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Perk "Balancing" "Meta Shaking"
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Self Care got a bad rap because it was misused. Yes, they did buff perks. The problem was they never nerfed the meta ones. At least not to a significant degree.
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...You're going to have to run that by me again. All the meta perks got nerfed.
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The changes seem to aim at increasing camping. Probably to increase the dropping kill rates.
Welcome to Camp by Daylight.
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no
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"Making less frequently used perks viable by nerfing current meta perks into obscurity is the wrong way to go about balancing a game."
Absolutely false. It is the BEST way to balance the game. Trying to buff existing perks up to level of Dead Hard is insane thinking.
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Chad first post
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Making base changes to the game would be better than just surfing to find the new meta in perks.
Until secondary objectives become meaningful for killers, i.e gens and boons, then the meta will still be camp/tunnel/stomp. You might use different perks to do it, but its still going to the be the most time/value efficient way for killers to play to play competitively.
And survs will find different meta perks to survive the afore mentioned play style.
Take the new perk to stomp bones into dust, if it had have been basekit, rather than this bandaid perk, more killers might be actively looking for bones to stomp, rather than just defusing when you happen to find it. If kicking gens stacked and required more than 0.1 sec to stop the regression killers might give up a chase to kick a gen. But at the moment and probably after the patch the best way to stop gens being repaired is to nuke survs.
Even if you don't have dead hard now the best way for me to "win" still is going to be removing survivors so they can't repair gens rather than attempting to slow it.
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overcharge wasnt and isnt a meta perks.
gift of pain will be probably meta in some way for sure
eruption is ok thanatophobia buff is stupid we all wanted a nerf
all the other one are close to insignificant
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They nerf the wrong perks though, Boons ones are so broken
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Overcharge wasn't a meta perk. My guess, is after this buff, which turns it into a mini-hex: ruin that you can't destroy, will turn it into a meta perk very quickly.
If you can't see how strong Overcharge is in this patch, then you aren't paying attention.
- Hex: Ruin was nerfed, so something has to fill it's place.
- Overcharge's regression after 12 seconds, is the exact same as Hex: Ruin.
- Every time you kick a gen, you get an extra 2.5% regression
- If a player misses the skill check, there's another 5.0% regression
- You kick gens 10% faster
- Overcharge has synergies with a whole bunch of other slow down perks
Overcharge has been seriously underestimated in it's power by a bunch of players already and it's getting significant buffs (From a killer player that uses this perk currently). This will be one of the go to killer perks for slowdown this patch.
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It takes 12 seconds for Overcharge to get back up to the base regression rate, it takes 30 seconds for it to get to old Ruin levels.
The fact that it starts the regression much slower than without any perk at all is what I think will stop people from running it unless they're combining it with Call of Brine. It's not a bad perk, but personally I don't think it'll make it into the meta.
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There's no reason to use Overcharge when Call of Brine is right there giving you 200% regression immediately. Sure you can still bring both but there are too many other fun killer Perks to bring now that I just don't see the point in bringing Overcharge at all.
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Call of Brine will also be a meta perk. I think there it will depend on whether you only want to be able to use a perk once every 60 seconds or be able to get multiple generators without worrying about a 60 second timer.
Both are meta perks, it just depends on how you want to play. Kick a lot of gens and roam while using a hit-and-run style like Wraith, or strategically kick a gen then go into a chase.
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Call of Brine is just better. Regardless.
It takes 12 seconds for Overcharge to even ramp up to the normal regression you'd get from a regular kick. That's just not worth it.
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In this patch yes. I was referring to past patches. They'd buff non meta perks, but the meta ones went untouched for years.
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The nerf for pain resonance and tinkerer were not needed, ruin is now bad. The nerf to survs was necessary and buffs to killers were needed. Thana and gift of pain were needed to buff and should not change. They made balance how it should be, they shaked good not bad
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I have faced enough Tinkerer running Blights to know this was 100% needed.
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Not impossible to win these blights, just take more game knowledge from survivors, which must survivors dont have, must survs just want a easy braindead game
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Why do you think Tinkerer was nerfed?
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I don't think they're ever going to fix those issues you point out. The devs are really fixated on favor the Killer, meaning that hits are still handled on the killers end. They seem more preoccupied with the perspective of the killer and nothing for the survivor. It's inherently unfair, but it's not something they want to talk about. They've briefly mentioned it on a few streams but it's always super quick. They've never given an in-depth analysis on lag and networking and why things are the way they are. Killers benefit tremendously from the lag advantage at the expense of survivors, but that's okay for the devs.
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Has nothing to do with the fact that being able to run back to a 70% gen at Warp 9 an infinite number of times is a broken mechanic.
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Some killers should synergize better with specific perks and i had a lots of matches that this exact type of blight still lost either way, because the survs were good in this match regarding game sense. Salty nerf.
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Just because something can be beaten doesn't make it fair, balanced, or good game design.
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It is not fair and balanced because it takes skill, ok.
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Record a video of your surv gameplay and enlight us, please
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Except most perks are too weak to alter the course of the game and is the principle reason they are not used. If a perk is used less 0.1% of the time, that perk has been found to be useless. You could significantly buff it and it still might be useless due to just bad design (cough powerstruggle cough) Delete dead hard, fine. But buff these other perks to a level where they are useful and FUN to take.
Perks I will never ever take in a match:
autodidact, boil over, all boons except COH, Breakdown, calm spirit (before or after nerf), corrective action, Dance with Me, dark sense, Desperate Measures, Distortion (maybe after buff, will have to see how it feels), Flip Flop, Hope (even after buff), Inner Focus, Iron Will (while affected by exhaustion this perk is dead), Kinship, Leader, Left Behind, No Mither, No One Left Behind, Object of Obsession, Poised, Power Struggle, Premonition, Saboteur, Self Aware, Self Care (After nerf), Self Preservation, Situational Awareness, Slippery Meat, Small Game, Smash Hit, Sole Survivor, Spine Chill (after nerf), Streetwise, Technician, Tenacity, This is Not Happening, Up the Ante, Urban Evasion, Vigil, Visionary
Most of those are purely because the effect is either far too week, or far to difficult to gain the benefit, or both. Most of these the duration of effect or % of effect could be doubled and they STILL would be useless.
Buff these or not, it WILL NOT matter one bit, if the biggest problem survivors take perks to solve is tunnelling and camping. NOTHING ELSE WILL MATTER. Just from a business perspective, BHVR needs to address this since they are spending money on development with zero ROI.
Until camping and tunneling are dead as strategies the only perks that matter are those that limit their effect with one exception. If a survivor is VERY good at looping, they may have the confidence to meme around with lesser perks. For the rest of us that can and have been deleted from a game with less than 5k blood points we will continue to do whatever we need to, to stay in the game.
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How does replacing an obvious meta with an even more obvious and mandatory meta change anything and keeps things fresh? Literal lol
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Nerfing things is the correct way to go about it. Especially considering new perks come out frequently. If they did it the opposite way, they'd have to address huge amounts of power creep over time. And since this isn't some ARPG where you can just go wild with power creep, its not a good idea to leave the genie out of the bottle with no cap.
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You have never, ever had a match where you escaped against this blight? I dont stream nor will i go for every game before this next patch comes hoping to find a tinkerer blight in the hopes of recording, no reason neither; it is surprising that you think is unbeatable.
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