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Spine Chill counters Stealth Killers harder now

GrimReaperJr1232
GrimReaperJr1232 Member Posts: 1,703
edited November 2022 in General Discussions

From my understanding, Spine Chill was changed BECAUSE it made a stealthy approach impossible. Or at least, really awkward if you figure out this perk is in action.

However, Spine Chill has been used as a sort of band aid fix for the hard at hearing. The perk will light up and fill (drains atm, but that's a bug) as the killer's TR becomes more intense. This is fine

HOWEVER, I think there was an unintended side effect of this. When an Undetectable killer is within 36m, they don't have a TR to get more intense. Obsensibly because of the bug, the perk is completely filled and just lights up whenever a killer is within 36m period.

I honestly refuse to believe this is intended, as the very reason Spine chill was changed was that it was countering stealth killers. But feel free to correct me if I am wrong.

Overdue edit: Nope. Not a bug. 36m, it'll light up. So... Stealth Killers have no power.

Post edited by Rizzo on
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Comments

  • MrMori
    MrMori Member Posts: 1,618
    edited July 2022

    Yeah sounds like a bug man. I'm glad stealth killers are finally gonna be playable though. Also hopefully people don't recognize this and nobody runs Spine Chill before it gets fixed.

  • dugman
    dugman Member Posts: 9,713

    It's not a "bug", in the patch notes they specifically made it show the notification within 36 meters.

    Whether or not that's a good idea is another topic, but it's not a bug, it's what the devs said they were doing in the notes.

  • RpTheHotrod
    RpTheHotrod Member Posts: 1,904
    edited July 2022

    For thise not aware, there's a note in the patch notes of known issues that spinechill is working backwards. It lights up bright when at max distance, and starts to deteriorate the closer the killer is as opposed to it being low when killer is at a distance and brighter the closer the killer gets. Maybe when the killer is undetected, the reversal is bugged and counts as max radar reporting instead of showing nothing?


    This entire patch I've been excited for that spinechill would no longer trigger on undetected without line of sight. If they reverted this where spinchill flat out always alerts when near, I'm probably just going to retire from DBD. Stealth killers is one of the few things I actually enjoy about killer, but they have been poor killers for far too long.

  • GrimReaperJr1232
    GrimReaperJr1232 Member Posts: 1,703

    You didn't listen.

    The only "bug" I said was that the Perk's icon drains as the TR becomes more intense. This is confirmed in the patch notes to be a known issue; the icon is supposed to fill the closer the killer is, not drain.

  • RpTheHotrod
    RpTheHotrod Member Posts: 1,904

    I've report this in the bug report forums. They may think it's a minor issue and not realize it's completely game breaking for stealth killers.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,735
    edited July 2022

    No, the dev specifically said in the patch notes that they thought the reason why spine chill was strong ..... was from 6% vaulting speed..definately not the reason why anyone was using the perk. spine chill+resil is niche perk combo. you would see 20% pick-rate on resilience if this was the reason.

    well they could just add a small TR icon debuff for players with impaired hearing. it would work same way as any other debuff(like exposed). I highly doubt 20% of players were hearing impaired though. It sounds more like an excuse. It was mainly be used by players that enjoy survivor stealth gameplay(often used by Claudette mains).

    I don't mind them weakening a meta perk, but if you weaken this perk, survivor have no other viable perks for stealth other than this perk(excluding iron will), so i think its slightly unfair for them to completely kill a play-style.

    Post edited by Rizzo on
  • dugman
    dugman Member Posts: 9,713

    You said

    HOWEVER, I think there was an unintended side effect of this. When an Undetectable killer is within 36m, they don't have a TR to get more intense. Obsensibly because of the bug, the perk is completely filled and just lights up whenever a killer is within 36m period.

    But per the patch notes the perk is supposed to give a notification when a killer is within 36 meters, the notification has nothing to do with the terror radius

    Spine Chill Reworked: Get notified when the Killer within a 36-meter range. If the Killer is within range and is looking at you with a clear line of sight, your speed while repairing, sabotaging, healing, unhooking, cleansing, blessing, opening exit gates and unlocking is increased by 2%/4%/6%. The effects of Spine Chill linger for 0.5 seconds after the Killer looks away or is out of range. Spine Chill's icon indicates the strength of the Killer's Terror Radius. 

    In other words you're incorrectly assuming the new Spine Chill is only supposed to notify the survivor if the survivor is within their terror radius but that's not the case per above. They get notified when the killer is within 36 meters, no restrictions. According to those notes the only thing that changes based on terror radius is that the icon has an indicator which is supposed to show the strength of the terror radius as well.

    Again, like I said above, whether or not that's a good idea for the perk is another question.

  • Veinslay
    Veinslay Member Posts: 1,959

    Isn't the notification only if the killer actually has clear line of sight?

  • dugman
    dugman Member Posts: 9,713

    Again, in my post you replied to, I said "Whether or not that's a good idea is another topic, ...." I'm not saying I think the new Spine Chill is a good or bad design either way. All I'm pointing out is the patch notes actually say the perk is giving a notification when the killer is 36 meters away versus when the survivor is "within the terror radius" like it originally said on the PTB. They intentionally got rid of the "within terror radius" aspect and replaced it with a flat 36 meters specifically because, for whatever reason, they want it to work even with Undetectable killers.

    I'm not going to argue for or against that choice. I'm just saying it's apparently a choice they made and not a bug.

  • dugman
    dugman Member Posts: 9,713

    No, the notification has nothing to do with line of sight. The only thing affected by line of sight is the action speed bonus.

    Spine Chill Reworked: Get notified when the Killer within a 36-meter range. If the Killer is within range and is looking at you with a clear line of sight, your speed while repairing, sabotaging, healing, unhooking, cleansing, blessing, opening exit gates and unlocking is increased by 2%/4%/6%. The effects of Spine Chill linger for 0.5 seconds after the Killer looks away or is out of range. Spine Chill's icon indicates the strength of the Killer's Terror Radius. 

  • Gary_Coleman
    Gary_Coleman Member Posts: 732
    edited July 2022

    I used spine chill for the vaulting speed buff, specifically.

  • DanDanXXX
    DanDanXXX Member Posts: 34

    Fixed at 36m, stealth killers are dead.

    It should be changed so that the perk glows only in response to TR.

  • JimbusCrimbus
    JimbusCrimbus Member Posts: 1,106

    ?

    Survivors have 360 degree , 3rd person camera movement. No matter what they are doing. The counter is to open your eyes. Don't be lazy.

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389

    Stealth killers could look to the side in order to fool spine chill. There are obviously obstacles in every map survivors cannot see over or around. Stealth killers capitalize on this.

    If spine chill just lights up as soon as a stealth killer is in the area it defeats the entire point of stealth on top of removing any agency the killer player has. Your point is irrelevant.

  • Akumakaji
    Akumakaji Member Posts: 5,448

    This is a pretty unfair stance, though. While others could jump on tune bandwagon and benefit from it, hard of hearing people were actually using spine chill for the very reason of covering for their condition and sorta playing with only 3 perks all the time.

    Not cool, man.

  • JimbusCrimbus
    JimbusCrimbus Member Posts: 1,106

    I don't think you quite know what you're arguing. Reread, collect your thoughts, report back, sunshine.

  • DredgeyEdgey
    DredgeyEdgey Member Posts: 1,373

    This change is fine because most stealth killers either don't need Los to be effective.

    Michale has to be close to get good stalking so just being close is allready a improvement foe him

    Ghost face range dosent matter to him so he can be at any distance and you don't really know where he is

    wraith will start his uncloak around a corner to hide his position

  • Devil_hit11
    Devil_hit11 Member Posts: 8,735

    well yeah some people like you used it for vault speed, but why most people spine chill is strong is due to OP post. To be honest, I don't know how you balance a perk that completely removes the concept of terror radius in the game.

    its kinda like iron will, its hard to balance a perk that almost completely removes the drawbacks of being injured(minus blood-marks). like what you do? give killer free bloodhound when facing iron will? that also makes the perk pretty weak. those two perks are hard to balance.

    well down the line, perhaps survivor perks might get a buff if they're not impactful enough from being killed from the meta position.

  • Biscuits
    Biscuits Member Posts: 1,097

    Sounds like its bugged, it's only suppose to light up for a terror radius or a killer staring at you in line of sight.

  • Vetrathene
    Vetrathene Member Posts: 1,425

    Well, good to know they made stealth killers even more useless against spine chipp then before by just announcing they are close without even looking at someone

  • Laluzi
    Laluzi Member Posts: 6,186

    So, wait... they nerfed Spine Chill because it was too effective against stealth killers, people complained it had a different purpose, and they turned around and buffed it so that it could be used in lieu of sound again... in a way that makes it even more powerful against stealth killers than it was before, and in situations where there was no audio cue for players to listen to anyway?

    This is just as confusing as Botany Knowledge. What's even the vision behind these perk changes?

  • Pepsidot
    Pepsidot Member Posts: 1,662
    edited July 2022

    It's really not that deep, BHVR clearly isn't scared of criticism as they constantly make controversial decisions. After feedback from the community they simply took a step back to think about the HUGE implications of a single perk change, regarding those that relied on it to play the game. I think BHVR's quick u-turn on this should be appreciated (even though there should be better base game accessibility options).

    BHVR should have another look at Spinechill AFTER they add better accessibility options. I suggest adding an option to use DBD mobile's heartbeat indicator which is actually amazing as I had to play without sound once and it was still a good experience.

    Post edited by Rizzo on
  • Kaitsja
    Kaitsja Member Posts: 1,833

    It's like someone said "Hey we heard your feedback about crab-walking to generators and it being awkward, so we reworked spine chill so that it now notifies survivors if you're in a 36-meter radius. No more crab-walking."

    I just don't understand the thought process behind these changes.

  • Gorgonia
    Gorgonia Member Posts: 1,607

    I have hearing issues and I use spine chill to gain some awareness because I have a hard time identifying where sounds are coming from... but the new spine chill kind of confuses me so I stopped using it altogether...

    I'm basically playing with full on anxiety because it's like I'm 100% deaf

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    But the issue I have seen is SC still activates even when there is no clear line of sight. I was in the middle of a gym doing a Gen and it lit up because a Ghostie was heading my way but the direction he came from there was a wall blocking his LoS so according to the notes it shouldn't light up and activate.

  • RpTheHotrod
    RpTheHotrod Member Posts: 1,904

    They changed it where if the killer has line of sight on you, YOU get a BUFF on speeds. That's the only thing line of sight does, now. You're guaranteed to know if there is ever a killer near you at any given moment now permanently and without cooldown without any line of sight requirements. It is now literally IMPOSSIBLE for a stealther to sneak up on someone. They are given 32 meters of advance notice which is plenty of time to run away.

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    Wow....just wow .I know the game needs accessibility options but they didn't need to do that and go back on what they were saying is one of the two reasons for the change to the perk ...

  • RpTheHotrod
    RpTheHotrod Member Posts: 1,904

    No. It used to require killer looking in the survivors direction. Killers could counterplay by crabwalking. Now they are notified if they are near period

  • Gorgonia
    Gorgonia Member Posts: 1,607

    never seen a killer trying to crabwalk just in case someone has spine chill xD

  • RpTheHotrod
    RpTheHotrod Member Posts: 1,904

    Just about every killer i know and have watched always did, especially streamers. Mind you, only stealth killers did this. BHVR even said themselves that one of the reasons for the PTB nerf was because of people having to wall awkwardly to generators.

  • Gorgonia
    Gorgonia Member Posts: 1,607

    Well, I always used spine chill because I have hearing issues on one of my ears...

    However, today I had to remove Spine Chill. It's bad. I'm not the type of guy that will run when spine chill lights up but at least I know something might happen soon. Today I was doing gens and spine chill lighted up... I looked around and the killer was chasing someone else and not even looking at me...

    I decided to remove it even if I have no way of knowing when a killer is nearby

  • RpTheHotrod
    RpTheHotrod Member Posts: 1,904

    I'm personally will be retiring from killer if this stays just because the only killers i enjoy playing are stealthers for jumpscare shenanigans. They are just so much different than standard killers, and they are fun to make work. However, my main is The Ghost Face, so it's hard enough as it is with how easy he gets revealed, so you really depend on sneaking up on people, or just doing mini-stalks mid-chase (less fun). However, with this new spinechill (and once people figure out how busted it is, now - a guaranteed safety bubble), sneaking up on people with spinechill will be impossible. The Ghost Face's strength is gutted, and he's demoted to a basic m1 killer with no power. So yeah, I'll be retiring from killer personally, as stealth play is no longer an option. Guess that means survivor main, again.

  • dugman
    dugman Member Posts: 9,713

    Right, per the description it’s supposed to notify the survivor when the killer is in 36 meters, no exceptions to that part. The line of sight only impacts the action speed bonus.

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    Yea as I said above in a response...I know the game needs accessibility options but to do a total 180 from what they were supposed to do with it just defeats the purpose of it's balancing issue that they stated they wanted to do with it in the first place.

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    Well now they don't have too since it just tells them your in the area....*shakes head sighing*....

  • MrMori
    MrMori Member Posts: 1,618
    edited July 2022

    And I think it's very unfair that a stealth killer has to awkwardly crabwalk to use their power. Spine Chill countering stealth just felt awful for stealth killers.

    As for hearing impairment, I agree that they absolutely should add a visual indicator, even something as simple as a picture thet fills up on the HUD would work, like how Spine Chill works now. And one for lullaby. Of course, toggleable.

  • HauntedKnight
    HauntedKnight Member Posts: 388

    Why was it so hard to stop the perk from lighting up if a killer was undetectable?

    It feels like the easiest solution was just ignored for unnecessary complexity.

  • MrMori
    MrMori Member Posts: 1,618

    Agreed, that's all that had to change. Add that TR icon toggleable to the HUD and everyone's satisfied, expect the ones who think a single perk should invalidate a killers power.

  • dugman
    dugman Member Posts: 9,713

    Don’t get me wrong, I’m not saying they shouldn’t change it, I’m just saying the thing giving a notice within 36m despite lack of line of sight is intentional on their part, it’s not a bug.

  • Zeidoktor
    Zeidoktor Member Posts: 2,065

    That's only the action speed bonus. It still lights up when the killer is in a certain proximity. Unlike before, though, it lights up, period, not solely when they're looking at you.

  • RpTheHotrod
    RpTheHotrod Member Posts: 1,904

    Intentional, yes. Still a horrible idea to effectively invalidate stealth killers from the game by equipping a single perk. Stealth killers have a hard enough time as it is.

  • Biscuits
    Biscuits Member Posts: 1,097

    ######### why did they do that, I was so excited to play stealth killers this patch.

  • RpTheHotrod
    RpTheHotrod Member Posts: 1,904

    Same here......same here. They are effectively removing stealth killers from the game. Stealth killers have no way to counter play, and the perk makes using their unique power impossible. Now they have to literally be m1 killers without powers.

  • RpTheHotrod
    RpTheHotrod Member Posts: 1,904

    Can we at least get clarification from BHVR is this is a bug? I mean, this is game breaking for stealth killers. If it's a bug, when cool...we can wait for a fix, but if it's intended...stealthers have just become m1 killers with no powers...well except Myers, but he is sort of a hybrid.

  • InvadeGames
    InvadeGames Member Posts: 458
  • lauraa
    lauraa Member Posts: 3,195

    The new Spine Chill is useless on multi storey maps now isnt it?

This discussion has been closed.