Patch 6.1.0: My opinion as a bias killer main
My experience so far tells me that the biggest change is that I now have to think a bit about my loadout as a killer. However, other than that, I feel like the survivor meta will simply be gen rush (Prove Thyself & toolboxes/bnp) + speed boost chase/exhaustion perks like Spring Burst and Lithe + endurance perks like off the record.
SWF: when going against a coordinated swf of 2 or more, the game feels more or less the same as prepatch in terms of gen speed. Survivors are using prove thyself to power through the extra 10 seconds + they will play extremely safe by sprint bursting off gens as soon as you get close (making fearmonger a must have depending on the killer in my opinion). It's almost as if the extra gen time is having the reverse effect in that survivors feel they need to slam gens more now even though most meta gen regression perks have been nerfed.
Good Solos: If the solo queues focus on the objective and don't dc or let the first person second phase for no reason, these matches tend to be the most fun. A good back and forth.
Uncoordinated Solos: tends to be a blood bath that ends at 3/4 gens. I honestly don't think this is due to the chances to perks or basekit of either side. I think the reality is, most survivors aren't that good without dead hard and/or being in a swf. Too many survivors just weigh their teams down with bad plays, not doing their objective efficiently, or just giving up too soon.
Overall, I'm doing just fine with this patch, but it really does make me think that "balance" is not something that is truly achievable in this game. Reason being solo queue exposes weak survivors and killers (myself included) don't want to play against coordinate swfs every game. I'll be honest and say that I don't want solo queue buffed anywhere close to swf because i don't like playing against great swfs every game. As such, I'm okay accepting that some games I'll stomp, some games I'll get stomped, and some games will be 50/50.
Comments
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Balance will NEVER EVER be achievable in a game with over 20 maps, over 25 Killers, 540 Addons, 250 Perks etc.
We should sure try to be balanced, but we wont get it. However, this patch not only failed balance wise (its out of balance compared to pre patch) but also killed the entire fun of at least 1 side (for me survivor aswell as Killer is boring now).
FAILURE PATCH
We also again losing hundreds of players daily since the patch. Around 3k on steam at least
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The main issue with the solo survivor queue is just a lack of coordination around the objectives. If you're a solo Queue survivor, my advice is to bring Kindred and then just rush gens. If you see someone get hooked and don't see teammates going to help with Kindred, then go for the save yourself, then heal, and get back to gens.
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I do sort of feel like this patch highlighted just how impactful map size is, on coal tower or midwich this patch can feel rough for survivor but on red forest or springwood it feels very similar to last patch.
It'll never happen but if you want true balance map sizes need to be normalized instead of the grabbag it is now.
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I actually like the fact that this patch is making everyone change up their loadouts. However, I think the "new" meta will settle relatively quickly for both sides and it will basically be back to prepatch gameplay.
That being said, I think the devs do deserve credit for trying to shake things up.
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Spot on. I think map size is a driving force behind why some matches as killer feel like trash. It's not even that gens pop too quick, it's that it takes too long to get something going on these maps. But I don't think making all maps smaller is the answer either because then it will just skew in favor of killers.
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The so called "new meta" is only seen on survivor side with fully destroyed old school meta perks. Killer sides meta is still 4 slowdown. Yes, you dont need 4 slowdown, you can stomp with 0 Slowdown perks and be creative. Doesnt change the fact that 4 Slowdown is still the strongest Killer loudout in the Game rn and sweaty mid to high level Killers will use that combo.
Also, what happens when we get stuck and start seeing the same 6 perks over and over again aka "stale meta" 2.0? we gonna do another meta shakeup aka Failure 2.0?
Stale metas is nothing wrong about it. Every Game has it
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And the solo queue players who do this can still win just like a swf can. That's why I believe the difference between swf/solo is due to the fact that swf straight up carries average survivors because they always have the benefit of knowing their teammates will be on gens and not hiding in a bush lol.
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But against a coordinated swf or a competent group of solos, slow down is basically a myth. They can still power through gens while you get 2 or 3 hooks. If you put aside the top tier killers, the games are still basically the same for all the others. If most survivors could play efficiently without playing in a stacked swf, I promise you no one would think 4 slowdowns matter. The issue is that skill level varies very widely among survivors.
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im playing solo survivor queue and i agree that its a bloodbath. either there are compitent people who know what to do and its usually a 1-3 man escape, or its people who sandbag a hook, usually go down for it, and then the person they are trying to save gets hooked. as such i couldnt care less about solo queue. with my friends? sure, i'll concentrate and play well. other than that i focus on doing challenges and dailies, and try to progress through my tomes.
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Incorrect
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I disagree.
It's rough as solo survivor, but nowhere near as bad as people are making it out to be. I'm escaping about as much as I ever have.
The core issue is that it's impossible to balance around SWF without hurting solos, and you can't easily buff solos without buffing SWF - one of these two has to lose out.
Eh...
Slowdown can be very strong still, but the focus seems to be shifting more towards lethality now. Which I think is good for the game.
We need some love for solos (what happened to those status icons?) and a few things fixed.
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I'm a killer main to I won't lie and say I play both sides.
With that being said I feel like SWF is slightly more balanced. Usually I'd lose 1 gen even if I played extremely optimally. They still will have the upper hand on killers but it feels more balanced and they can't make as many mistakes or take hits like it's nothing. That's what thr patch helped out. It's genuinely possible to play M1 killers again against a SWF.
Solo queue is 50/50 like you said. Slaughterhouse or pretty fair. I unfortunately don't think SWF and solo queue will ever be balanced at the same time as SWF renders some perks and powers useless and having more inherent advantages. When the builds get adjusted more on each side it may play out a little better. This patch made me relize how big of a problem deadhard was. Having that extra time for free to stall the killer was insanely OP and probably won alot of matches based off the extra time it gave.
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