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Please nerf Sprint Burst! I see 2-3 every match now!
...
Just kidding ^^ I am beyond happy that DH is gone and I am facing many different exhaustion perks now.
Occasionally Sprint Burst gets the better of me, but that's ok, because I happily face 4 sprint bursts then living in constant fear that my next hit will get invalidated by DH or the survivor just DHs for distance.
But for real, what is everyones experience with Sprint Burst so far? Did he doom sayers claiming "all killer mains who asked for DH nerfes will curse the new Sprint Burst meta because its actually much stronger" actually rung true? Or can you deal with Sprint Burst and other exhaustion perks just fine?
Happy gaming, everyone.
Comments
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Sprint Burst has done more for me than dead hard.
Don't know why, probably because I'm on console.
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Sprint burst is more common and it can be annoying, all the exhaustion perks can be annoying honestly but it's fine.
Honestly part of me was kinda worried when the prophets of doom were talking about how if they dare to nerf DH there'll be four sprint bursts every match, because if they were right that didn't sound like much fun either.
Luckily they weren't and I see a good variety now. Lithe is the most common, probably followed by sprint burst, but also dead hard, overcome, the occasional smash hit or head on. No balanced tho.
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Personally I have no issues with SB, Lithe, or BL because each one you have to pick and choose when to use it or if your not carful use it too soon or by accident.
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Man that title had me worried there for a second! But actually I'm having a lot of fun with sprint burst in my matches but I'd also say that's because I gave up on dh the minute I saw what was gonna happen to it, I miss it on occasion and even accidentally think I can make that extra loop because I used to use it constantly.
But sprint burst lets me get myself to a more ideal spot before the chase so I'm happy that I'm not forced to run dh because of how damn good it was compared to everything else, although now.. I am kinda starting to do that with sb, luckily killers find it less of a headache, I hope :D
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Balanced and Overcome are better. Those are the ones I'm bringing every time.
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Balanced and Overcome are not better than Sprint Burst.
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I myself are using Lithe the most in my survivor games, just for the ease of activating it: basically every chase I'll be vaulting something and with some for thought can get away scott free without getting hit.
But I also have a soft spot for Overcome, just for the easy usage and lulz factor, especially if combined with Lucky Break and even better Inner Healing.
Of all the exhaustion perks I think that Spront Burst has und potential to be the singular strongest, but its also the hardest to get best usage out. 99% a Sprint Burst ain't easy and won't let you do many other things, and Sprint Burst users are sometimes bound to walk/sneak everywhere, so if that's the foil to them sprinting away, I am kinda ok with that.
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I can run with those perks without having to waste my exhaustion perks. That's what makes Sprint Burst the most skillful, but it also makes it the most risky. You're either gonna be walking everywhere, or you're gonna use it and then not have it when the killer comes.
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They had us in the first half, not gonna lie.
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I agree I definitely use balanced landing more as it makes areas with drop downs complete safe zones with the perk
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Survivors saying this was a killer-sided update are wrong. Gens are still quick against well-oiled SWFs. Not sure how to go against body blocking teams and hook sabotages. That has been a lot of my games lately. Oh well.
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Balanced is limited to hills and elevation, and overcome only works if the killer injures you. Insta downs or plague can completely counter its effects. Also, it only works in a chase. Sprint burst works throughout the game and also in chase.
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You got me! I was about to come in here with a speech prepared, fingers at the ready, and salt dripping off my neckbeard. I was going to be very passive aggressive I have you know.
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Yes! All those hills and harvesters that you want to stay away from, because you can't loop them, suddenly become a boon to you.
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Balanced is only bad on the 1-2 maps that don't have drops. Overcome can be used while injured if you have Endurance somehow.
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Exactly, its more situational. SB is much more free and you will get more use out of it.
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I don't mind SB because in almost every situation, the survivor tells me they have it right off the bat. I know what exhaustion perk they're using now and I can make an educated decision on whether it's a good idea to commit to this chase. And when they pull it out mid-chase... that's rare enough that I have to respect their game.
I was pretty sure Overcome doesn't work on Endurance hits?
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Ahaha, I would have loved to hear that speech, though. I can already taste that salt :>
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Oh yes! Other exhaustion perks might surprise you, but a survivor who walks away from you while looking over their shoulder give up their paupers play immediately.
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i believe this was weakened for overcome. it used to work with endurance effects, but i think this was weakened from PTB. it only works on health-states, its hard-counter to sbtfl. Unless this change was reverted and i am not aware of it. I do not think it works.
Spint burst from health-states is still too strong such that you do not really need overcome for looping. so the perk is still not that great. the perk might become more relevant if killer receives a perk that weakens sprint burst of health-states.
the harvester is still death sentence if the killer knows harvest drop-off technique. you just drop down and swing directly off platform if survivor vaults right. and hills are still unreliable. BL as a whole is still situational.
I still use dead hard, but I'm glad that nobody uses it as surviror. nobody figured how to use it while i just get second chances every chase even against m1 killers. the only thing that sucks about it is that it doesn't work with off the record. I wish dead hard worked like mettle of man and granted super endurance unaffected by deep wound. it sucks that you can't use the perk in half the chases because of endurance stacking change.
I also understand now thanks to new dead hard why dissolution is a perk. it makes sense now. Still don't think killer are going to use dissolution to counter new dead hard. too little duration. it would be good perk to counter new dh if it had unlimited duration and it worked on next pallet break. Luckily nobody figured out how to use new DH so that just makes my games as killer really easy.
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I've never been that bothered by Sprint Burst honestly. It's really obvious when it's being used so you can decide what to do right away.
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Hahahaha you got me : D
You got me.
Edit: Also im very happy with all the exhaustion perks being used now. That includes new DH. Its beyond liberating not having to worry about each and every hit and just swing when you are on top of a survivor.
What they did was beyond great for the overall flow of the game. The big scary psycho catches up to you and then waits several seconds to see if you would dash forward or not was not how this game is meant to be played.
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You're right. I thought it was just anytime you got a sprint burst.
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I think the harvesters are even. Both players are pressured to make the right read. Yes, the killer can swing over, but then the survivor can vault back on reaction.
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slightly annoying, but nothing compared at the perk that shouldn't be named... i just want to erase it from my memory (would be better from the game, but at least the actual version will require a bit more skill)
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If you use Vigil that isn’t an issue :)
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In what world is Balanced Landing better than Sprint Burts? The perk is literally a gamble, sometimes the worst perk in the game and sometimes maybe even better than old DH (not really tho)
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Same here! I always preferred SB/Lithe over DH any day.
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Happy bursters day.
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Im lovin it, it's literally one of the most balanced and fair perks in the game, complete opposite of old DH
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Eh, balanced is situational at best, and overcome, you don't get to pick and choose when you use it, it's up to the killer, and then he can decide to stop the chase and just let you heal with your 46 second self care (just a joke) lol
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Until you get a map without drop downs and its useless.
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Is there one?
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I do see SB much more than usual, but it is predictable and does not cause too much trouble. Sometimes I jave to make a choice whether it's worth pursuing a sprinter heading towards an area with lots of protection and no gems, but that is the worst of it.
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Except nowhere near that many people are using sprint burst. It's like 16% at best according to the statistics we have available. The sprint burst meta that everyone claimed was inevitable never actually materialized. Even lithe has more users. People are just trying to create controversy where there isn't any.
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Yes, the Macmillan one with the tree in the middle doesn't have any dropdowns.
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Games are a LOT more fun now that DH is pretty much gone.
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Honestly i love the new DH i run it with Lithe and Resilience i've been able to tank a hit for someone or use it if caught in the open has saved me many times
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This is why they should add verticality
oh wait that's never happened didn't they even say they had plans
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If the killer-role didn't turn into a I've-been-given-free-kills by the developers, then you probably would be aggravated by all the Sprint Burst users. But you forgot that not only did DH get nerfed, the developers also reduced the killer-role to be pretty much skill-less. So I guess, the developers removed Dead Hard from survivors and turn the killer-role into Dead Hard.
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You see, it took me quite some while to figure out what the problem with this patch was. Its not only SWF vs Killers vs soloQ players, but its also different skill levels.
I am probably not at the highest reaches of the MMR system, but I am definitely not mid. In the past I even once reached the supposedly high MMR and had the most sweaty games were every single game felt like it was the dbd championship finals against seal team 6. You had to use every trick in the book and got invalidated by DH at every singel corner and barely got a foot on the ground, and even if you managed to get a few kills, it left you burned out.
I relaxed my stance subsequently, dropped a bit in MMR and probably ended up somewhere in high-mid to low-high MMR. Games were still super challenging, but I didn't have to give it my absolute max just to stay afloat and not sink. A few games were like this, against super organized SWFs, but most games were sorta ok and I won some, lost some. But DH ALWAYS had a stranglehold on the game.
Now the first day of the 6.1.0 patch the whole survivor front crumbled and ripped like wet toilet paper. Remember, in the higher reaches of the game 75% of the players used DH and a lot of them had learned to rely on that perk. The first 2 days were like an all-you-can-kill-buffet, everyone was in stupor and paralysis and just blankly stared at you while you slaughtered them and their peers. The MMR system was unable to deal with all the killing and everything was in jumbles and everyone got matches with everyone else. But over time things stabalized again, and now things in my MMR corner of the game look pretty much the same as before.
The survivors adapted super quickly to the new status quo and how killers got different recovery times etc and that they now had to loop instead of using DH, but frankly a lot of the better player already knew how to loop, they just got DH in the past on top of their pretty good skills.
Now people who are not in chase stick to gens, gens don't fly as fast as in the past, especially since often people team up in duo teams with Proof Thyself, but you can't make too many mistakes and leave them ideling for too long, or everything explodes in your face. The good players still loop like a god and greed palettes to the absolute max, they now just greed a little less and go for 2 loops instead of 3 or 4. Games feel a bit less stressful and fairer now, especially the disappearance of DH means that a survivor that missplayed now often gets hit and downed, but its not as if playing killer is somehow playing with cheat codes activated. Its still all pretty challenging and if you slack or whiff too many swings, then a game will easily end in a 0-1k. Oh yes, you can easily snowball if you keep the pressure up and its especially under pressure that some survivors commit the kind of mistakes that will get everyone killed and hand you a 4k, but thats not a "just turn your head off and plug the 4k" thing, far from it.
From what I gathered in the lower reaches things look quite different? I don`t know... I play about 50/50 killer survivor and I am definitely no great survivor, but I am decent. And I am not having all this trouples that some people discribe. Yes, sometimes I get camped to death, but thats definitely not every other game or even every game. Surviving is now challenging and not the default outcome of a match, but that just means that you have to pull your weight and do something to help your team, and not run half the match behind the killer in the hopes of scoring a juicy flashlight save.
I never used DH in the past, because I hated it so much as a killer player, so I learned how to survive without it from the very start, and I guess this skills help me now a lot, since I myself never had big problems against killers in the new patch, it was more the stupor of the other survivors. I kid you not, on the first couple days I had intire matches were I did all 5 gens! Thats ludicrous! But things got better and now I have pretty fun survivor matches again.
So no, developers aren't handing me free kills, which makes me immune to the effects of Sprint Burst, SB is just much more manageable then DH and gives you options. You don't have to chase every single survivor who SB away the moment you approach them, but you had to deal with every single 3 in 4 DH in play and see your efforts and good plays go to waste because the survivors knew how to use DH to its greatest effect.
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The ultimate exhaustion perk is Vigil, imo. You don't bring a perk to help your allies use theirs more often.
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The only change to sprint burst i want to see is a tooltip in the loading screen that says that you don't have to walk absolutely everywhere if you have sprint burst equiped
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I don't mind SB at all, I still use it from time to time and its a great perk to throw in with Fixated.
However, I am and will continue to run DH as its brought me a ton of added time alive. I like that it isn't 100% safe and it can end up being useless or saving you quite a bit + activating it with a 0.5second window is pretty satisfying.
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