Why cant survivors help each other in the dying state?
I mean you still can use your fingers. Why not slow heal if you are next to each other?
Dying state is so boring cause most of the time you cant do anything. And you still get AFK Crows...
2 people slugged should get themself up again if they are next to each other.
Comments
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That's an interesting idea. I'd like to see it tested.
One thing I'd like to point out is that if you keep holding the recover button, even when you can't make any more progress, you don't get the idle crows.
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I mean if we will use logic in video games balance we just simply say:
"Why not Killers just mori Survivors when they down them?" Or "How can Survivors even live when they are on that rusty nasty painfull hook in their chest?!"
Now back to the topic... I think it wouldn't be healthy change for the game.
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Why not? 4 slugging isn't healthy either. And survivors needs their team. You would use your team.
Ah didnt know that, thanks!
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Why not?
Have you seen their Twins profile picture? It seems obvious to me why they are against this change...
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Personally I do think at 'some' point you should be able to get up. Obviously change shouldn't be made in a vacuum like many things but too much of this game is potentially spent doing nothing.
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I bet if i say that DS is healthy in the endgame, cause the killer didnt triggered it during match, would be the same.
It shouldnt be a free win to slug 4 people.
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Since unbreakable, exponential, no mither, and soul guard exists, slugging 4 people has NEVER been a free win.
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Because slugging all 4 is not a free win, it is an earned win.
If all 4 go down, they made some bad mistakes and essentially lost the match.
Killer earned all 4 downs.
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Yeah, but then killers argue its not fair that they need a perk to kill totems, so why i need a perk to stand up again? Unbreakable also only works once.
Its not the "death" state. Its the dying state. Its not dead. So not an earned win.
Also many nurses or blights for example slug and if they are good, its not that hard.
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Getting 4man slugged shouldn't be possible if your team is good
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Game wise, it doesnt make sense that you cant do anything. Logical, people could help each other out.
Of course its earned for the killer, its already enough that you cant do anything on the ground. Also he could start hooking. Thats reward and also probably the intention behind it.
But most of the time, you cant do anything, its a game. You need to do atleast something.
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Yeah, for SWF's.
Solo Q, as always, hears that argument and sees their teammates not thinking one second.
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If you get bad SoloQ teammates, you probably are as good as them
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the logic displayed here is amazing.
So if a killer hits 4 people twice and downs them all its a free win.
k got it.
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Probably because CoH was a perk that has almost same power level as hexes, like what you feel when there is a ruin that repeatedly lit up and can't be destroyed? pretty much same thing, also slugging is basegame mechanics that meant to be pretty much dead but not hooked yet state.
even if unbreakable only works once it could literally heal up entire teams while killers not knowing survivor's location, so it still works as counter perk.
So if you hate four-man slug better alternative would be let entity spawn and devour all the survivors that is slugged, this way no time will be "wasted" without any chance of getting up.
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I’ll never understand why some people think slugging isn’t fair or unsportsmanlike compared to being hooked. At least when you’re slugged you have the ability to move, if you’re on the hook you can’t do anything at all. Plus you can heal yourself to an instant tap away from revival and being revived does not produce a loud noise explosion for the killer, meaning it’s a bit safer to be slugged and revived than hooked and rescued. And there are even perks available if you really, really worry about being slugged to allow you to pick yourself up if nobody comes to revive you.
There’s absolutely nothing wrong with killers slugging survivors, other than maybe when all the survivors are downed and the killer just goes afk to bleed everybody out for no reason just to make them wait longer to die.
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I would say it is fair to keep slugging the way it is. It is a valid strat for killers and some killers really benefit off slugging someone to gain more pressure. There is only one situation where I can find slugging to be very powerful and annoyingly oppressive, which actually happened to me last night.
I faced a twins player (was a streamer) who said their strat to twins is slugging everyone and then hooking them. Their build was undying, third seal, knockout, and deerstalker. This build is highly oppressive in soloq or even duos. I was playing with one other friend so I was able to find him sometimes when he would actually call out where he was on the ground (most of the time I got the call out of I'm near a wall or near the corner-_-). There was a couple of things that happened that game that allowed us to get one escape and not get 4k.
- 1: I had soul guard. The reason I think slugging is alright is that there are enough anti slugging perks that survivors have in their arsenal to use between them. Slugging is a big risk for the killer considering how prevalent unbreakable is and it takes a bit to slug everyone (unless the survivors grouped up and then that's their fault sort of). I did leave the hexes up purposefully because I knew I could keep picking myself up, this was a risk though because of not being able to see anyone. Given the context of the game, being able to infinitely pick myself up was a better decision.
- 2: My teammates would crawl to middle map or closer to gens that were completed or being worked on (besides my duo friend, he just wanted to die). Even though I couldn't see my teammates who were slugged. The other two random players actually crawled closer to middle of map which allowed me to find them and recover the game. Although slugged survivors can't pick each other up, slugs can still help the survivors who are standing by crawling to either safer tiles to get picked up, or crawling towards middle of map where they are more accessible. I have had many games where the slug crawled to the corner making it impossible to pick them up safely. The way you get your team four man slugged is by putting yourself in a dead zone that is virtually impossible for your team to pick you up.
- 3: We split up on gens. Luckily, the other two random survivors didn't give up and quit, which I commend them for. If the killer has the intentions to slug, then you have to split up and pressure multiple gens if you want any chance to get things done and escape. Don't greed gens and let the killer get too close.
Of course you won't be able to counter slugging every time and it can be incredibly annoying. I was very lucky that my build allowed me to counter the killer. You won't always have games where killers slug and you won't always have games that killers don't slug. It's a risk when taking certain perks into the game. The killer can dedicate a build to slugging and they sacrificed those perks. If the killer doesn't have a slugging build and your team gets four man slugged, you either weren't paying enough attention to what was going on in the HUD to intervene before everything snowballed or the killer was above the skill level of the team anyway.
For anyone curious, the conclusion of that game was a 1 man out (I escaped). Didn't feel good to escape because I like playing altruistically and getting more people out, but I had to take the escape because of how earned it was. I also didn't want to reward the killer with a 4k because the game was truly torturous and there were four flans played (killer brought a pudding). 2 people bled out and the other person was about 10 seconds (at most) away from bleeding out. The killer was pretty good, I think if they didn't try to 4 man slug, then they would have gotten a 4k.
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Well, despite the logical posts against it, I wouldn’t mind. I think more interaction options and team synergy is great. If I was Killer and found two down survivors, one basically holding the other (trying to heal) I’d think Awww, and then rip them apart, feeling giddy.
If I was survivor, panning my camera and finding someone slugged crawling towards me, I’d get the warm fuzzies and start crawling back. Imagining as we maneuver around barrels and walls to finally see each other. Then we inch closer and closer….I would feel pretty sweet to successfully recover.
Id like this to be implemented personally~
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On paper: sure good idea just like OTR
In practice : absolutely not, it weaponizes yet another feature
Let me give you a scenario to hear your take on it. Killer is chasing friend who is on death hook, I know where they are at because of coms and I move over to help him. He gets M1'd and goes down, while the killer is wiping his blade, I run up and begin to heal him. The killer cannot pick him up and MUST hit me, I get M1'd. I continue to heal him, I get M1'd again and go down and crawl on top him to make it harder for killer to pick him up and begin doing this new slugs can heal other slugs thing. Our third friend in comms runs up and clicks his flashlight to make the killer wary about picking up. Now the killer is trapped, he's going to have a hard time picking up, he knows a flashlight is nearby and meanwhile I am healing my friend. Absolute bonus fun mode : I have new we are gonna live forever so when the slug pops up he has endurance and can zoom off safe as can be if the killer hits him.
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Just make it a perk, you can recover other dying survivors while dying. Done.
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Yeah, exactly. That would be something.
I never said the slugging itself needs to go. I just want a little touch when 2 surivors are next to each other. If its a perk no problem.
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Same. Make it a really slow unbreakable or something, but to be downed for four minutes whether it's mid game or just the very end is so boring.
Hell, make it where you stay broken for a minute and/or give the killer some aura reading if pick yourself up. But let me do something other than crawl around.
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I'd also like the pink syringe to be an unbreakable as opposed to an non-insta-"instaheal".
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When I first started playing dbd I always wondered why we couldn't use a medkit on ourselves in the dying state. Would be interesting to see it as a perk.
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There should be some sort of built in way for survivors who have been slugged for too long to get up.
Afterall, killers can slug until their hearts content, so I don’t see a problem with something to counter from the survivor side.
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I like this idea, as I believe slugging is a very underrated issue with now.
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Base-kit Unbreakable but with strict conditions such as being slugged for an extended period. I understand why slugging can be good, but it doesn't feel good as a Survivor, especially when it's for a long time. Sometimes it's to waste your time or take you hostage, until they find the Hatch or the other Survivor. Which is why I posted a topic about it: https://forum.deadbydaylight.com/en/discussion/146093/since-nothing-can-change-the-outcome-is-a-thing-when-can-we-insta-bleed-out-when-slugged/p1
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Eh not base kit. I think there should be a new medkit addon that does this
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An addon for it would be actually pretty good. An iri medkit addon.
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Buckle Up buff??
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Yea I got a 3 man slug and 1 hooked because they got greedy trying to rush a rescue...they tried to unhook the survivor I pulled them off and dropped them the second came in and I did the same and the final one was injured and I slugged her. I didn't even get a chance to leave the hook when they rushed it, so if they want to be that cocky I'll be sure to punish them when they make a mistake.
And if anyone was wondering I was Oni on old Haddonfeild map.
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It's not an error for survivors to help their teammates. Slugging ends up with the same problem as camping. In fact, slugging usually comes from a killer camping a slug.
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I think if a downed survivor hovers over a fully charged medkit, they should be able to pick themselves up in exchange for ALL the charges of said medkit- AND they need to be max self-recovered before doing so. And ofc, they would be in the injured state once on their feet.
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It's an error when it ends with all 4 of you dead on hook.
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That is a horrible idea. At what point is the killer allowed to WIN the game? You have perks to get back up off the ground on your own if you hate being slugged so much use them or learn to not go down as easy.
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You know, technically da 2 escape and 2 death rate in a match is considered "balanced".
And winning in this game has a long range.
Always the arguments "dont make error, dont go down, your own fault" etc, while stating that killers shouldnt mess up in the first place.
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This game has never been balanced and never will. Why? It's a 1v4.
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Thanks for the tip!
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Logical explanation. They entity doesn't want this to happen, so it doesn't matter if it makes no sense. Just like it doesn't make sense that a fatally wounded survivor can wiggle off the grip of the killer, fall 2 meters to the ground and suddenly is better and can run away. But the entity wills it.
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Yeah all those perks are terrible.
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So you wanna completely destroy Oni and Twins?
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I hadn't thought about it before, but I honestly do think Boon: Exponential addresses this issue effectively now. No more having to get a singular perk for yourself, you can get a team protection and there's counterplay to it. Yes if you're all downed there's nothing you can do, and that will still happen, but if this is becoming a consistent problem, bringing Exponential would probably nerf slugging pretty effectively.
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