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How to deal with McMillian flashlight squads

PatchNoir
PatchNoir Member Posts: 741

Since a few months ago i did a post saying tha some maps had an locker abuse issue, and i guess people didnt take it seriously, now almost a year later its still happening.

A 4 man survivor team send you to macmillian, they have the following perks

1- Vigil

4-Dead Hards

3-Unbreakable

4-DS

3-Iron will

The thing is one of them will be doing gens all match while the other 3 will be taking your soul to the limbo, the reason is that the lockers usually spawn besides eachother and too near of a corner, if a survivor will get down he jumps in a locker and then the others will flashlight save. Thats it, you cant mindgame the locker catch because the animation is super slow, you cant bait them out of the locker, if you go for the savers (good luck finding the iron will survivors) they will loop on the pallets near the locker or get downed in a open space where there is no wall to look at. You cant slug they will 99 unbreakable or get up if 3 of them screw up. You cant get the gen guy he will just switch with another survivor.

Its frustrating, i would want to hear any counterplay that doesnt demand me to run franklins or play as nurse/blight.

Today i got the luck to go against that as a wraith and its infuriating.

imagem_2022-07-09_221818865.png


Comments

  • DY86
    DY86 Member Posts: 570

    Lightborn + Agitation

    whenever I see 3-4 Beamers and I suspect they are either good or bullies, I swap any perk to Lightborn. I always have Agitation on so it helps. U could also use Mad Grit as well. But that would reduce ur options for the other slot.

    Franklins is a waste imo if they’re coordinated theyll simply pick up the other players item to prevent its charges from being depleted.

  • Remedicist
    Remedicist Member Posts: 1,096

    A perk that I think is underrated when it comes to dealing with flashlights is Fire Up due to it making the pick up animation faster. For a survivor, it is difficult to tell if you have it (barely anyone uses it) and it will mess up their timing. Instead of not doing flashlight saves like they would do once they found out you have Lightborn, they will keep trying and wasting time. Assuming that one survivor is doing gens like you said, even one stack is enough to mess up the timing.

  • PatchNoir
    PatchNoir Member Posts: 741

    i am only seeing perk counterplay, is there any way to avoid locker savings just like playing?, its safe to a unbereable point, the survivors have a lot of time to come out with the beam, even if you are expecting it you cant chase the saver because the locker guy will just get out and the other one will be in the safest spot possible

  • DY86
    DY86 Member Posts: 570
    edited July 2022

    U cant perform beamer save on a Lightborn kiler. ds is not gonna be an issue anymore if someone hops into a locker but as of right now U got be smart when to eat the DS and when to leave. After all its only 60 secs.

    a good chunk of playing killer is choosing ur battles. If an Injured surv is being too cooky always assume they have ds and go after someone else. Because the eagerness to get the kill might be ur downfall.

    Edit: Also, keep in mind that SWF are ALWAYS altruistic af, so u can always bait a pickup or locker grab and wait for them to reveal their location, from there u can either hit and run back to the other surv or commit if u know they are in a bad spot

  • PatchNoir
    PatchNoir Member Posts: 741

    Just see at the start of the video, its a squad team they get into lockers on corners because others can Flashlight save, Yoichi does it at the start to avoid get downed, i go after dwight hoping to down him but he reaches a locker and they do the save, this happened the entire match, 3 guys lockering and one on gens.

    Wraith was level 25 because of the new prestige, any counterplay? i dont want to get in this situation again.

  • DY86
    DY86 Member Posts: 570

    Oh I see what u mean, yeah I know this strat. Some swf tried it on my GF on Dead Dawg the other day. Its a pretty solid strat because it prevents a down, so the only thing u can do is bait it out, and then injure the surv going for the save. Injured survs are less likely to try risky strats, specially since u have PWYF u should use that to ur advantage.

    dont rush bro, I know it’s counter intuitive, but take ur time u know, cause if u keep in mind that: if all of them are nearby, there’s no one doing gens. If no one is doing gens u have aaaaaall the time u need.

  • PatchNoir
    PatchNoir Member Posts: 741
    edited July 2022

    I tried everything i could think while it was happenning, i couldnt bait the catch because they were very patient, i couldnt look for saviors because they hide pretty far away and on safe places.

    3 guys do this while 1 is on gens so you have time but not a lot. They also dont use the good pallets early, when injured they dead hard to a locker if they do a mistake, and one always have vigil to recover faster.

    I tried to hurt all of them to hear the savior moans but they use iron will so you cant find them, if you go too far from the locker after the gen guy or one of the saviors they will just loop and dead hard to a locker again.

    Pretty messed up, cant counter whitout perks

  • Brimp
    Brimp Member Posts: 3,554

    I still don't know why locker flashlight saves are still a thing considering that they were even removed but then magically appeared back in a week or two later.

  • DY86
    DY86 Member Posts: 570

    It is pretty messed up I know. But dont worry man, it takes time to learn this stuff u know, the counterplays and such. Also, what I like to do in cases like that is “force” a 3gen. Cause as U said one of them might be on the gen, so patrol the gens and forget about the survs u know. They WILL have to go for gens eventually and that way is easier to capitalize on their mistakes.

    U faced a top tier team I take it, and as a M1 killer. Don’t expect to just be able to counter them perfectly right away. Dont worry bro, dont let bad experiences ruin ur game. Just hop on the next match and try different strats when u are faced with this kinda bs.

  • PatchNoir
    PatchNoir Member Posts: 741

    yeah thanks for being a good bro, there are many people that doesnt see the things on the forum. I was just trying to have an casual match other killers would be way more effective.

    I just want to people to know that when they dont see an twins or a wraith in the lobbies are because of those things

  • PatchNoir
    PatchNoir Member Posts: 741

    i guess they do "fix" but before releasing the updates they mistakenly compile an old version of the maps. Locker saving is not a bad mechanic when the lockers to do that are well planned, otherwise...

  • Brimp
    Brimp Member Posts: 3,554

    Eh a mechanic that literally just keeps 2 survivors invincible doesn't seem like a good mechanic either. Also if I recall correctly the devs even considered it an exploit as thats not what they intended for lockers to be used like.

  • DY86
    DY86 Member Posts: 570

    no worries, that’s what we’re here for. I know man, the thing about playing killer is that ur always alone u know, so its harder to learn some things and to get more experienced as well. Cause like, if u make a mistake there are 4 people that can take advantage of that mistake. While when a surv makes a mistake there are other 3 to help fix that lol.

    but seriously tho, keep trying to get better as killer, you’ll find its a more fun and more rewarding role. have fun is the most important tbh. Otherwise you’ll burn out real quick

  • DY86
    DY86 Member Posts: 570

    I dont like this mechanic as well. For the same reason I dont like map offerings tbh. It can be exploited very easily. Even after u learn the counterplays having to power through locker saves is so “meh” gameplay wise

  • PatchNoir
    PatchNoir Member Posts: 741

    the shack one isnt a problem because the savior MUST come from the door where the locker is located, but the macmillian ones are just in the open, if there are more than 1 surv with a FL they can come from any direction

  • MrMori
    MrMori Member Posts: 1,917
    edited July 2022

    I've had the idea that maybe the killer could "Slam" the locker, scaring the survivor and preventing them from leaving for like 5 seconds. But you couldn't do it for another 5 seconds on the same locker after you had slammed it once.

    That way it would prevent the infinite locker save without being abusable. This double locker ######### got far worse with the Dredge update because they added lots of double lockers right next to each other near corners so you can easily set up an infinite save spot. The only saving grace is that most players don't do it.

    So yeah, an option to "lock people in" for a little bit would solve this.

  • Neamy
    Neamy Member Posts: 359

    Act like a noob killer at first, like get a down, and look at the ground just away from the survivor, like you are attempting to pick them up but cant find him. Then when you do, walk up to the downed one and stop for a sec, looking down. then listen with headphones for footsteps.

  • Brimp
    Brimp Member Posts: 3,554

    Its not just shack that has it. Dead dawg main has 2 of them in the main building, midwich has it in the middle hedges, you can still get angles on the autohaven pallet gyms.

  • Zexbunny
    Zexbunny Member Posts: 213

    Go after the one guy doing gens?

  • PatchNoir
    PatchNoir Member Posts: 741

    got it, but the problem is on the lockers sadly

    An built in victor lock for killers is a nice option, i would take that.

    But the ones with only one way to save is way weaker because the savior would need to come from a narrow direction, but yeah lots of double lockers...

  • PatchNoir
    PatchNoir Member Posts: 741

    Doesnt work, the gen guy start to do the locker thing and one of the flashlight guys go to gens

  • Mr_K
    Mr_K Member Posts: 10,345

    Welcome to SWFs. Hope that you have a build that counters the playstyle and slug them all.

    I'm sure Lightborn was mentions but those types of groups will DC the moment they realise you have it.

  • Devilishly_Rowdy
    Devilishly_Rowdy Member Posts: 440

    These squads usually last second switch to flashlights (a feature behavior gave them) , so build ideas to counter them usually won't help because you never know. I just wish Behavior addressed these stuff so their kiLLeRs can't be bullied into oblivion like that, but clearly they want kiLLeRs to be bullied because it's fun for survivors.

  • ShinobuSK
    ShinobuSK Member Posts: 5,279

    Slugging

  • drsoontm
    drsoontm Member Posts: 4,954
    edited July 2022

    Depending on what killer I'm using : Franklin or Lightborn.

    One build that has massacred such teams is the lawnmower : Agitation, Mad Grit, Iron Grasp, then you put Lightborn and you only start hacking frantically when they are close enough. Usually it makes them panic long enough to get a hit or a down (but be smart about it).

    Wraith is an issue though : he is way to weak against flashlights.

    edit:

    Slugging may be a good idea but they often have something to spring up. I would only slug when I'm sure there is no other option and/or I can ensure a bleed-out.


    Side question, "SK", I think I've seen other names with that suffix. Does it means something?

  • Wampirita
    Wampirita Member Posts: 809

    I implemented Fire Up as a permanent addition to my build. With how gens are flying anyway, you get use of it every game.

    But oh boy this perk makes Clickers question their sanity, cuz of changed blind timing.

    You could play Lightborn or Franklin, but those perks will force them to do gens, and you don't want to do that, with Fire up they will not give up on swarming you with blinds, cuz people forgot about existence of this perk

  • edgarpoop
    edgarpoop Member Posts: 8,720

    It's really not bad to deal with once you get used to it. You have plenty of time because of how little gen pressure they're exerting. The big thing is to stay patient and don't rush into a locker pull. Bait out the flashlight users and injure them. Once you have 2 or 3 injured, they're going to have to reset or risk a snowball if you fake a pickup again and catch them out.

    I don't change anything about my builds for flashlights. If someone has been slugged under a pallet for a while, swipe your weapon quickly when you're in range before you stop to pick up. Don't lunge. Just tap it as you're over them. Survivors like to 99 their Unbreakable and try for a "sick play" with the pallet stun. Super easy to play around with some game sense once you know what to look for.

    Basically, take your time and injure them. Force them to fall back or snowball themselves. I used to be afraid of flashlight squads but they're an easy 4k once you learn to play around them.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,929

    Sadly with the exact strategy you described and locker placement, if all 4 Survivors are crowding around and the 2 not in a locker can make it to a completely different set of double lockers there's very little you can do. Usually you can ignore those in the lockers and harass those on the gens and hit-and-run until you win, but unfortuantely that's not possible with everyone doing the locker saves, and it's just downright boring tbh

  • PatchNoir
    PatchNoir Member Posts: 741

    i slugged in the match, they used unbreakable and when they didnt, the recovery bar was 99999 because of unbreakable

  • PatchNoir
    PatchNoir Member Posts: 741

    boring for me, i know they had their fun harassing me, the thing with macmillian is that the double lockers often have strong loops connected by windows and pallets, i tried harassing the gen guy but when uncloacking they always start to burn me from my back, or the gen guy would get hit and run to a double locker again and again..