5 Easy Fixes To Help With The Post-Patch Depression. Thoughts?

StarLost
StarLost Member Posts: 8,076

So...as predicted, it's taking a bit of time for people to adjust to the new changes - yeah, I get it, it never feels good to be nerfed, especially when some of those nerfs are more than a little silly (cries in Wraith).

That said, there are a few unintended consequences and a handful of things that need a look.

  1. Nurse and Blight (but...mostly Nurse) need to be tweaked. This doesn't need to be a basekit gutting, but some of their outlier addons could stand some adjusting. These killers were strong before the update, and are gods of destruction right now.
  2. Decisive Strike was fine at 5 seconds, and should be put back to that value. As it stands, DS is no longer a sufficiently strong tool to discourage/punish tunneling.
  3. Similarly, baseline BT doesn't really do all that much to discourage camping. An easier fix would be preventing killers from using their powers within a certain radius of a hooked survivor, if they remain within that radius for a certain period of time.
  4. Pain Resonance is a bit of an outlier right now, as it's numbers feel a...tad high, on top of the gen changes.
  5. Put those incentives back in ASAP - I think a lot of the woes people are suffering right now have to do with matchmaking being borked.

Got any more?

Comments

  • Phasmamain
    Phasmamain Member Posts: 11,543

    Those are all great changes. I would add that STBFL caps at 6 instead of 8 stacks meaning it still stays 40% maximum cooldown reduction.

    Id probably reduce eruption’s incapacitated to 20 seconds as well. 25 feels a bit too high

  • Alcuin
    Alcuin Member Posts: 460

    Generators go back to 80 seconds, weapon swipe cooldown reduced to 8%, and STBFL should be 4% cooldown per stack.

  • StarLost
    StarLost Member Posts: 8,076

    That would be fine, though you'd also have to change the stacks lost so the perk doesn't immediately suck (honestly, can't think of the last time I even saw someone running STBFL).

    Eh...I like the gen changes. You'd have to rebuff all the regression perks, for starters. Otherwise killers will likely end up at either the same power level, or potentially weaker than they were before the patch.

  • Mister_xD
    Mister_xD Member Posts: 7,668

    I disagree with the third one, but otherwise I think those are all good points (I disagree with your solution, but I heavily agree that camping needs to be addressed).

    I would add that STBFL might be a tad too good now, it should be changed in a way that makes it save the same time as it did before the update, maybe let it be slightly better.

    I also think that Pentimento is not in a great spot, especially with the Thana buff. I would personally swap the 1 and 2 token debuffs around, so it is less oppressive. We all hate the Plaything, Pentimento, Thana Plagues and Legions, I feel this would be a good way to address those.

  • StarLost
    StarLost Member Posts: 8,076

    Eh...I barely see STBFL now, and I barely saw it before the patch outside of some Demo and Pig players.

    The thing about STBFL is that there's some incredible counterplay possible - the obsession needs to be somewhat aggressive, and it gets shut down hard.

    I'd wait for some more data first before nerfing a pretty healthy perk.

    Penti is super easy to counter. Either boon the Plaything, or just leave it once you know Penti is in play. Oblivious is hardly that crippling, especially against Legion. Keep in mind that Penti is also a pretty big time commitment from the killer, as they have to go and set it up. I think I've seen a single penti after the patch. On a Plague. And she got 1k.

    Thana...see STBFL. I think that this is partially psychological, as the buff wasn't all that extreme.

  • edgarpoop
    edgarpoop Member Posts: 8,779

    Camping/tunneling are stronger than before for a couple reasons. Hook timers stayed the same and gen times increased. The counter to camping (slamming gens) isn't nearly as effective. DS is also a meme now.

    On top of that, the new meta slowdowns lend themselves to locking down 3 gens. PGTW was on a timer, meaning the killer had to leave the hook to get use out of it. Call of Brine/Overcharge/Eruption are not timed. In fact, Eruption blocks the gen after the chase, which gives the killer time to hook and patrol pack to the gen to kick it with CoB/Overcharge again.

    So there's a perfect storm of slower gens at 90 seconds+Thana (usually), and regression perks that completely eliminate the risk of camping. I think the devs would do well to finally cap the speeds of certain things. Gen regression speed can't exceed 200%. Healing speed can't exceed 100%. That type of thing. Because they can't seem to identify broken synergies when they go to test things and put them on PTB.

  • Mister_xD
    Mister_xD Member Posts: 7,668

    Yeah I can get behind waiting for some more stats on STBFL. I'm not too bothered by it myself, but I see a HUGE amount of complaints about it recently and it does have some very strong synergy with Demogorgon, allowing it to hit you and then shred you immediately after.

    As for Pentimento, first of all not everyone is running a Boon and coordinating a takedown of Penti in soloQ is pure pain. And I don't really think the Killer has to commit much, if any, time to set it up - especially considering the amount of slowdown they get from it. They just hit a button once they move past a destroyed Totem and you immediately get a 30% speed penalty to all gens. Sure some Killers go way out of their way to set it up and drop all gen pressure as a result, but that hardly applies to all. It would also make sense to change it that way, given the Devs are planning on heavily nerfing the slowdown meta in the first place.

    Call me crazy, but I think an effect as strong as a 30% repair speed penalty is something that should be harder to get than Pentimento makes it. Also, its just extremely boring to go up against. It's a similar issue that Dying Light and old Freddy had and honestly I just don't like it at all.

    As for Thana, I agree its not a problem.

  • StarLost
    StarLost Member Posts: 8,076

    Penti...meh. Think of it this way.

    • Killer has to get a down.
    • Killer has to wait for the survivor to cleanse Plaything. Many just...don't. Especially in SWFs (which is why Plaything+Penti isn't that common).
    • Killer has to hope that survivors aren't running boons.
    • Killer has to go and set up the Penti.
    • Killer has to hope that the survivor doesn't just double back and cleanse it.

    There is also plenty of counterplay.

    Unfortunately, this game can't be balanced around solo queue, otherwise killers just get wrecked by SWFs. And this isn't the only 'bring x in case of y situation' in the game (just look at the killer counter to boons...sigh) and CoH/Shadowstep are just great perks to bring in any case. You'll almost always see at least one CoH in SWFs.