This D-Ranking needs to be Addressed.
People in the general Dead by Daylight community know of this issue and it needs to be addressed. I know the Dead by Daylight team is hard at work on this game and they're! doing a fantastic job. However this Constant Disconnects and people just trying to D-rank so they can verse new players. They want to feel powerful they can make a video how they juke killers or pallet slam and being in general toxic. These actions can and will cause new players who are actually coming into the game to shun away from this. It's disgusting.
Comments
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Since rank doesn't matter or offer any reward, matchmaking should be based around hours played to keep new players from getting trolled or smashed. The ques could be easy to sort 0 to 200 hours, 201 to 500 hours 500+ all together. SWF ques would take the person with the most hours of the group and place them with a matching killer.
Survivor hours and Killers Hours would be separate to not discourage players from playing both sides.
@not_Queen @Patricia @Giddawid people seem to like this idea maybe pass this along to the team. We are sick of long lobbies, players deranking to smash noobs and the rank system not meaning anything.
Post edited by fcc2014 on22 -
@CookieDog said:
People in the general Dead by Daylight community know of this issue and it needs to be addressed. I know the Dead by Daylight team is hard at work on this game and they're! doing a fantastic job. However this Constant Disconnects and people just trying to D-rank so they can verse new players. They want to feel powerful they can make a video how they juke killers or pallet slam and being in general toxic. These actions can and will cause new players who are actually coming into the game to shun away from this. It's disgusting.Deranking is not the problem, its an integral part of every ranking system.
The problem is that there are no reasons to rank up, that you rank up too easily and the unbalance at high rank4 -
fcc2014 said:
Since rank doesn't matter or offer any reward, matchmaking should be based around hours played to keep new players from getting trolled or smashed. The ques could be easy to sort 0 to 200 hours, 201 to 500 hours 500+ all together. SWF ques would take the person with the most hours of the group and place them with a matching killer.
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I absolutely agree that playing below "your rank" is generally just scummy and really bad for new players, but the only fix i can think of is removing the ability to rank down past your current color rank. i'd love to see other peoples ideas.
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@JanTheMan said:
Or player level
I think we are thinking the same way. Explain player level.
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fcc2014 said:
@JanTheMan said:
Or player level
I think we are thinking the same way. Explain player level.
Post edited by JanTheMan on1 -
When you disconnect, you shouldn't lose pips, you should lose bloodpoints.
And if you have 0 bloodpoints, there should be a negative way like -30000 bloodpoints.
After that, people can't derank. I mean you can argue that they can derank by immediately killing themselves on the hooks or leaving the killer AFK but it is going to be a long and painful process.
They will not do that. @fcc2014 Even though your suggestion is good, they will not that too. They don't want to address this issue. If they wanted, the threshold for DCing would be much less than what it is now.
Yes, people have real life emergencies and we can not force them to play the game. However, as I have stated that in another thread, your father can't not have 50 heart attacks in a row, your brother can not have 20 car accidents in a single day, or week or even years.
As I have said, they don't want to do anything about this.
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Don't survivors get an automatic 5k when a killer disconnects, plus the points they accumulated up to that point, though?
I don't ever DC by my own hand, mind you. Any depipping I do is rank reset.0 -
@JanTheMan said:
That think that gives you shards and resets at 100
devotion level could be good. Separate casual from hardcore players. We need some type of fix even if, bhvr tries something and it doesn't work. The current system is a joke. In another post about SWF with a 4th perk the op is a prestige 3 Michael at rank 15 complaining about swf. Does that make any sense?
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During the holiday double bloodpoint event dcing was insane. It isn't a surprise to see fellow survivors dc when they get downed the first or second time. I've had 6 games during the current event when the killer hard dced when all generators were done and i had a lantern. The threshold % is too high.
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fcc2014 said:
Since rank doesn't matter or offer any reward, matchmaking should be based around hours played to keep new players from getting trolled or smashed. The ques could be easy to sort 0 to 200 hours, 201 to 500 hours 500+ all together. SWF ques would take the person with the most hours of the group and place them with a matching killer.
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@fcc2014 said:
During the holiday double bloodpoint event dcing was insane. It isn't a surprise to see fellow survivors dc when they get downed the first or second time. I've had 6 games during the current event when the killer hard dced when all generators were done and i had a lantern. The threshold % is too high.
I will never understand a player who disconnects when losing. I would never give up 1 bp I earned in battle even if it is a "loss".
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Well the simple fact that BHVR chose a couple streamers who openly depip as "Fog Travelers" shows the devs are fine with rank manipulation. They give them free auric cells and what not to represent the community by deranking.
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When you disconnect, you shouldn't lose pips, you should lose bloodpoints.
And if you have 0 bloodpoints, there should be a negative way like -30000 bloodpoints.
Hit them where it hurts! I like that suggestion.
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@ColonGlock said:
I will never understand a player who disconnects when losing. I would never give up 1 bp I earned in battle even if it is a "loss".
Still it happens even during this grindy event. 3 generators done someone is tunneled and quits. you got 12 points why leave? Same thing during double bloodpoints.
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@tt_ivi_99 said:
fcc2014 said:Since rank doesn't matter or offer any reward, matchmaking should be based around hours played to keep new players from getting trolled or smashed. The ques could be easy to sort 0 to 200 hours, 201 to 500 hours 500+ all together. SWF ques would take the person with the most hours of the group and place them with a matching killer.
Pretty good Idea, and also SWF should take the survivor with most hours as preference.
Also hours as Killer and Survivor should be separate. The last thing you want to do is discourage someone from playing both sides of the game.
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What about only gaining devotion when earning new ranks after each reset. D-ranking would hinder shard collection and staying within the same rank wouldn't be beneficial. This would stop better players from backpedaling and everyone would be tested by others of the same skill level. I am sure the Dev's could improve upon this idea and patch concerns I may be missing.0
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Unless you tie rank to a reward system ie..gaining shards at a faster rate or devotion just get rid of it. Match players based on hours played. You create a bigger pool and it stops players from deranking. you would get a larger variety to play against which is the excuse most derankers use for why they do it.
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Part of me thinks the Devs aren't too concerned about Deranking, People openly do it to have easy game at the expense of lesser skilled / new players and nothing is said or done about it. The same is done with SWF, High ranked players will have a lower ranked survivor in their group to get matched to a low rank killer.
The problem is that with this game a lot of the time, not all but a lot, the Survivors and Killer's fun is at the expense of each other. I feel so bad for the newer players who are getting the brute force of this, I can't imagine newer players enjoying the game and continuing to play if that's what they have to go against.
The matchmaking and ranking system need a rework for the Game's sake.
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CookieDog said:
People in the general Dead by Daylight community know of this issue and it needs to be addressed. I know the Dead by Daylight team is hard at work on this game and they're! doing a fantastic job. However this Constant Disconnects and people just trying to D-rank so they can verse new players. They want to feel powerful they can make a video how they juke killers or pallet slam and being in general toxic. These actions can and will cause new players who are actually coming into the game to shun away from this. It's disgusting.
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@Rebel_Raven said:
Don't survivors get an automatic 5k when a killer disconnects, plus the points they accumulated up to that point, though?I don't ever DC by my own hand, mind you. Any depipping I do is rank reset.
Yes, its the killer that is screwed by ragequitting survivors.
Survivors keep their items aswell0 -
I don't get why people derank anyway TBH. You just get matched with more potato survivors or super hungry killers and the game is actually less fun.
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thesuicidefox said:
I don't get why people derank anyway TBH. You just get matched with more potato survivors or super hungry killers and the game is actually less fun.
Surviving at lower ranks is somewhat easier imo. More likely to run into killers that are new, or don't have the doctor's club wedged up their butts.
Yeah, there's the depipped that just want to bang out a 4k as quick as possible, but I think you're more likely to run into those as you rank up.0 -
@CookieDog said:
People in the general Dead by Daylight community know of this issue and it needs to be addressed. I know the Dead by Daylight team is hard at work on this game and they're! doing a fantastic job. However this Constant Disconnects and people just trying to D-rank so they can verse new players. They want to feel powerful they can make a video how they juke killers or pallet slam and being in general toxic. These actions can and will cause new players who are actually coming into the game to shun away from this. It's disgusting.Listen nobody wants to play with the scummy Red Ranks, you want to solve the D-ranking issue then you solve the pathetic players that hold Red Rank, they seem to think they're the best that the game has to offer, using exhaustion add-ons, Ruin, Sloppy, Instadown, camping, tunnelling, slugging.
I've been trying to do a daily for dwight, who I have almost all ######### perks, what I've faced at rank 2Clown- Camped, Tunnelled, Slugged, Ruin,NOED, Sloppy | Pinky finger, addition bottles
Doc- Tunnelled, Ruin, Distressing, Unnerving | Iri King | 3 gen strat
Legion- Tunnelled, Ruin, Thanata, Sloppy | Dirty knife, Franks mix tape
Nurse- Tunnelled, slugged, Ruin, NOED, Sloppy | 5blink
Nurse- Ruin, MYC, Sloppy | 5blink | Ebony
Legion- Pretty much the same as above
Pig- Tunnelled (even though trapped) Ruin, Sloppy | I never checked the add-onsWhy do people D-rank, the issue is all of these pathetic noobs would be rank 15 before all the nerfs happened to survivor, alot I agreed with, like the exhaustion nerf, some pallet changes were needed, I feel the Devs went way overboard on it though for some maps. The healing nerf ######### Really?? Sloppy was buffed yet nobody used it, even though survivors would take 15 secs to heal, now that it would take 20 secs to heal 70% of red rank killers need it, along with their RUIN and NOED, but they're clearly skilled.
Don't gimme any excuses about it's needed or anything like that, I play Bubba in Red Ranks, using BBQ, Whisp, End and Fury, I don't camp, I will only down someone off a hook if close to me and almost never re-hook them unless I need pressure or BBQ vision, I rarely slug either again, unless I see someone else, they got farmed off a hook or I need to get some pressure.
The state of this game is holding the hands of killers to much, it's a bunch of rank 15's thinking they're awesome running those awesome crutch perks, Games go to fast (ok well lets remove every incentive for survivors to do totems, chests, sabo){wow did survivor focus more on gens} healing is to strong (nerfed healing now){wow survivors are not healing and rushing gens for the adrenaline}
Killers need to stop bitching about stupid ######### and focus on getting better, stop blaming everything else but your damn lack of skill, bunch of damn snowflakes.Simply put, 90% of Red Rank killers are sweaty tryhard noobs relying on crutches,camping,tunnelling OP add-ons and slugging. only around 50% of purple rank killers do this and about 20% of green rank killers, where would you prefer to play as survivor?
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@Autoliny said:
@CookieDog said:
People in the general Dead by Daylight community know of this issue and it needs to be addressed. I know the Dead by Daylight team is hard at work on this game and they're! doing a fantastic job. However this Constant Disconnects and people just trying to D-rank so they can verse new players. They want to feel powerful they can make a video how they juke killers or pallet slam and being in general toxic. These actions can and will cause new players who are actually coming into the game to shun away from this. It's disgusting.Listen nobody wants to play with the scummy Red Ranks, you want to solve the D-ranking issue then you solve the pathetic players that hold Red Rank, they seem to think they're the best that the game has to offer, using exhaustion add-ons, Ruin, Sloppy, Instadown, camping, tunnelling, slugging.
I've been trying to do a daily for dwight, who I have almost all ######### perks, what I've faced at rank 2Clown- Camped, Tunnelled, Slugged, Ruin,NOED, Sloppy | Pinky finger, addition bottles
Doc- Tunnelled, Ruin, Distressing, Unnerving | Iri King | 3 gen strat
Legion- Tunnelled, Ruin, Thanata, Sloppy | Dirty knife, Franks mix tape
Nurse- Tunnelled, slugged, Ruin, NOED, Sloppy | 5blink
Nurse- Ruin, MYC, Sloppy | 5blink | Ebony
Legion- Pretty much the same as above
Pig- Tunnelled (even though trapped) Ruin, Sloppy | I never checked the add-onsWhy do people D-rank, the issue is all of these pathetic noobs would be rank 15 before all the nerfs happened to survivor, alot I agreed with, like the exhaustion nerf, some pallet changes were needed, I feel the Devs went way overboard on it though for some maps. The healing nerf ######### Really?? Sloppy was buffed yet nobody used it, even though survivors would take 15 secs to heal, now that it would take 20 secs to heal 70% of red rank killers need it, along with their RUIN and NOED, but they're clearly skilled.
Don't gimme any excuses about it's needed or anything like that, I play Bubba in Red Ranks, using BBQ, Whisp, End and Fury, I don't camp, I will only down someone off a hook if close to me and almost never re-hook them unless I need pressure or BBQ vision, I rarely slug either again, unless I see someone else, they got farmed off a hook or I need to get some pressure.
The state of this game is holding the hands of killers to much, it's a bunch of rank 15's thinking they're awesome running those awesome crutch perks, Games go to fast (ok well lets remove every incentive for survivors to do totems, chests, sabo){wow did survivor focus more on gens} healing is to strong (nerfed healing now){wow survivors are not healing and rushing gens for the adrenaline}
Killers need to stop bitching about stupid ######### and focus on getting better, stop blaming everything else but your damn lack of skill, bunch of damn snowflakes.Simply put, 90% of Red Rank killers are sweaty tryhard noobs relying on crutches,camping,tunnelling OP add-ons and slugging. only around 50% of purple rank killers do this and about 20% of green rank killers, where would you prefer to play as survivor?
Why do killers tunnel? Because thats what you have to do if you wanna keep up with genrush
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@Master said:
@Autoliny said:
@CookieDog said:
People in the general Dead by Daylight community know of this issue and it needs to be addressed. I know the Dead by Daylight team is hard at work on this game and they're! doing a fantastic job. However this Constant Disconnects and people just trying to D-rank so they can verse new players. They want to feel powerful they can make a video how they juke killers or pallet slam and being in general toxic. These actions can and will cause new players who are actually coming into the game to shun away from this. It's disgusting.Listen nobody wants to play with the scummy Red Ranks, you want to solve the D-ranking issue then you solve the pathetic players that hold Red Rank, they seem to think they're the best that the game has to offer, using exhaustion add-ons, Ruin, Sloppy, Instadown, camping, tunnelling, slugging.
I've been trying to do a daily for dwight, who I have almost all ######### perks, what I've faced at rank 2Clown- Camped, Tunnelled, Slugged, Ruin,NOED, Sloppy | Pinky finger, addition bottles
Doc- Tunnelled, Ruin, Distressing, Unnerving | Iri King | 3 gen strat
Legion- Tunnelled, Ruin, Thanata, Sloppy | Dirty knife, Franks mix tape
Nurse- Tunnelled, slugged, Ruin, NOED, Sloppy | 5blink
Nurse- Ruin, MYC, Sloppy | 5blink | Ebony
Legion- Pretty much the same as above
Pig- Tunnelled (even though trapped) Ruin, Sloppy | I never checked the add-onsWhy do people D-rank, the issue is all of these pathetic noobs would be rank 15 before all the nerfs happened to survivor, alot I agreed with, like the exhaustion nerf, some pallet changes were needed, I feel the Devs went way overboard on it though for some maps. The healing nerf ######### Really?? Sloppy was buffed yet nobody used it, even though survivors would take 15 secs to heal, now that it would take 20 secs to heal 70% of red rank killers need it, along with their RUIN and NOED, but they're clearly skilled.
Don't gimme any excuses about it's needed or anything like that, I play Bubba in Red Ranks, using BBQ, Whisp, End and Fury, I don't camp, I will only down someone off a hook if close to me and almost never re-hook them unless I need pressure or BBQ vision, I rarely slug either again, unless I see someone else, they got farmed off a hook or I need to get some pressure.
The state of this game is holding the hands of killers to much, it's a bunch of rank 15's thinking they're awesome running those awesome crutch perks, Games go to fast (ok well lets remove every incentive for survivors to do totems, chests, sabo){wow did survivor focus more on gens} healing is to strong (nerfed healing now){wow survivors are not healing and rushing gens for the adrenaline}
Killers need to stop bitching about stupid ######### and focus on getting better, stop blaming everything else but your damn lack of skill, bunch of damn snowflakes.Simply put, 90% of Red Rank killers are sweaty tryhard noobs relying on crutches,camping,tunnelling OP add-ons and slugging. only around 50% of purple rank killers do this and about 20% of green rank killers, where would you prefer to play as survivor?
Why do killers tunnel? Because thats what you have to do if you wanna keep up with genrush
Maybe stop camping the hook and apply pressure to gens??? just a thought, if I can manage it on a Bubba then I'm sure Spirit, Nurse, Billy, Legion can all manage to do it also, considering that's the most types of killers I see in red
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@Autoliny said:
@Master said:
@Autoliny said:
@CookieDog said:
People in the general Dead by Daylight community know of this issue and it needs to be addressed. I know the Dead by Daylight team is hard at work on this game and they're! doing a fantastic job. However this Constant Disconnects and people just trying to D-rank so they can verse new players. They want to feel powerful they can make a video how they juke killers or pallet slam and being in general toxic. These actions can and will cause new players who are actually coming into the game to shun away from this. It's disgusting.Listen nobody wants to play with the scummy Red Ranks, you want to solve the D-ranking issue then you solve the pathetic players that hold Red Rank, they seem to think they're the best that the game has to offer, using exhaustion add-ons, Ruin, Sloppy, Instadown, camping, tunnelling, slugging.
I've been trying to do a daily for dwight, who I have almost all ######### perks, what I've faced at rank 2Clown- Camped, Tunnelled, Slugged, Ruin,NOED, Sloppy | Pinky finger, addition bottles
Doc- Tunnelled, Ruin, Distressing, Unnerving | Iri King | 3 gen strat
Legion- Tunnelled, Ruin, Thanata, Sloppy | Dirty knife, Franks mix tape
Nurse- Tunnelled, slugged, Ruin, NOED, Sloppy | 5blink
Nurse- Ruin, MYC, Sloppy | 5blink | Ebony
Legion- Pretty much the same as above
Pig- Tunnelled (even though trapped) Ruin, Sloppy | I never checked the add-onsWhy do people D-rank, the issue is all of these pathetic noobs would be rank 15 before all the nerfs happened to survivor, alot I agreed with, like the exhaustion nerf, some pallet changes were needed, I feel the Devs went way overboard on it though for some maps. The healing nerf ######### Really?? Sloppy was buffed yet nobody used it, even though survivors would take 15 secs to heal, now that it would take 20 secs to heal 70% of red rank killers need it, along with their RUIN and NOED, but they're clearly skilled.
Don't gimme any excuses about it's needed or anything like that, I play Bubba in Red Ranks, using BBQ, Whisp, End and Fury, I don't camp, I will only down someone off a hook if close to me and almost never re-hook them unless I need pressure or BBQ vision, I rarely slug either again, unless I see someone else, they got farmed off a hook or I need to get some pressure.
The state of this game is holding the hands of killers to much, it's a bunch of rank 15's thinking they're awesome running those awesome crutch perks, Games go to fast (ok well lets remove every incentive for survivors to do totems, chests, sabo){wow did survivor focus more on gens} healing is to strong (nerfed healing now){wow survivors are not healing and rushing gens for the adrenaline}
Killers need to stop bitching about stupid ######### and focus on getting better, stop blaming everything else but your damn lack of skill, bunch of damn snowflakes.Simply put, 90% of Red Rank killers are sweaty tryhard noobs relying on crutches,camping,tunnelling OP add-ons and slugging. only around 50% of purple rank killers do this and about 20% of green rank killers, where would you prefer to play as survivor?
Why do killers tunnel? Because thats what you have to do if you wanna keep up with genrush
Maybe stop camping the hook and apply pressure to gens??? just a thought, if I can manage it on a Bubba then I'm sure Spirit, Nurse, Billy, Legion can all manage to do it also, considering that's the most types of killers I see in red
Well most of the survivors rush the hook, so why should I go away and give a free unhook?
Blame the invention of all the free unhook tools like BT, unhook invulnerability, new unhook animation etc for that. Survivors feel so safe, they have nothing to worry when they rush the damn hookOh and the BBQ nerf didnt help either
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...and I have read all of these suggestions while sitting in a damn lobby. They need to fix matchmaking first, then worry about the douche bags that disco0
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@Master said:
Well most of the survivors rush the hook, so why should I go away and give a free unhook?Because if they save right away then they lose time on the hook and are closer to death. Sitting there waiting for the guy to die on a hook is very inefficient.
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Doubtful they have any stats on games played without a DC vs games played with a DC. I would imagine that % being fairly high, much higher than the developer might think. This is a touchy subject for sure and how to handle it . . it's an imperfect system. Might take an imperfect change creating player backlash, but once implemented hopefully it'll be the change we need.
Still if someone DC's more than 2 times within . . 30 minutes (less or more) they should receive an accumulative ban 1-2-4-8 + hours for each occurrence. Maybe that's a bad idea, but there are many others out there.
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@TrAiNwReCk said:
Doubtful they have any stats on games played without a DC vs games played with a DC. I would imagine that % being fairly high, much higher than the developer might think. This is a touchy subject for sure and how to handle it . . it's an imperfect system. Might take an imperfect change creating player backlash, but once implemented hopefully it'll be the change we need.Still if someone DC's more than 2 times within . . 30 minutes (less or more) they should receive an accumulative ban 1-2-4-8 + hours for each occurrence. Maybe that's a bad idea, but there are many others out there.
Too add. What's the problem with disconnecting? It's losing blood points, pips and event points. Maybe instead of harsh punishment they should give all event points possible to the player(s) and a portion of potentially lost blood points by the DC.
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Maybe multiple dc over a short time results in BP loss and a soft ban cause survivors dont need anything to survive just knowledge of loops and mind games0
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@fcc2014 said:
Since rank doesn't matter or offer any reward, matchmaking should be based around hours played to keep new players from getting trolled or smashed. The ques could be easy to sort 0 to 200 hours, 201 to 500 hours 500+ all together. SWF ques would take the person with the most hours of the group and place them with a matching killer.this would be nice but you'd still get lip from those streamers saying "Red ranks dont have V-A-R-I-E-T-Y!..."
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They should make the ban for disconnecting stricter.
And also add a progressively worse waiting period if you disconnect more than x times in an hour.0 -
@thesuicidefox said:
@Master said:
Well most of the survivors rush the hook, so why should I go away and give a free unhook?Because if they save right away then they lose time on the hook and are closer to death. Sitting there waiting for the guy to die on a hook is very inefficient.
Sitting there waiting for the survivors to rush a hook is very efficient
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@ItsYourBoyGuzma said:
@fcc2014 said:
Since rank doesn't matter or offer any reward, matchmaking should be based around hours played to keep new players from getting trolled or smashed. The ques could be easy to sort 0 to 200 hours, 201 to 500 hours 500+ all together. SWF ques would take the person with the most hours of the group and place them with a matching killer.this would be nice but you'd still get lip from those streamers saying "Red ranks dont have V-A-R-I-E-T-Y!..."
You would still get issues from many people once they have to play people consistently at their own skill/knowledge level but it would be more fair than the current system.
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@fcc2014 said:
@ItsYourBoyGuzma said:
@fcc2014 said:
Since rank doesn't matter or offer any reward, matchmaking should be based around hours played to keep new players from getting trolled or smashed. The ques could be easy to sort 0 to 200 hours, 201 to 500 hours 500+ all together. SWF ques would take the person with the most hours of the group and place them with a matching killer.this would be nice but you'd still get lip from those streamers saying "Red ranks dont have V-A-R-I-E-T-Y!..."
You would still get issues from many people once they have to play people consistently at their own skill/knowledge level but it would be more fair than the current system.
I am a much worse survivor than a killer, but if I had to play against 4 survivors playing like me, then I would simply quit the game tbh. Theres no fun being genrushed
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@Master said:
I am a much worse survivor than a killer, but if I had to play against 4 survivors playing like me, then I would simply quit the game tbh. Theres no fun being genrushed
If you see i also suggested your hours as survivor and killer would be separate for match making. You don't think you should play people with the same skill level as you? Everyone agrees rank doesn't matter. If we separate ques by hours invested you can determine changes that need to be made in the game.
if you breakdown matchmaking and see that higher skilled matches 3-4 players are escaping because of gen rushing you can balance around that because less experienced players would also need to adapt as they grow in skill as they play players at their same level. The game is balanced around insufficient and faulty information as long as players can derank and smash new players. It throws data collected off.
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@fcc2014 said:
@Master said:
I am a much worse survivor than a killer, but if I had to play against 4 survivors playing like me, then I would simply quit the game tbh. Theres no fun being genrushed
If you see i also suggested your hours as survivor and killer would be separate for match making. You don't think you should play people with the same skill level as you? Everyone agrees rank doesn't matter. If we separate ques by hours invested you can determine changes that need to be made in the game.
if you breakdown matchmaking and see that higher skilled matches 3-4 players are escaping because of gen rushing you can balance around that because less experienced players would also need to adapt as they grow in skill as they play players at their same level. The game is balanced around insufficient and faulty information as long as players can derank and smash new players. It throws data collected off.
I used to agree with this logic that first the unbalance needs to show such that the devs realize and can react to that.
But then the depip experiment happened, the devs acknoledged the balance problems and were like "whats the point, we already knew". Still nothing has happened so far. You just have to face it, BHVR doesnt want to actually balance the game. Its probably not even realistic in an assymetrical game if you wanna keep population. Survivors gameplay is far too dull if you ask me
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@Master said:
@fcc2014 said:
@Master said:
I am a much worse survivor than a killer, but if I had to play against 4 survivors playing like me, then I would simply quit the game tbh. Theres no fun being genrushed
If you see i also suggested your hours as survivor and killer would be separate for match making. You don't think you should play people with the same skill level as you? Everyone agrees rank doesn't matter. If we separate ques by hours invested you can determine changes that need to be made in the game.
if you breakdown matchmaking and see that higher skilled matches 3-4 players are escaping because of gen rushing you can balance around that because less experienced players would also need to adapt as they grow in skill as they play players at their same level. The game is balanced around insufficient and faulty information as long as players can derank and smash new players. It throws data collected off.
I used to agree with this logic that first the unbalance needs to show such that the devs realize and can react to that.
But then the depip experiment happened, the devs acknoledged the balance problems and were like "whats the point, we already knew". Still nothing has happened so far. You just have to face it, BHVR doesnt want to actually balance the game. Its probably not even realistic in an assymetrical game if you wanna keep population. Survivors gameplay is far too dull if you ask me
in the end theres nothing that can be done every game is now a grey area no more black and white is always the same tryhard swfs and poor killers just there to be abused
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@friendlykillermain said:
in the end theres nothing that can be done every game is now a grey area no more black and white is always the same tryhard swfs and poor killers just there to be abused
That is the problem You have killers deranking to beat inexperienced and less skilled players and survivors or swf doing the same. Nobody has any real data to show what is actually happening in the game. If you had the ability to show survivors at a certain hours played skill level matches last less than 5 minutes you can use that to adjust game powers, perks, and time to complete objectives.
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@fcc2014 said:
@friendlykillermain said:
in the end theres nothing that can be done every game is now a grey area no more black and white is always the same tryhard swfs and poor killers just there to be abused
That is the problem You have killers deranking to beat inexperienced and less skilled players and survivors or swf doing the same. Nobody has any real data to show what is actually happening in the game. If you had the ability to show survivors at a certain hours played skill level matches last less than 5 minutes you can use that to adjust game powers, perks, and time to complete objectives.
its a sad sad world we live in
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Rank is like life. The higher you go / older you get, at first it's fun, you get some progress in and have some fun, but the higher you get/older you become the more issues start rising.
In the end you are just old and weak, it sucks more than it is fun and you wish to go back...what wait, you are telling me I can go back? To a rank where it is fun to play for me? All I have to do is to play potato? Sign me up!1 -
@Cymer said:
Rank is like life. The higher you go / older you get, at first it's fun, you get some progress in and have some fun, but the higher you get/older you become the more issues start rising.
In the end you are just old and weak, it sucks more than it is fun and you wish to go back...what wait, you are telling me I can go back? To a rank where it is fun to play for me? All I have to do is to play potato? Sign me up!this the mindset that worrys me deeply
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friendlykillermain said:
@Cymer said:
Rank is like life. The higher you go / older you get, at first it's fun, you get some progress in and have some fun, but the higher you get/older you become the more issues start rising.
In the end you are just old and weak, it sucks more than it is fun and you wish to go back...what wait, you are telling me I can go back? To a rank where it is fun to play for me? All I have to do is to play potato? Sign me up!this the mindset that worrys me deeply
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@OrionsFury4789 forget rank for a minute and you having to derank to get lobbies. I understand the long wait times and it sucks. If we had a match making system that was based around hours played and that is what determined what pool of players you played against would that be better?
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fcc2014 said:
@OrionsFury4789 forget rank for a minute and you having to derank to get lobbies. I understand the long wait times and it sucks. If we had a match making system that was based around hours played and that is what determined what pool of players you played against would that be better?
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Deranking is not the issue. Some people don't like playing in the tryhard region. They just want to have fun with less toxic people. Personlly, I hate playing the red ranks, not about the challenge, it is about the attitudes. I can chill out and play fun matches in mid ranks and let people go. The only time I play survivor is with my legally blind wife who is not all that good, so ranking up is not usually an issue. lol
Blame the game, and the toxic community. I play this game for fun, if I'm forced to play the toxic reds all the time, I'd quickly lose interest.
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@OrionsFury4789 said:
I would totally love it if that were implemented we need something to keep it even , I just hope they address the dodging with it because it's part of that issue as well
Hopefully if/when they implement the new match making everyone spawns in at the same time and we get less dodges but i doubt it. We could hope that they implement a timeout on the lobby closer.
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I'm kind of hoping the killer will be able to cycle like the survivors when dedicated servers come out.
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