Real reason why a lot of survivors are angry with the killer buffs.
Its because survivors have lost their edge and are no longer the power role, which was the case since the beginning of the game until the latest update.
They cant bully the killers anymore like they used to with perks like dead hard,ds,iron will,and removing all the scare factor from stealth killers by just using spinechill.
Survivors are not used to be punished so heavily for their mistakes like killers are.
Who would have thought that survivors that just wanna bully killers dont actually want the game to be balanced for both sides.
Now playing survivor feels like you actually have a reason to be scared of the killer and if you wanna survive,you and your team has to play just as good as the killer and outplay them.
The game wasn't supposed to feel easy for 1 side and hard for the other and now survivors know how playing killer felt for so long,actually having to play better than your opponent if you wanna win.
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Survivor bad, me agree.
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We love generalizing every survivor :) every survivor just wanted to bully the killer.
And really using perks like Dead Hard iron will and ds was bullying the killer? So when killers use strong perks they are bullying survivors?
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In the past when you played killer,there we're matches that no matter how good you played,there was just nothing you could do to outpressure survivors using these perks that played just as good as you or better.
So there we're matches where you had no chance as a killer,dead hard could single handedly make a chase last twice as long acting like an extra health state.
Ds was the best second chance perk that was basically an extra hook for the killer to deal with.
Iron Will could easily throw a killer off and lose you a whole chase.
Post edited by Adaez on5 -
I don't think people are angry becuase killers got buffed.
I think people have hard time as solo Survivors, which is true. Also tunneling and camping is so easy now.
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Yeah I stated this before,that soloq needs to be buffed and camping and tunneling fixed.
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Ds was used as a way to prevent tunneling something that was extremely prevalent and still prevalent now
Iron will is a stealth perk used to help with misdirection. The survivors should have a way to escape chase since that's what they are supposed to do.
Dead hard I can agree needed to be changed.
Buy even before these changed using these perks was not bullying the killer. You basically saying that anyone who used these perks at all was bullying the killer which is untrue.
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That awkward moment when I realize I never was a power role as survivor before...
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"Its because survivors have lost their edge and are no longer the power role, which was the case since the beginning of the game until the latest update."
- as i mentioned since when can surv kill killers?
"They cant bully the killers anymore like they used to with perks like dead hard,ds,iron will,and removing all the scare factor from stealth killers by just using spinechill."
- its only bullying when you let it happen, for the most part surv just want to have fun without having the intention to bully someone.btw the disgussion about DH is ridiculous.. just because everyone was playn it doesnt mean surv cant play anymore without it.
"Survivors are not used to be punished so heavily for their mistakes like killers are."
- again you sweep all surv under one comb.
"Who would have thought that survivors that just wanna bully killers dont actually want the game to be balanced for both sides."
- BHVR balanced SWF - Killer..
"Now playing survivor feels like you actually have a reason to be scared of the killer and if you wanna survive,you and your team has to play just as good as the killer and outplay them."
- it was like that before.
"The game wasn't supposed to feel easy for 1 side and hard for the other and now survivors know how playing killer felt for so long,actually having to play better than your opponent if you wanna win."
- again only one side of the coin.
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in my opinion the update went a little too far, its pretty much impossible to win a game with a competent killer. Thana alone is now enough to just halt most gens. And I'm saying this as someone who plays both sides.
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I play both role too and this update made people lose they minds on both sides.
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The main reason folks are upset is just an MMR issue, tbh. Solo survivors and their SoloQ teammates used Dead Hard to extend chases 10 - 20 seconds when the objective was only 400 seconds. During this rough patch, killers got good, so if you had high MMR the killers would know what they're doing in all aspects of gameplay. Contrast this with survivor where the main goal was to just waste time and use perks well. Now with Dead Hard being much harder to use and Decisive Strike having two fewer seconds on its stun the skill floor for both of these perks has risen considerably. This has caught a lot of high MMR survivors off-guard resulting in a lot more deaths than before.
It likely didn't help that a fair chunk of these survivors likely thought: "They nerfed Dead Hard and Decisive Strike? Game's crap now." And loaded into matches against killers with the same skill they had before, just now with a lot of small buffs AND now the survivors lack the perks they relied on to get to said MMR in the first place. The ensuing death spiral will continue until survivors finally find their appropriate MMR, but I'm not certain all of them are willing to die enough times to find this level.
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Yes and no.
Some of the changes were positive.
Some stuff got overnerfed. DS didn't need to be 3 seconds, for starters.
It's too easy to camp now, which feels like the opposite of what was intended.
That said...
Lolwut. Survivor was absolutely the power role for many years. Hell, until recently there were still actual infinites and pseudo infinites in the game - I think that Pale Rose can still have an infinite actually if you get a specific log spawn.
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That's not it at all.
What a way to continue us vs them.
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Cause me using DS was bullying the killer apparently?
Anyway most survivors are pissed because solo Q sucks at the moment and the devs have no immediate plans to change it
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We as survivors just need to get used to it, because it was needed just as upcoming solo buffs are needed and will happen. Only thing I don't like is doing gens is boring, and now sit at a gen time is even longer. I wish gen times would be less while giving us something else we have to do to compensate. Another objective.
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You summed it up so well,these are exactly my thoughts.
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Survivors Boo Boo. Another one of those threads. Its so boring reading these daily since they broke the game.
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I feel like the changes aren't too oppressive to gen speeds with Thana, however I am usually running either a build with 2 perks dedicated healing or 2 perks dedicated to repair speed. (Usually a CoC + BK, or OZ + DV) I hadn't considered survivor without any healing or gen speed perks in my experience with the update.
Still, if a survivor lacks even a single healing perk or gen perk, what on earth are they running instead?
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I can pretend that it didn't happen as any killer considering the stun is 3 sec.
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killer good :)
survivor bad >:(
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i don't why i keep clicking on these posts it's always "The people playing this role aren't allowed to give feedback because they're evil and I hate them all"
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Emm.... Maybe, but I didn't notice. Also as my numerous teammates. Maybe it's somewhere on mythical high MMR levels, but I'm not hardcore survivor, and looks like thousands of people I'm matched with neither.
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When I read the words "Power Role" I stopped reading. I know from where this coming from.
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Survivor bad. Give me upvotes please.
Survivors don't like this update because it went overboard in the nerfs and regression meta. Some of the killer buffs were needed. But they overdid it. Making the game miserable for survivors in the process.
Oh well. Enjoy your long queues I guess.
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New Spinechill nerfed stealth killers even more
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To be clear, survivors would be fine with the killer buffs if they didn't drop alongside survivor nerfs that make it easier than ever for killers to tunnel. Tunneling is even more rewarding now and looping isn't as easy anymore.
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Gen speeds never should have been touched. It’s ludicrous to extend the most boring part of the game.
IMO the nerfs to DH and DS were good (stun time maybe a bit too short). Base-Kit BT should be longer and should have come with a kindred effect whereby you could see your teammates without the killer aura part when someone is hooked.
The killer buffs are good; but combined with the Gen speeds it all feels a little too oppressive. Honestly I would have traded most of the killer buffs for an FOV slider to go along with the DH nerf.
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This "Survivor bad, Killer good" mentality is really annoying.
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If you were at that sort of MMR, I'd be surprised if you never encountered the House of Pain on Haddonfield, the Poglog on Swamp, the House of Pain on Badham (still exists), the office infinite on RPD, the unhookable spot on Eyrie and RPD, and that's before we get into stuff like the instant flashlight blinds, prenerf sabo, post-buff Boil Over, prenerf DS, prenerf OoO, prenerf MoM, prenerf BT or the fact that, for years, almost every map had at least 2 or 3 spots where killers couldn't pick you up from.
Survivor was absolutely the power role for most of DbD's existence.
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When are you guys gonna stop using the "survivors mad cuz they can't bully killer lol" standpoint as a reason for survivors complaining about the killer buffs when that's not the case.
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He's being hyperbolic, but he isn't wrong.
DH was allowed to be busted for far too long, and people came to rely on it. It's going to take some time to adjust.
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Tunnelling, camping and slugging are RAMPANT at the moment... which just goes to show it wasn't a symptom of the 'the game is survivor sided' argument thats been todwed around a lot for ages. Given most of the changes were made to make killers feel more empowered and in the name of stopping this type of gameplay, theyve conversely shown its just a genuine playstyle most killers like to use and its all to accessible to them at the moment.
The first couple of days I didn't understand what all the complaining was about, but I'm seeing a massively marked increase in being slugged and left down on the ground, so much so that I've equipped tenacity because I'm bored of it, and killers camping and Tunnelling successively to the point of using the same hook for the same survivors before moving onto the next. Then slugging survivor 3 to go after 4. Its honestly getting very stale very quickly and matches are getting boring.
The extra 10 seconds to do gens is also having a heavy impact because it gives the killer a he'll of a lot more time to get around the map unhindered and meaning survivors can't move for longer. The amount of slowdown perks being used has jumped a lot too. I've always been an advocate of making matches longer and giving killers more of a chance but the, half arsed, way its being done is not it.
I know its hard to balance a game like this, but right now there is a hell of a lot of stacking affecting one side and it needs addressing.
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Yeah DH was busted since release and people did crutch on it and it truly does show, but people aren't actually mad about generators taking a few seconds longer now, they're mad about the fact that killers got an incredible amount of buffs all in one patch which is something that shouldn't have been done.
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The main problem with soloQ is bad teammates, but that's on MMR, not on game balance. Bad teammates is a problem with every multiplayer game that is based around team play. You shouldn't be able to carry 3 incompetent teammates against a good killer, that's not how it works.
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How do you bully someone with iron will?
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Sure.
DS was overnerfed. 5 seconds was fine.
DH could probably stand to be 0.75 seconds, as 0.5 is playing latency roulette.
Baseline BT does not sufficiently counter camping and tunneling.
STBFL...eh. It's a strong perk, but there's a lot of counterplay - get the obsession to be aggressive.
I think the chase and the gen changes are completely fine - keep in mind that this was targeted at the balance between SWF and killer, not solo and killer. Everyone and their dog knows that solo needs some help, and will likely get it - eventually.
I also absolutely do think that there's some psychology going on here - 'bully' was hyperbolic, but survivors aren't the unambiguous power role in an SWF anymore and that is definitely going to sting for a while.
I disagree. Those buffs were (mostly) needed to address the issue of full SWFs walking all over killers.
It could have been a bit more nuanced, but this game needed shaking up and this shook things up.
My guess is that you'll see the DS nerf partially reverted, which should help matters.
Again - as I always say - go and spend a few days playing killer. It's nowhere near as one sided as people are exaggerating.
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Not even. SWF+Discord is stipp far superior than Killers, before they will blind you now they also throw you grenades and hit with a locker door.
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Great! Can I try for once? Or it's available only to 10% of players, that can loop killer in open field?
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As a killer main you can revert every change except Dead Hard and I would still be pleased. The forums are peddling this narrative that "nobody even used dead hard ever! Why are we experiencing such bad games??" The stats tell a very different story. The idea that DH's removal would change nothing seems potentially wrong to me.
From mid-high mmr you had 50-80% useage of the perk. While you yourself may not have used it, if your teammates did and it bought them 30+ seconds and now those same survivors are going down 30 seconds sooner, that could easily explain why games have suddenly changed so hard. STBFL and thanat are still really bad choices on the killers who they were really bad on before(hint: most of these perks have 2-4 killers who they apply to max, everyone else gets questionable value from them).
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the killer players are not the ones currently crying and DCing
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Not unless you have a time machine - these were fixed this year.
Which is why I said 'was', not 'is'.
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Wait people are angry about the killer buffs? Personally, I don't like the gen change and the Self-Care & DS nerfs lmao
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Yes, actually. Strong super meta perks against a strong super meta SWF team wasn't fun for anyone lol
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