http://dbd.game/killswitch
What do YOU think is gonna happen?
Will the patch be rolled back?
Will Solo be buffed?
Will Killer be nerfed?
Will Thana be nerfed?
THE SUSPENSE
Comments
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I think at this point they're gonna try to do tweaks which won't matter, because the core issues that they've clearly never fixed have always been tunneling and camping. And they refuse to achnowledge let alone fix them. So at this point there's a better than even chance that this game will take a nose dive, and the ques for killers will start taking 15 minutes because of the lack of survivors willing to put up with this BS, the same way that in the other patches it took forever and a day to get a game going because killers didn't wanna put up with it.
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100%
They will do nothing but keep buffing killers more, throwing some meaningless buff to survivors, but the fact remains survivors only has very bad perks now, which get turned off endgame, and no counter to camping and tunneling.
The only counter to play in SWF whose life to play the game and be extremely coordinated.
I think best to play killer, with stacked slowdown, EZ
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I'm 100% expecting huge killer nerfs, huge survivor buffs, and nothing changed to the mandatory 20k bp nodes. Absolute circus.
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I think they'll gift wrap doing next to nothing for Solo Q in lies that "they are acknowledging the issues".
Then pat themselves on the back for a job well done and release some Uggs for Feng.
Or else, start promo'ing "The NeXt KiLLeR!!" in hopes that everyone will forget and shut up lol.
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They need to buff solo, there is no other way. Bring that text wheel to soloq!
Why would killer be nerfed? I thought survivors crying only about tunneling and camping.
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Killers dont Need to be nerfed becasue SWF are still Way to strong
They Need to revert the DS Stun nerf and give Solo Survivor more ways 4 Communication like Baskit Kindred
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They will make all exhaustion perks deactivate when the exit gates are powered up
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Another set unnecessary changes...
As always.
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Maybe little tweaks but nothing major I assume. This patch just made it so teamplay and some sort of coordination is more important than ever if you actually want to escape; which is why I guess swf is still fine, but solo-q players were left mostly discouraged and annoyed. It feels like a lottery if you can be teamed up with players who will actually try to work on an escape, meaning actually doing gens when not in chase etc and not dc'ing after 1 down/hook. Problem being, as others have said, buffing solo-q would in turn buff swf and then killers would be the ones posting threads demanding nerfs. The DBD saga continues..
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Probably that solo queue info they've been talking about. Probably won't see it until after the next anniversary though.
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Minor regression perk nerf and pt nerfed to the ground
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Lol, if anything they'll probably nerf prove thyself because too many players use it, then buff killers more
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I expect an announcement along these lines:
"Dear people of the Fog!
Patch 6.1.0 has been out for a little more than a week now and as we had hoped, it galvanized the community quite a lot! Rest assured, that we have monitored both the statistics of our players and the feedback that you have left on the forum, the satisfaction of our players are of the utmost importance to us!
One of the goals that we had in mind with this patch was the reduction of unfun gamestyles such as tunneling, camping and slugging. We are sad to see that these have become significantly more popular since the perks to counter these styles have been nerfed and basekit defenses were added. As such we have decided to implement the following:
1) The survivor with the most hook states will have a big red exclamation mark next to their avatar to show the killer that they should focus on someone else so that everyone can have fun!
2) If at least one survivor is on the hook and the killer has not moved for more than ten seconds, they'll hear a constant rustling of the leaves sound effect designed to remind them that camping is not a very fun playstyle!
The other main goal was to shake up perk usage, but sadly some perks still remain far more favorable to others. We are also changing the following:
1) Borrowed Time deactivates during the endgame, both the basekit and the perk variation of it.
2) Exhaustion perks deactivate during the endgame.
3) Any survivor hooked when the endgame has commenced will be automatically sacrificed to the entity.
4) Any injured survivor when the endgame has commenced will be automatically put into the dying state.
5) Any healthy survivor when the endgame has commenced will become injured and their aura is revealed to the killer.
Solo Que players will be happy to know that we have been brainstorming on the HUD upgrades and they should come in 2026/27, stay tuned for more info!
And to make sure that survivors don't feel like they haven't been given anything, we have decided to nerf the Pig, who will no longer be undetectable when crouching."
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Kind of hard to say. Most of the new meta slowdowns and regressions aren't contingent on success, so there may be an effort to close the skill gap between the low-middle-high skilled players. If that's their goal (albeit super misguided for a pvp game), then the patch was wildly successful and they're probably happy with it.
If that's not the case, Overcharge and Eruption probably get cut in half. Hook timers possibly extended by 10 seconds, which was a massive oversight IMO.
In either scenario, matchmaking needs to be tighter if survivor actions are going to be more consequential. And there needs to *finally* be a fix for backfill logic.
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hell no they gonna nerf pig again
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That's likely the strategy, focus on the next Chapter and hope people forget lol
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I'm not sure they'll do anything.
From what I've seen, beside throwers largely found in low MMR (obviously) the matches were more or less fine, about 50% of the time.
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At this point I have 0 confidence in BHVR or their decisions regarding the game. They acknowledge issues with the game and either never follow up or just bury it. They have been saying for years that they acknowledge their broke ranking system and the tedious grind and you see what we got as their "fixes".
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I genuinely hope for some soloQ improvements. Though I doubt it heavily...
Nerfing Killer is really just a huge step backwards - Killers desperately needed buffs, taking them away won't fix anything. All that'd achieve is having two near unplayable roles ingame like we used to.
As for Thana, it's probaply gonna get a nerf. Not that I think it necessarily needs one, but it was fine prior to the buff so reversing it wouldn't be a big loss either IMO.
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Not necessarily a giant step backward; it would depend on the scope of the changes. Killers needed buffs, but the extent of them is what could change.
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True. When people don't DC or kill themselves on hook the games are actually pretty fair. Most of the problems with this patch are actually caused by survivors.
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They have shown many times they have that sunk cost fallacy mindset.
So, generally they never roll back anything. They rely on number tweaks. Then, if that doesn't solve the issue, they introduce something new that is either completely broken, or totally useless. And then proceed as if it was a complete success and push out the new batch of cosmetics.
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People are going to continue to complain.
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Yes, change and people complaining about that change are the only certainties.
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I think they'll partially roll back some of the buffs. STBFL will probably be nerfed and so will Thana.
What I don't think they'll do is implement any functional anti-tunneling measures or improve the 5s BT, which is a goddamn pity.
Also Calm Spirit will probably still be worse than bringing no perk for no reason.
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I guess I'll make an actual prediction:
STBFL and Thana will be nerfed. DS will have its 5 second stun duration restored. Basekit BT will be raised from 5 seconds to 7.
That's about it, and all there should be atm.
Post edited by Thusly_Boned on1 -
Also, they'll nerf Pig.
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No
Eventually
Eventually
Probably Not
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