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Horrible Maps

ACleverName4Me
ACleverName4Me Member Posts: 451
edited July 2022 in General Discussions

There are several maps that are in dire need of fixing. RPD has already been said that it will be reworked when the next chapter comes out. But please rework your maps.

Make them smaller, don't chain strong loops together into the main building. DON'T make the main building a nightmare for killer. Seriously these maps are way to big and way too safe. The game map is small and absolutely filled with god pallets and safe ones.

Give us a quality of life patch for maps. Shrink red forest maps, give new haddonfield breakable walls and staggers survivors, garden of joy remove the god windows and add breakable walls and shrink it.

Maps are another big reason why players aren't having fun. I know you just had the survey for the new map. But please...REWORK the maps and give them a quality of life so players can have fun...

Post edited by ACleverName4Me on

Comments

  • Alphasoul05
    Alphasoul05 Member Posts: 601

    Well, the developers made a lot of changes to the little things, like kick speeds, gen speeds, the speed boost from an M1. They're at least acknowledging that yes, all of the little things add up into one larger problem. I think the biggest thing about a killer is applying pressure and large maps make that difficult, while also making higher mobility killers better. Problem is smaller maps makes some already strong killers more oppressive, and makes, say, killers with low mobility but excellent loop/down potential like Huntress stronger. So it's not as simple but honestly some maps are just plain too large in general.

  • ACleverName4Me
    ACleverName4Me Member Posts: 451

    The problem is that there are more weak killers than strong ones. Yes strong killers are better on smaller maps but a majority of players aren't playing those killers as they have a higher skill ceiling. A majority are playing basic killers with low mobility.

    I see way more ghostface, plague and nemesis players than spirit, nurse and blight combined. I just want the game maps to be balanced to actually be a 50/50 situation. Less god pallets or windows, more manageable tiles and more fair main buildings and most of all smaller maps.

  • Gamall
    Gamall Member Posts: 487

    Maps are not terrible, M1 killers are

  • ACleverName4Me
    ACleverName4Me Member Posts: 451

    No maps are terrible and using m1 killers on them make it worse.