The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.
http://dbd.game/killswitch
Some Good Changes From PTB To Live, Just Missing Some Things...
Endurance Stacking
- Endurance does not work while being in the Deep Wound state. You can still gain the Endurance effect, just it physically wont do anything while in the Deep Wound state, and you will go into the Dying state upon your next hit.
- What This Does: It's focus was to remove the ability to take a bunch of hits in a single chase. I think the idea of taking 7 different hits in 1 chase was just stupid, even if it did require some level of effort, the ability to do so was just dumb. And with the power of something like SWFs, this could entirely overwhelm the killer. This is a very good change.
Overcharge Nerf
- Overcharge will no longer regress from 100% to 400% over 30 seconds, it will instead regress from 75% to 200% over 30 seconds.
- What This Does: This was done to reduce it's effectiveness with Call of Brine. I think most people agree that a generator regressing faster than a survivor can physically repair was just dumb (I know Im using that word a lot). While a coordinated team would have no issue with a perk like this, I feel like it made SoloQ a lot more painful. This is also a very good change.
Some Things That Should Be Changed Or Looked At
- Iron Will: Reduces grunts of pain by 75%. This effect is not active while exhausted.
- Change To Make: Either make it 100% reduction of grunts of pain but it's removed while exhausted OR make it just 75% reduction to grunts of pain (remove the "effect is not active while exhausted" part). Having both effects is overkill.
- Decisive Strike: If the killer picks you up after 60 seconds of being unhooked, you can stun the killer for 3 seconds. It is disabled by a Conspicuous Action and during Endgame.
- Change To Make: Increase the stun duration to 4 seconds, or make the survivors get off the back of the killer quicker. The way DS works, part of the stun duration is mostly taken up by the survivor going through the dropping animation, while in this animation they cannot move at all, basically giving them like 1.5 seconds of distance since half the stun is spent in an animation for the survivor.
While all of these are just my ideas and opinions, I would love to hear how the community is handling the changes from PTB to Live. <3
Comments
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I agree for the most part.
I don't think iron will needs a change. They're looking into each survivors grunts of pain which was already needed. 75% has already been shown to still be quite effective. The exhaustion change is the one thing I actually like. Thematically it just makes sense. I've personally never seen someone take off in a sprint then start walking and hold their breath to the point where it makes 0 sounds. Not to mention you're bleeding and injured while all of this is happening. Just doesn't make sense lol
Decisive strike I can agree with kinda. Not the nerfing part. It had to be nerfed to bring lower it in the meta. But I do agree with make the stun start from the point at which you can start moving.
But that kinda goes into other perks too like lethal pursuer. A good portion of the time is consumed while you're loading into the match. That should also start from the point at which you can start moving.
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the issue with Iron Will is, it needed the nerf and idc what anyone says or tells me about
"BuT SuWViVoRz R LoUd AsF!!!!"
Yeah? Did it make sense to have 100% reduced grunts of pain w/o a exhaustion perk AND to also be a mute in chase aswel? You could randomly lose a surivor in chase if he turned a corner while you were still behind abit due to how iffy the scratch marks were,
It deserved the nerf... no questions asked,
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Overcharge should be 100-200% or better yet leave it the same and make it not stack with COB I personally dislike it taking 12 seconds of uninterupted regression to reach the already ######### baseline regression is overkill.
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