Question about new Spine Chill

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I wanted to check this out because this seems off. I entered a custom match to see how the new spine chill works with stealth killers. It appears as though you can get stalked with myers/ghost face without spine chill's going off, which I do not understand since they would need a clear line of sight to stalk you. Is this a bug or are those killers now able to trick the new spine chill as well by not viewing the entire body. Like is this intended?

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  • Sharpefern
    Sharpefern Member Posts: 422
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    But they were in the spine chill range cause the perk was lit, but there wasnt a speed buff as they were stalking unless they saw the entire body is that intentional? ie being 12 meters away but are only seeing as much of the body needed to stalk and the speed buff not triggering

  • drsoontm
    drsoontm Member Posts: 4,194
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    Isn't spine chill only active when one can hear the terror radius now?

  • Mandy
    Mandy Administrator, Dev, Community Manager Posts: 22,463
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    You get the action speed bonus if the killer is within 36m and you have direct line of sight - so nothing blocking at all. (not terror radius related, as TR is smaller than 36m).

    The Terror Radius portion is the secondary effect if you like, which is where the perk has that "clock effect" - which is currently bugged and working in the opposite way, so getting emptier instead of fuller depending on the strength of the terror radius. This part does not give you the action speed bonus.

  • Sharpefern
    Sharpefern Member Posts: 422
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    So Mandy just to verify the killer can block spine chills clockwork effect while looking directly at the sruvivor if they have part of the survivors body obscured. ie stalking from a window so the ledge covers the survivors feet.

  • KayTwoAyy
    KayTwoAyy Member Posts: 1,698
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    dude, no need to antagonize her.

    In the case of OP testing the perks functions in a custom match, yes the killer can "easily be out of Spine Chills detection zone."


    Nothing about what she said was wrong. This didn't warrant a "bUt AcTuAlLy..."

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,553
    edited July 2022
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    Is it intentional that Spine Chill’s icon is lighting up whenever the killer is within 36 meters, even if there is no terror radius and they don’t have LOS on you? Because that’s what’s happening right now. It’s like a reverse Whispers and there’s no way for a stealth killer to sneak up on you at all.

    To clarify, the action speed boost is properly being applied only when the killer has LOS within 36m, but the perk’s icon still lights up even without LOS.

  • RpTheHotrod
    RpTheHotrod Member Posts: 1,722
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    Aye, and that's incredibly bad for healthy gameplay. I play both sides. It sucked hard-core as GF, but I ran it on a survivor last night. I was up against a wraith. I was in a basement working on a gen. I knew I was 100% safe the entire generator because I had a 36 meter detector. I didn't even bother to have to keep an eye on the stairs or any corner. No need. I knew I was completely safe from being sneaked up on ad long as spinechill didn't light up. I just stared down the generator the whole time and ignored the environment entirely because new spinechill makes stealthers 100% not a threat in any form or fashion. Once it did light up, I walked over into a locker elsewhere in the basement. Again, didn't bother to look for him. Just waited for the spinechill to deactivate then knew I was 100% safe as he's far away now, hopped out and back on the gen. No way I could have even been stalked by Myers or GF since the gen isn't in the open.

  • dugman
    dugman Member Posts: 9,714
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    To be fair, it’s not necessarily “easy” to have a clear line of sight on a survivor at 37-40 meters, especially on some maps. But yeah, it can happen.

  • MrMori
    MrMori Member Posts: 1,217
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    Guys chill out, the perk is bugged, it won't light up against undetectable killers once they fix the bug, only on direct line of sight.

    Although I personally think it should just not work against undetectable killers at all, even with direct line of sight.

    But at least now only GF and Myers are hurt. Pig, Wraith and Sadako will all do better.

    Not to mention fewer people will run it since vault speed got removed.

    It'll be fine.

  • RpTheHotrod
    RpTheHotrod Member Posts: 1,722
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    It's not bugged. The patch notes themselves say it does a flat 36 meter radius trigger. IF the killer has a terror radius, then it also has extra effects on top of that. This is really, really bad.

  • M4dBoOmr
    M4dBoOmr Member Posts: 598
    edited July 2022
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    what i don't understand, is if the killer is undetectable, why should a hearing impaired person know that he's coming?

    the rework doesnt make any sense,

    -get notified when the killer is looking at you (works without line of sight)

    -get notified when the killer is looking at you (only works when line of sight)

    -get notified when you are in the Killers Radius ?! without any restrictions ?

  • Seraphor
    Seraphor Member Posts: 8,935
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    The proximity feature that scales with how close the killer is, does only apply to an active terror radius, so it doesn't work on an undetectable killer. But that's kinda besides the point because the perk still lights up when they're within 36 meters regardless.

  • GrimReaperJr1232
    GrimReaperJr1232 Member Posts: 1,656
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    I wasn't trying to be rude. I'm just very poor at wording things politely.

  • Grigerbest
    Grigerbest Member Posts: 1,334
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    Wait, what...?

    So Spine chill is bugged out and it's lighten up even when the killer undetectable and have no LOS?!

    You have 0 idea, how many survivors I just reported for WH while playing sadako... I feel bad now...

  • RpTheHotrod
    RpTheHotrod Member Posts: 1,722
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    That's the thing, that's not a bug. They super buffed spinechill. Now it completely shuts down stealth killers and is 100% uncounterable. It's a pain for non stealthers but non stealthers have non stealth related tools for success. Stealthers rely on their stealth, and spinechill removes their stealth, so they are effectively just m1 killers with no powers.

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389
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    I have not seen anyone say that spine chill working on undetectable killers is a bug. It utterly butchers those killers you say it'll do better on. You cannot sneak up on someone with it. It's incredibly broken.

  • Grigerbest
    Grigerbest Member Posts: 1,334
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    Hello, does Spine chill lights up when the killer is undetectable and have no LOS on the survivors?

    If yes, is it intended?

  • MrMori
    MrMori Member Posts: 1,217
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    Wait really? That's idiotic. My lord.

    I guess all we can do is pray that no one bothers using it since they removed the vault speed bonus.

    Horrible. Literally all they had to do was make the perk not do anything against undetectable killers.

  • Dsnooz
    Dsnooz Member Posts: 241
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    Poor Ghostface, Pig, and Meyers RIP.

  • Grigerbest
    Grigerbest Member Posts: 1,334
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    I literally thought, that this perk lights up only when undetectable killer have clear LOS on a survivor within 36m.

    But still, how is it not a bug, when the killer have no terror radius? I'm just saying that... If it's intended - i'm not touching stealthy killers. I don't wanna go into each match and hope for survivors don't have spine chill. -_-

  • RpTheHotrod
    RpTheHotrod Member Posts: 1,722
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    Aye, that's why we are concerned. This completely shuts down stealth killers. It is literally impossible to sneak up on survivors. No counter play. Guaranteed safety. Stalking from a distance is not very viable due to map setups, and even so, you can't viable capitalize on the stalk if the survivor has a 36 meter headstart run.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,553
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    Exactly. There’s no point in even trying to play a stealth killer against spine chill if it does this.

  • drsoontm
    drsoontm Member Posts: 4,194
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    Thanks for the Spine Chill precision. (Not replying to not needlessly send a notification)

  • Babadook83
    Babadook83 Member Posts: 208
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    they overcomplicated this perk for no reason. we got behavior'ed boys.

  • RpTheHotrod
    RpTheHotrod Member Posts: 1,722
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    Please understand that the majority of generators are protected by walls, and indoor maps 40m stalking isn't even possible.

    Stealth killers are unique in that, while facing other kills essentially is, "Here comes killer, run, hide and evade, now it's safe, back to the gen\rescue", going against Myers\GF is a breath of fresh air. Now it's about paranoia, have to be on alert, and sometimes some silly jumpscare situations. It's a mixup from the usual matches and brings back a bit of horror to DBD. However, if they are now to be limited to 40m stalks, it just devolves to the same ole same ole, here comes the killer, run\hide\evade, now it's safe, back to the gen. No more paranoia, no more working on the gen only to look around and spot Myers staring you down, and so on. You don't even need to look for the stealther, anymore. Just stare at Spinechill, and if it activates, leave the area. It's guaranteed safety.

    What if other killer powers were disabled in a 36 meter safety bubble? Within 36 meters, Deathslinger can't fire his gun. Huntress can't throw hatches. Trapper traps won't activate. Dredge can't teleport into lockers. Sounds silly, right? Absolutely! Yet here we are, Myers and Ghost Face's entire power...sneaking up on survivors...disabled if within 36 meters of survivors. While other killers can just immediately head to a generator, stealthers have to spend extra precious time setting up a sneak attack. That means trying to evade being spotted, taking longer routes to flank, and get into position. Just like a few days ago, I went all around a generator area to attack from behind, and watching the streamer's steam post-game, he told his group, "Wow, he really did the long-game for that attack, there!" All of that extra time used up will be thrown out the window if survivors simply are notified now if you're coming up on them. It just turns them into a basic m1 chaser. No more spooks, no more jumpscares, and any time wasted trying to set up an attack is wasted...so just hold W and chase.

    Going up against stealthers is just a lot more entertaining from both the killer and survivor's point of view. It's a break from the usual. It's one of the few things left in DBD where the game still feels like a horror game. With this change, we will no longer have situations like this anymore. These were all recorded pre-patch. They would all be impossible with new spinechill.

    They very well could have immediately turned, but they were having enough fun with it to stick around and see what happens:


    With new Spinechill, they would have just avoided the house entirely. They'd never turn the corner and be getting stared down by Myers.


    Or this


    They were having a blast! Big change from just the usual hear the killer coming and run then return.

    also no more generator jumpscares from the other side of the generator like this:

    Ghostface gets even hit harder, as not only is his power robbed of him if within 36 meters of survivors, but they can also rob him of his power if they reveal him at a distance (and considering he can be revealed through solid walls now as well as when facing away from Ghostface, it's rough! I have video that shows this if you want it).


    Please reconsider Spinechill to not activate against undetectable. It's a single perk that effectively removes stealthers from remotely being a threat outside of running around with attack swings. Their entire point of existing is invalidated.

  • drsoontm
    drsoontm Member Posts: 4,194
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    I don't get why so many are complaining about the perk. Mandy has been very clear.

    Effect 1: Terror radius AND line of sight.

    Effect 2 : Terror radius (and bugged at the moment, working with reverse intensity)

    I don't see the problem with this, beside of the bug.

  • RpTheHotrod
    RpTheHotrod Member Posts: 1,722
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    There is 3 effects. Read the description. We have already confirmed this ingame to be accurate.

    Effect 1: if the killer is within 36 meters, spinechill immediately alerts the survivor. Period.

    Effect 2: If the killer also has a Terror radius, then the icon will also show a progress part that changes depending on how close the killer is. This is currently bugged where the progress bar is reversed.

    Effect 3: If the killer has line of sight on the survivor, the survivors action speed is increased.


    Each effect acts independent of each other.

  • drsoontm
    drsoontm Member Posts: 4,194
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    Ah, I stand corrected. I thought they were two, not three. So it's indeed busted.

  • RpTheHotrod
    RpTheHotrod Member Posts: 1,722
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    Aye, that's why we are concerned, here. It essentially eliminates an already struggling class of killers (stealthers). Stealth is their entire point, and now they can't even stealth. That's like having a perk that disables deathslingers gun, or removes trappers traps.

  • JudithMorel
    JudithMorel Member Posts: 562
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    Spine Chill is absolutely useless now, just use something else.

  • Kaitsja
    Kaitsja Member Posts: 1,706
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    To put this into perspective for people, pre-patch the intended change was going to be:

    Spine Chill now only activates if the killer has a clear line of sight to the survivor. This will remove the awkward counterplay where the killer must look away to ensure a stealthy approach.

    Next we'll be adding a short (0.5 seconds) lingering effect to Spine Chill. This will prevent the perk icon from flickering when the killer looks around and make the action speed boosts more consistent.

    Finally, we'll be removing the vault speed bonus entirely, as it does not suit the perk's nature.

    Versus what we got:

    Spine Chill Reworked: Get notified when the Killer within a 36-meter range. If the Killer is within range and is looking at you with a clear line of sight, your speed while repairing, sabotaging, healing, unhooking, cleansing, blessing, opening exit gates and unlocking is increased by 2%/4%/6%. The effects of Spine Chill linger for 0.5 seconds after the Killer looks away or is out of range. Spine Chill's icon indicates the strength of the Killer's Terror Radius. 

    Stealth killers got gutted. No sneaky gen grabs for stealth killers.