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Rewarding Player Behavior Through Score Events
ModernFable
Behavior Interactive
Dead by Daylight
27 July 2022
Rewarding Player Behavior Through Score Events
The following will be broken down into to two categories, with each having their own subsection. These new and amended score events intend to incentivize players to play in a way that increases interactions between all players, as well as adequately reward the time, risk, or contribution to a team escape involved in specific actions. A side objective of these additions and adjustments is to correct the disproportionate allocation of blood points, with a particular focus on survivor blood points due to their especially odd allotment.
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Survivor Score Events
New Score Events
- Martyr: While on hook, gain blood points for each generator being repaired [Survival]
- 15 BP per 1% of a generator
- 750 BP
- 15 BP per second
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Adjusted Score Events
- Survived: Escape the trial [Survival]
- Current: 5000 BP
- New: 2500 BP
- Current: 3.16 BP per 1%
- New: 9.5 BP per 1%
- Current: 150-300 BP in their respective categories
- New: 225 BP in their respective categories
- Current: 50 BP in their respective categories
- New: 75 BP in their respective categories
- Current: 25 BP per second
- New: 20 BP per second
- Current: 12.5 BP per 1% of a generator
- New: 20 BP per 1% of a generator
- Current: 400 BP
- New: 800 BP
- Current: 40 BP per second
- New: 60 BP per second
- Current: 7 BP per 1% of a heal
- New: 10 BP per 1% of a heal
- Current: 5 BP per 1% of a heal
- New: 8 BP per 1% of a heal
- Current: 1000 BP
- New: 500 BP
- Current: 500 BP
- New: 1000 BP
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Killer Score Events
New Score Events
- Locomote: After hitting a survivor, hit a different survivor [Brutality]
- 400 BP
- 800 BP
- 500 BP per 16m from hook
Comments
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I guess I would love these changes to get killer queues back to instant...
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Once the matchmaking BP bonus returns, queues will balance themselves out more.
Plus, in addition to the intended effects of these changes, if survivor becomes more appealing to play, then more people will play survivor. And if more people play survivor, then the matchmaking can put together matches more fair matches in a quick manner.
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There's no downside to more bloodpoints, I think this is an okay idea. Especially because it discourages the killer from tunneling.
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As well as better promoting behavior that actually contribute to success i.e. raised values for safe unhooks and escaping chase.
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