Opinion on the July Dev Update
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Comments
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you like something bhvr made? wrong.
on a serious note tho yeah, good changes
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I think Overcharge was a little over-nerfed, and the prestige rewards are still underwhelming, but aside from those things I think it's great.
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I would have rather they done something about its synergy with another perk that requires a recent paid dlc than nerf it in a way that basically requires said perk. especially considering the gen slowdown meta got gutted outside of this specific combo to begin with.
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Yeah, Overcharge was basically fine unless you stacked it with Call of Brine. So... They went and made it a worse of version of it? I don't follow their logic.
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I like the changes, except the overcharge one. Went from OP (which wasn't OK) to a worse call of brine, and not worth running on its own.
With such heavy nerfs to slow down perks, the overall speed of Gen repair will actually be faster, 50 extra seconds to repair all gens just won't do. Slow game killers who relied on the slowdown to have any chance to actually get something going will have no options. Fast game killers will thrive, since they already didn't needed the slowdown perks to begin with. And so the gap between the top shelf killers and the rest of the roster widens.
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They really screwed the pooch on this.
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I thought killers were supposed to be encouraged to kick generators more? With the overcharge nerf, there arenโt any generator kicking perks worth playing anymore. Wasting two perk slots for a nerfed overcharge and call of brine doesnโt seem worth it anymore, and I certainly donโt want to play overcharge by itself.
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Well, we still have No Way Out, its a amazing perk to slowdown the game
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Overcharge was overnerfed.
Deadhard and Botany will no longer be used.
Spine Chill needs to not be clear line of sight - vision and hearing impaired community have made this very clear.
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Overcharge is overnerfed. Start it with 100% to 200% and its fine. Getting 11secs penalty to a normal kick, seems not right.
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i'll take the new 2mil BP cap! Odd they say that now though after supposedly 'reducing' the grind haha
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If anyone is worried about the overcharge over-nerf just know that once the meta changes for killers to manually kick gens again we are going to see a giant uptick in blast mine usage.
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Botany is still pretty strong, you can heal others at 50% (botany) + 50% CoH + 100% (we'll make it), almost 200% with only 2 perks if someone bring CoH or 3 if you do it yourself
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I have to see a survivor using botany in such a long time lol what do u mean
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I love the new portraits even if they still have the issue of looking bad if you didn't go full Gotta Catch 'Em All with P3s, and I'll admit I'm the guy celebrating on Dead Hard's grave. I'm relieved they fixed Endurance stacking (even if I think with Dead Hard, only one of those nerfs was necessary.) And I'm happy they're looking at a way to improve the quality of bloodwebs now that you can't infinite P3-50 them. There is some good stuff in there, I just think it also came with a few baffling choices.
Botany's better for a healing-other-people build than it was before - I use it with Autodidact, so it works fine for me - and with CoH. But it's worse for self-healing, and that's how a lot of people used it.
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Dead man switch paired with Pain Resonance will be necessary as slowdown every game, along with Jolt if the killer is a m1 one, because the DMS and PR combo seems to be now, with the patch, the best slowdown to a gen since PR alone is not worth it anymore, neither Tinkerer will be worth it. The killer nefs were not needed, but the survivor nerfs were necessary to a healthy game.
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Personally I dont run botany but see it alot at higher ranks. My preference is BT and We'll Make It.
Honestly my only real issue is what they are doing to spine chill. Understand taking away the additional vault speed but I have a hard enough time seeing and hearing the killer as is. Why make the game less accessible? Leave the perks as is until you fox the underlying accessibility issues.
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Personally I dont run botany but see it alot at higher ranks - SwF groups/duos mostly. My preference is BT paired with We'll Make It.
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Ive never seen botany used in swf or high mmr. Only saw it back when ranks were a thing by rank 20-17 Claudettes
Also with the botany change it basically makes u a walking green medcit when healing others. So u can run a flashlight or toolbox and have the healing speed of a medkit
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