoring criticism about the new grind because they don't have intention to change it.
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I never prestiged a char, got all perks or most of them in the Killers I have and I have no idea how much blood points I used. Gotta tell you, only few perks are worth it.
So, after the changes , and after leveling Trickster to 50 I prestiged it. To earn whatever rewards they give to people who did.
I even put a thread here recently before the update where I literally asked if it was stupid to prestige. Which it is, the cosmetic ain't worth it.
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Your meme is perfect, I salute you.
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I hate math more than anything in life. Yet I know that it has helped in many things. For example proving the new grind for players hasn't changed much, will stop killers getting their better addons in blood web level 50s and constantly PAY TO PRESTIGE WHICH SHOULDN'T BE A THING BECAUSE IT WASN'T BEFORE!!!!!!
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#########.
I'm honestly pleased someone took the time to download and check my work, so props :P
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Hey I would but…
- Beyond basic math and figuring out things in my head and on top of that the exact variables in blood webs sizes per level… yeah I was just gunna take your word for it because…
- The loss of bbq and wglf and a forced 50k tax every so often in exchange for getting free perks on characters I may never use just sounds like a bad deal where the gains only come at the very end of the grind where it doesn’t matter
I’m more about logic then math but the logic didn’t add up here either.
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Excel and data fan, I couldn't resist :P
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Let's just do simple math
More BP = Player happiness will increase
Less BP = Player happiness will decrease
Perks being easier to get = Player happiness increase
So my final equations are
Removing perk tiers + Making BBQ and WGLF BP bonus basekit + removing 50k prestige fee = Increase of Player happiness
Having to unlock the same perk 3 times + getting less blood points + prestige fee = Decrease of Player happiness
So scientifically
More BP and being able to use perks = Happy gamers
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I wonder when they/Peanits or anyone else will finally respond to the reworked statsheet. Still no official word from them.
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i feel like they already would have if they were going to.
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The optimist in me thinks they are taking feedback into consideration and will update ua next week ish when they give us an update on the patch.
The pessimist in me thinks they don't want to change anything and just want us to earn less BP so they can still have a hefty grind and hope people eventually stop caring.
It seems pretty simple really, though. They knew removing g the bp bonus would be unpopular. Did they not think there should be so.e compensation to keep players happy? I
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It's still a holiday weekend right?
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I still cant wrap my around the 50k for prestige btw
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The entire world takes a full two weeks off to celebrate the Fourth of July.
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peanits and mady have replied to other posts here, so they are definitely aware of the negative reception and rebuttals
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The devs will probably make a statement on it soon, maybe it'll just be tweaked when the update is live. That's a very BHVR thing to do.
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Maybe they'll fix it by adding motorcycles to the game.
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Just give it time. People will realize how low BP gains are without BBQ and then they will flip a table. People complain that no one wants to play killer. I don't think cutting the BPs in half is going to incentivize people to play killer more. Literally no one is going to care about a tiny 25% matchmaking incentive. You get that from certain offerings that are relatively common. All they'll think about is how they could have had more with BBQ.
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Atleast now we can prove that we only used BBQ for the Bloodpoints. :(
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Something that came to mind the other day, didn't they say something in the anniversary stream that they want to do more small events, like log in bonus for a week and more?
Maybe they have in mind that they want to reduce the grind extra with that sort of stuff and therefor removed the BP bonus from the perks (which I don't agree with personally, but yeah).
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I guess their silence makes it pretty clear that this wasn't just a misunderstanding but a deliberate move. It's just sad that a p2p game has to keep up such an artificial grind which resembles more the likes of a f2p live service game than a paid one.
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I dont feel like this is happening anytime soon. With the amount of post up surely they know about it so they might just be working on something and not wanting to say anything till they figure it out there are plenty of post with ideas and suggestions however even some form of acknowledgment would be nice.
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but the weird thing about this is them making the game super grindy helps no one, it would be one thing if they sold like BP packs or boosters because then you could go "well they don't wanna lower the grind cause instead of fixing the issue they wanna sell a solution" the thing most games do. However, the only money they make is on the license stuff and some cosmetics since everything else is possible to buy by just playing the game.
Them making and leaving the game super grindy isn't going to keep people hooked its just gonna turn people off aside from the people who just really really enjoy the game and those people are going to play regardless of the grind or not and they are also adding in a new grind with p4-p100 now for those types of people meaning it all makes even less sense now.
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Huge respect to OP for the time and energy invested here!
Right off the bat, I never understood how unlocking 3 teachables at Lvl 50 was being advertised as 75% faster than unlocking 3 teachables by Lvl 40. Given the size of bloodwebs from Lvl 40 - 50, it should have been immediately apparent to anyone that the grind was doubling (if not tripling, with the removal of BBQ & WGLF bp bonuses).
This "grind reduction" update is incredibly tone deaf.
The playerbase is predominantly survivor--thus they do not care about having the grind reduced to max out every character. Most people, new players especially, want the grind reduced to unlock every teachable in the first place.
This update might alleviate my personal grind to P3 every character, but I'm lighting a candle for all the new players who have been screwed over by this change.
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More days have passed and still no response after the OP prove that the rebuttal from Peanits was not accurate.
What is BHVR doing?
The grind is absolutely terrible and this update is just not sufficient.
Can we have a legitimate response?
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It still costs more now because instead of stopping at level 40 to unlock perks you have to grind HUGE Bloodwebs from level 41 - 50 to unlock just a Tier 1 perk. So, 3 total times of having to grind level 41 - 50 Bloodwebs without BBQ or WGLF bonus Bloodpoint modifier. I guess thanks for attempting to help with the grind.
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I've already unlocked all perks on a few of my survivors, should i go ahead and spend my 2 mill BPs on getting add ons right now or wait for the new system?
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Oh and something ‘funny’ that everyone is going to just love the new system for unless they make it work differently.
Anyone who’s got a level 50 character and wants to buy something for them when this update hits?
ITS TAX TIME!
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you tell me... I only have Nancy prestiged, no other survivor. I never thought it was worth it but most of my survivors are level 50 with most perks... paying 50k each is just a tragedy
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this game has over 100 euro worth of dlc, overpriced cosmetics and bloated premium battle passes. Its not far off being a f2p game at heart.
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Im waiting till this gets shut down cause spreadsheet man exposed the lies
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That would mean admitting to doing something wrong. You think BHVR would do that without having an intention of damage control? Nah :)
I wish the grind reduction was real.
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Their PR narrative was not received well as it contradicted factual mathematics. Their only options are to cover their ears, double down, and shout that it is better, or to completely ignore that there's still conversation happening about it.
So buckle up and get ready for a midchapter patch where absolutely nothing is done to touch this issue.
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Holy cow... I am so upset about the grind I played 2000 hours of this game and there is so much I am still missing.
I have never seen a company like this one
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