Playing Survivor has been rough.
Edit: After a while I've come to the conclusion that this is talking about playing Survivor SOLO, not in a SWF.
I'm a 50/50 player, and I think Survivor not only became more difficult, but practically impossible.
I've played a few games on both sides, and I never felt such a clear distress on one side over the other than I have now. Killers have been playing particularly nasty, and Survivors have been particularly rage-quit sensitive. Call of Brine and Overcharge has overtaken the entire Killer meta, and all the changes on the Survivor has made playing Survivor seem like a complete L. Only won one game and it was because I ran the Killer for 3 generators.
Also, the matchmaking incentive doesn't work. Survivor queue times are very slow, but they are the ones that get the incentive? That ain't right.
Anyone else feeling the same way? I don't want to seem like I'm bitching and moaning.
Comments
-
after two hours of the new game, do you think you can say it's impossible? play more days and talk again
1 -
I played a few games with clown I think they buffed too many things at the same time, I need to play against stronger teams to judge but I feel like dead hard nerf and longer gens was enough, I felt the same thing on PTB
12 -
I'll do that, but I doubt I'll have my mind changed by then.
2 -
Survivor was never as overpowered as the killer mains on this forum like to pretend. Dead Hard needed a nerf and gen speeds needed a small adjustment. Swf is a problem and remains a problem, so this patch has done nothing but hurt solo survivor.
20 -
Someone evidently hasn't had the misfortune of having to play against a stacked slowdown Legion 4 matches in a row
13 -
impossible? i have been playing surv for entire week. 9 out of 10 killers are complete potatoes. Idk may be i play in some sort of very low MMR but i never see any decent killers. After this expireence i cant take seriously any surv`s compains. Potato follows potato. They use bad perks, cant make a single hook, facecamping.
where and how can i get decent killers ? How many games must i win?
0 -
Better than a Thanataphobia, Dying Light, Plaything, Pentimento, Plague.
2 -
I was watching someone play survivor on stream and they were getting out most of the time. Doesn’t seem impossible.
1 -
I think that was honestly what I was feeling when I was made this message. I don't think Survivor is impossible, but playing solo is very miserable.
3 -
now you know how killer felt before this update
3 -
It's not just you. Survivor feels so boring to play now, killers stacking slowdowns and camping and tunneling has skyrocketed. The distance you make after a DS stun is actually laughable now, can't even get to a loop if you're unlucky. Not to mention going down in 2 seconds anyway because of Nurse and Blight.
8 -
hmm, get swf, or git gud.
If you play soloQ, then yeah, it sucks for you.
0 -
Killer was nowhere near as bad as solo queue is now. Solo queue , on average, was worse than killer BEFORE this update, let alone after it.
12 -
its too early to say much, the changes made killers like wraith pretty viable without meta, of course the meta killers like nurse now feels very overpower but you can ask for tweaks on them and not on the killers as a whole.
this is how i felt as a killer against old DH powerless, there are not that many good survivors they were just hard carried from DS,DH,Unbreakable, BNP,Map offerings. Now the same is being true for killers stacking slowdown perks, we had to endure it and now for some time the survivor base will have to endure and provide some feedbacks with suggestions to change killer perks and reduce overpowered things like Nurse, Blight hug tech and such
0 -
Even if this were true, why should solo survivor suffer just as you say killers have? Both sides need to be fun and viable, that is the bare minimum for a game.
6 -
Yea but SWF’s need to feel that, not solos. Solos didn’t cause killers that pain, consistently.
6 -
Because by default of the nature of the game, the survivors should never have more power over the killer.
0 -
Also, the matchmaking incentive doesn't work. Survivor queue times are very slow, but they are the ones that get the incentive? That ain't right
Survivors are getting the incentive because there are proportionally more killers playing than survivor. The survivor queues are long because of matchmaking and MMR.
0 -
Been playing both sides, and man I just feel like Killer really has become easy. And that's not just the meta, like, in general with all the buffs. It feels ... Good. But it doesn't feel good when all the Survivors I'm playing against keep giving up!
3 -
on a 1v1 I agree. But on a 4v1, it should be balanced, Currently in solo q, it is not.
3 -
This patch has been so heavy handed and the fact they proceeded to add MORE nerfs when they did their corrections. Gen speeds is one thing but nerfing baseline chase is insufferable. the BT baseline change makes zero difference. No one wants to sit on a gen for 2 minutes, the game is becoming a hold m1 simulator more and more every patch.
why the heck ruin the one good thing about dbd, the chases, it just doesn't make sense.
10 -
Also, the matchmaking incentive doesn't work. Survivor queue times are very slow, but they are the ones that get the incentive? That ain't right.
Yeah, the queue is slow, and it hasn't actually been rewarding me with the BP bonus. It's not just a visible bug, either, it actually didn't reward the bonus. So, I'm done. Long queue for survivor with no BP bonus and no possibility of WGLF stacks. No thanks.
2 -
It has been rough on survivor for awhile...because the devs only care about screaming killers and streamers. I play both about 60%S, 40%K and the number of problems I had on killer before this update were minimal. Sure, there were the occasional super flashlight SWF sweats, but that was nowhere near as unfun as being tunneled and camped every single game.
I took a break waiting for this update because I was hoping that it would solve some of the core, underlying issues. Unfortunately, after having played all day since the patch, I can say that it has not. I have not seen a single game where 1 survivor was able to escape. Killers are still tunneling and camping like crazy (which increased gen speeds encourages).
Yes, this patch was a buff to killers. That is intentionally where the devs want the playerbase to focus. The problem becomes: when you scare away all survivors except the SWFs, then neither killers nor survivors will have fun (except for the top 1%, but no game can survive on 1% of their playerbase).
4 -
No no it also buffed killers <3
0 -
could that be because ds was kinda busted before?
0 -
One survivor shouldn't have more power than the killer, but four survivors should be able to get a balanced game experience.
That being said, I can sympathise with some issues on the killer side, I totally understand that some killer players felt that gens absolutely flew by, and many absolutely hated dead hard so those two things deserved changes.
What I'm saying here is that some of the slowdown perk buffs, the bloodlust changes, hit recovery speed, buffs to camping and tunnelling (through the nerfs to second chance perks) are absolutely huge changes and perhaps too much, particularly in one patch.
2 -
Found the tunneler
It was completely fine, could've kept the 5 second stun. I'm fine with it being deactivated end game.
6 -
I just went against a Thana, Eruption, Sloppy Wraith. I'll be honest, I hated every second of it, but I'm not sure whether that's because everyone on my team (including myself) was absolutely boosted or because of the build.
I do feel like the devs are on the right track if they wanted to create some diversity amongst the meta perks. They made some basekit changes which are fine, and changed some perks as well. All of this to promote different builds.
Maybe they should categorize each of the perks and limit the amount of perks the killers and survivors can equip per category. This way, you're not gonna go against a full on slowdown build, which was something the devs wanted to do about in the first place. You're also not going to see an endurance meta either for example.
The only downside I see, is that you're limited in your choices so I'm not sure whether this would make the meta even more rigid than it already is. And of course there wouldn't be like dedicated anti slug builds, healing builds etc etc.
Perhaps they could make like a different "limit" per category. Let's say you're allowed to use 2 slow down perks, but 3 healing perks for example.
I don't know, I'm just throwing ideas out here that my terribly rusty brain just came up with.
1 -
That's majority of players. You'd be surprised how little people SWF in teh general overall population of the game
4 -
DBD was survivor-sided during the first 2 years after its release. After that DEVs overcompensated killers and the game became killer-sided (with the exception of SWF seal-squads on comms). I think the DEVs have gone too far with survivor-nerfs.
How come I played survivor for 2500hours and I lose about 60-70% of my games and most of them are 4k, but when i play killer, I win most of my games, no matter the rank and I'm really bad as killer, I play weak killers like Wraith (even before he was buffed) and just follow survivors, hit them, hook, I don't even know all the perks.
Yeah, killer is more stressful to play, yes, SWF on comms is a problem, but there aren't so many seal-squads and most of the time it's just a survivor-slaughter, the stats prove it, for the last 4 years the killrate is always over between 55-65%. I don't understand killers who still complain. DBD is killer-sided right now.
8 -
I have never played soloQ, so I have no idea to be honest. I always play either killer or full SWF. I get annoyed even with one random.
0 -
Not really no, i play nurse so there is basically no need. Each and every game is pretty fun and easy without having to resort to boring tactics like that <3
0 -
Cant talk for the Survivor experience because I havent tried it yet but Ive played around 10 matches of Killer with Myers, Trickster and Deathslinger, as regression I used PGTW on Myers, PGTW+Overcharge on Trickster and PGTW+Overcharge+Dying Light on Deathslinger (I dont own Sadako so I dont have Brine, I would have used it instead of PGTW if I could), rest of the perks were non related to stalling or regression as addons I used nothing on Myers, +4 blades on Trickster and 2 yellow ones on Deathslinger (cant remember which ones), no camping, no intended tunneling (so no OTR or BT procs), overall I didnt sweat much and I aimed for 12 hooks (sometimes I just couldnt but all the games ended with at least 10).
Survivors never ever managed to fix all 5 gens, only 3 times they were able to fix 4, my Myers matches (my main) ended up all with only 2 gens fixed or less and around 11 hooks, I faced both Solos and SWFs, at least 1 steam 3people SWF and I believe at least 2 globes SWFs, the SWFs fared orders of magnitude better thant he Solos, like 2 gens more on average.
I cant be sure because I didnt talk with all of them but most of them didnt have much fun, me neither, games felt too easy, the only thing that gave me some trouble was Lightweight overall and Sprint Burst on Trickster.
I think they either overdid the base buffs, overdid the meta nerfs or underdid the meta buffs or/and a combination of the three.
3 -
Survivor is so awful and boring to play now. Thinking of deinstalling the game :/
7 -
Update isn't worth playing in its current state. You can't even make enough ground after being hit to vault a window. Let alone actually getting ANYTHING done. Out of the four and a half hours the patch has been up. I've seen ONE gate open. That's it. Everything else has been a complete clown fiesta. Survivor queue's are going to go into the dirt soon. And killers are gonna have huge queue's. Time to find something else to play until they rebalance this out.
and no. Before anybody comes at me with some stupid ass "HURR HURR DH NERF" comment. I never used it. Always used Sprint Burst. But that argument is besides the point
5 -
I know that some will argue that things will take time to get back into a groove now that the meta has shifted. This is partially true.
But here is what has not changed (in fact, it has gotten worse):
*Killers still tunnel out of the game.
*Killers still camp.
They can do both of these things even more easily now because it takes roughly 50 seconds longer to complete all of the gens.
Since the patch has come out, I have only seen one game where there was one gen left. Have never seen all gens completed. Every. single. game. has been a 4k.
How can adjusting to a new meta solve these underlying issues? You can't bandaid a broken bone.
2 -
I watched a Killer straight up ignore me unhooking, chase the person around until said person just gave up and stopped running because there was no point. They just don't care now. And you're right. All Gens aren't getting completed at all. Let alone upwards of 4. It's taking too much time. Which is funny because i thought 10 seconds across the board on each Gen wouldn't be an issue. But with all the Killer buffs it's an issue for sure. They did far too many things at one time and it just isn't' fun to play Survivor now. Yes. Survivors SHOULD die. But honestly at this point I'm about to just go sit in Killer queue and go back to being a Killer main.
That and look, I love playing Killer and using Thana. But it got overly buffed.
0 -
The problem with meta for Survivors is... there isnt really any meta and I dont think it will ever be, people used the perks they used because they were strong AND the rest were literal garbage.
They nerfed the strong perks into oblivion and they didnt really buff any perk except Lightweight and OTR so there isnt much to select, Sprint Burst was good before and is still good but outside of those 3 there arent any really good perks anymore so people cant really adjust a new meta when there isnt anything to work with, maybe Prove Thyself becomes more common since its the only way to deal with the insane regression we have now.
3 -
I also feel like they did something to Flashlights as now it feels like it's taking longer to get a blind
0 -
Because again, what is the punishment for killers camping or tunneling?
Nothing.
What is the incentive to do other things?
It was rushing gens. Even before this patch, when camping and tunneling were worse than I have ever seen them in five years, you could still do your best to just sit and rush gens, ensuring at least a 2k/2e.
I agree, at first I did not think that 10s for each gen would be that big of a buff. I trusted the devs and thought that basekitting BT would help with the tunneling. Unfortunately, none of this has been the case.
I understand that killers want to feel powerful. And survivors should be afraid of the killer (hence the horror aspect to the game).
But let's put it into perspective: after flipping the game back to being killer sided a few years ago, there was an uneasy balance where killers felt like lions and survivors felt like porcupines. You will still lose, but you could at least pack enough of a punch to make it hurt.
Now, killers are grizzly bears and we mere field mice. Except the bears can always see where the field mouse is (or hear). We do not really have much of a counter left because the killers can just barrel through, ignoring anything in their path, just to kick you out of the game.
How long will people willingly say "Ah yes, my desire is to have a miserable experience, suffer and die, every single game with no joy!"
5 -
This is also true.
I am curious about some of the changes....though I feel like nerfing many of the true meta perks was really an effort to try out other builds and perks that are less than optimal. This would be okay in and of itself had they not coupled this change with the insane buff given to killers.
Why not multi-step the process? Why not wait a few weeks to see how survivors adjust to the new meta? Why not then continue to balance and tweak fundamental game changes?
I
0 -
Playing killer was rough for years, that is why I quit that role. Now the game is much better and I can go back to playing both again. Stop complaining the only thing the game need now is more information for solo survivors that's it.
0 -
I doubt the chase buffs for killers were too much though. The only exception is the bloodlust buff, which really was unnecessary.
Unless you mean certain perk buffs or nerfs. Cause I do think the Thana and Eruption buffs were too much, and nerfs too DS and Self Care were just stupid.
But I still think that the killer buffs were all good. They incentivise killers to play fairer and better. It's the lack of camping and tunneling nerfs that are the problem with this patch. And/or the lack of solo queue buffs, giving them more information they can work with. But camping and tunneling are the biggest problem right now in my opinion.
0 -
Then play survivor and give information. It would be necessary
1