2 Killer 8 Survivor Mode

DrNick
DrNick Member Posts: 53
edited July 2022 in Feedback and Suggestions

We all want this mode. 2 Killers 8 Survivors and 10 Gens,10 Totems 4 Gates and 6 chests. But this can be Oppressive for both sides depending on the Skill, Map Knowledge, Game Knowledge and of course what decides the fate of the Game: The Killer Power Combinations! so we have a Problem there since almost every Killer Combo can be REALLY powerful. Here are a few Examples which could be really Strong.

Note: these are Power Combos. No Perks or addons included!

-Nurse and Blight.

-Dredge and Trapper. Nightfall and Traps Dark on special Maps. the Special addons would make it even Stronger. (But this wouldnt be Overpowered if you watch out where you step).

-Any Stealth Killer with Dredge.

-Doctor and Pig

-Leatherface and Hillbilly. Chase and Loops

-Dredge and Freddy

-Huntress and Trickster

Some Killer powers should get Tweaks/ Buffs and Nerfs. We have to Tweak them before just adding the Mode since there would be no balance at all if certain skills and killers are used. So I put on some ideas here.

-Trapper: Traps are NOT shown to the other Killer. Dredge, Nurse and Sadako (Demanifested) Shouldnt be caught in Traps.

Killers CANT choose the Same Killer!

-Wraith: Nightvision while Cloaked. (For Nightfall when your mate is The Dredge)

-Hillbilly: No Changes. (Doesnt affect other Killers)

-Nurse: No Changes. (Opressive in chase by herself)

Note: 2 Killers Chasing 1 Survivor might see unfair and annoying but there are still 7 others to do Gens!

-Huntress: Hatchet Hits give 50% extra speed to Survivors.

-Michael: His attack Damage gets Doubled instead of Exposed survivors. (Wouldnt be fair if survivors were exposed with Infinite Tier 3 so both Killers 1 Hit)

-Hag: Traps get destroyed when another Killers steps on it. Traps are not Shown to other killers (On Collision not the effective Range. Doesnt count for Dredge, Nurse and Sadako in demanifested state).

-Doc: Static Blast Slows down your Killer Friend for 5 seconds by 5%. Shock Therapy slows your killer Firend down by 5% for 3 seconds when in a Chase. (This would be abused for Trolling but should Nerf the Doc when Chasing as a duo on 1 Survivor).

-Leatherface: Hitting your Killer Friend with the Chainsaw it will stun them for 3 Seconds applying the Hemorrhage status effect for 15 seconds. This will result in a 6 second Tantrum! (On Killers Hemorrhage will Slow down your action speed by 20%) (I already see the Trolling here)

-Freddy: Dream World cannot be combined with Nightfall! While in Nightfall all Survivors will wake up and Automatically fall asleep as soon as Nightfall ends.

-Pig: Jigsaw Boxes are not shown to the other Killer. You cannot place any Traps infront of Jigsaw Boxes (Due to the new mechanic Killers cannot bodyblock the Boxes so a survivor wont be able to remove a Reversed Beartrap).

-Clown: The Afterpiece Tonic Intoxicates the other Killer just like Survivors. This does not affect Undead or Non Human Killer!. (Spirit-Undead, Nurse-guess undead too?, Freddy-Demon, Pyramid Head-doesnt sound like human, Blight-pustula strengh, Nemesis-humanoid but non human, Sadako-undead and The Dredge-a lot of humans but no.) Pinhead gets 5% Haste since he loves Pain (mini invigoaration). (Bet this gas burns when you breath in)

-Spirit: No Changes

-Legion: No Changes (Feral Frenzy only highlightes the Survivors within their Own Terror-Radius. (When both Players chose The Legion as their Killer they share the Killers instinct between them). The Legion are the only Killers that can be picked twice when another Character is used!)

-Plague: Your Team Killer can be infected and suffering from Hindred, Blindness and Action speed Slowdown by 20%. Their Cleansing will remove Corrupt Purge from the Plague once its active and wont corrupt any pools of devotion. (I see the Trollign here as well, but the entity doesnt now what Human Immunity to a Sickness is!)

-Ghostface: Marked Survivors are ONLY exposed to Ghostface. While using the Night Vision Monocular addon: Gain a Nightvision while in Nightfall (When the other Killer is the Dredge)

-Demogorgon: Killers instinct while Charging of the Abyss are only revealed to the Demogorgon. (Gain Nightvision During Nightfall if the other Killer is The Dredge) The upside down is dark and its Home what do you think?

-Oni: Increasing the Abount of Charges needed for Blood Fury by 100% within this Mode. Blood Orbs are not shown to the other Killer.

-Deathslinger: When the Chain breaks while your team Killer is within that Chain the other Killer will be stunned for 3 seconds as well.

-Pyramidhead: Trails of Torment will Hinder the Other Killer for 10% when standing on the Trails. Tormented Survivors have no Effects to the Other Killer. Killers cannot be Tormented.

-Blight: No Changes. Compound 33 hinders the Other Killer as well. Does not Count when they wear a Blighted skin.

-Twins: No Changes.

-Trickster: Laceration will Deplete Completely when the Other Killer hits a survivor. Blades apply 5 seconds hindred to the other Killer. The 5 Seconds timer resets with every blade. Main Event blade hits double the effects.

-Nemesis: Contamination has no effects on the other Killer. Zombies will attack the other Killer. The Killer automatically destroys that Zombie.

-Pinhead: Chainhunt charges 30% Faster. If a possessed Chain collides with the other Killer they get the Hindred status effect for 3 seconds.

-Artist: No Changes. the aura of your Crows and Swarms are not Shown to the other Killer.

-Sadako: Condemnation is not shown to the other Killer. While Demanifested gain a Night Vision effect when Nightfall starts (If the other Killer is the Dredge). While Demanifested you cannot be detected by perks and gain the abillity to walk through Breakable Walls, Pallets, Traps, Infected objects and other Killer Powers without suffering negative effects. You cannot be stunned while Demanifested.

-Dredge: Nightfall also affects the other Killer. Certain Killers gain a Nightvision during nightfall. While Teleporting to a Locker Stun and hold the Other Killer infront of it for the Duration of the Teleport if the Other Killer is Interacting with that Locker.


So this were my Ideas put on yours down below if you have some more :D

Post edited by Rizzo on

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