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Survivors, killers need time to adjust to

Gamedozer7
Gamedozer7 Member Posts: 2,657

There has been alot of post saying that survivors just need to adjust to this patch which I think is mostly true but I haven't seen the reverse. Killers are so use to having to run full slowdown or there games are over in 3 minutes. Now imo you only really need two and you have every chance to win 70% of your games and I believe that once killers figure it out most will cut back on full slow builds because most people like variety. Now of course you'll have a handful of killers that will still run max slowdown but short of capping slowdown that won't change.

I'm asking for survivors to maybe claim down a little and give the community as a whole time to adjust. Oh as stop acting like this is the final version of the game there will be changes BHVR came out and said kill rates were lower then they wanted and buffed killer if they come out and just revert all the changes after a statement like that it makes them look really bad and like they are just listening to one side and not factoring in anything else.

Comments

  • Gamedozer7
    Gamedozer7 Member Posts: 2,657

    Those dint happen any more since mmr plus the majority of your killer arnt otz and will never be. But by that logic what about all the huge escape streaks that have been posted pre-mmr

  • Zexbunny
    Zexbunny Member Posts: 217

    Lol let's not act like some killers aren't absolutely the type to want to make survivors miserable. Just look at some streamers who play (I won't name them obviously. That's naming and shaming)

    The ones that aren't are already adjusted. Had a decent match against a bubba who had one slowdown perk. He facecamped me for a bit, but I had run him quite a bit, and he eventually gave up on it. I died in the end. He got a 3k. But the match wasn't miserable like the match I had against a Demogorgon who had eruption, call of brine and overcharge and put portals on each of his gens. He got a 4k, but mostly because my teammates gave up after about 10 minutes.

  • Gamedozer7
    Gamedozer7 Member Posts: 2,657

    Of course there will be killers that are like that but the same can be said about survivors but in both cases those are the minority.

    I said that there are things that need to be adjusted but this isn't the end all be all patch there will be more updates coming. Personally I think they need to prioritize solo rn since they didn't roll out any solo buffs with this patch.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    We've been conditioned to run gen defence, tunnel, and camp for so long that we're physically uncomfortable when we deviate from that playstyle. We do in fact lose games that we should have won when we do that.

    Punish killers for tunneling, while also making it possible for killers to win without tunneling, and you'll change the mindset. But because every anti-tunneling tool that's been introduced has been used offensively, I don't know how we're gonna do that.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,434

    Sure, let me go into my 'zen position' and let me adjust to the Camping and Tunneling strategies that were only magnified as a result of the patch, and you know the very thing killers were already capable of doing BEFORE the patch.

  • Gamedozer7
    Gamedozer7 Member Posts: 2,657

    Exactly killers are adjusting and as time goes on more and more will to.

    It took me forever to get over been DSd because I played when ds on first down was a thing.

  • Gamedozer7
    Gamedozer7 Member Posts: 2,657
    edited July 2022

    Its ok it will get better I promise.

    They have to becareful with tunneling because there will always be a situation we're tunneling is necessary even if in 90% of the time the killer can win without tunneling when that 10% shows up it needs to still be possible.

    Also it shouldn't be a priority for the killer more of a last ditch effort in certain situations.

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    Let's not act like all Survivors are angels either. Some just go into a match to bully the Killer until they DC or just quits.

    There's two sides of every coin and we can't just focus on one side.

    I also doubt all the people saying every game they are getting tunneled and/or camped. Some survivors claim camping and tunneling when sometimes it's not.

    For example I hooked a survivor and was looking around with BBQ and started to walk off. I wasn't even 5 steps away when I saw a survivor running for the rescue, I gave chase and intercepted them. They looped me around the hooked survivor until they died before I downed them (It was a nasty jungle gym). At end game chat I was accused of camping the hook by 3 survivors, I told them I wasn't even away from the hook before they tried the rescue and they wouldn't lead the chase away from the hooked survivor.....they told me I should of gave them the rescue and stop camping....

  • Gamedozer7
    Gamedozer7 Member Posts: 2,657

    So if it was already a problem before how it's it a new problem now? The patch didn't cause killers to camp and tunnel because there was plenty of post pre-patch talking about it.

    The devs do need to do adjustments but they aren't just going to wait a week and start changing thing left and right. It's going to take some time.

  • Sadako_Best_Girl
    Sadako_Best_Girl Member Posts: 662

    There are literally streamers with 500 escape streaks out there. Your example does not prove anything at all.

  • Gamedozer7
    Gamedozer7 Member Posts: 2,657

    So why's your example of a streamer doing 50 wins in a row but my example of streamers doing the same on the opposite side is invalid?

  • Sadako_Best_Girl
    Sadako_Best_Girl Member Posts: 662

    I never said that, that is exactly my point. Streamers win streaks are not a great way to measure game balance.

  • tester
    tester Member Posts: 792

    It's the opposite actually. Your example adds even more proof to my example. I said that if people can stomp, they will continue stomping. Rarely anyone ever nerfs themselves just because they already have easy wins.

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    If someone is running 4 slowdowns then they are a idiot because they are not getting full use of them because most of the slowdowns don't synergize with each other anymore.

    Ruin can't be used with any other slowdown perks because of the nature of it.

    Pain Res and DMS combo is gone and Pain Res dosnt show where the Gen is anymore.

    Yes Thanta can be a issue but it has a easy fix....heal. Even if your facing a Plague or Legion survivors do it to themselves allowing Thanta to get so out of hand.

    I don't know about Overcharge and Pop if they combo but I highly doubt they do tbh.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,434
    edited July 2022

    It is a new problem in that the one thing that you could half-way do was to stick to gens when someone was being camped. Because you knew you had time to finish them all. With the new patch, the gens times have an additional 50 seconds total. That is just at base, not counting for the perks like Thana which did not need to be changed. It's already an issue in SWF so I imagine it's an even worse issue in SoloQ.

    The devs do need to do adjustments but they aren't just going to wait a week and start changing thing left and right. It's going to take some time.

    How will the devs make adjustments if you don't hear from people providing the feedback? I get that maybe some people aren't the best with words and maybe just got camped and tunneled back to back so they aren't going to be in the right mindset to post something, however that doesn't mean that they should try to adjust to something that was already a problem to begin with. This isn't a new issue, just a worse one.

  • Gamedozer7
    Gamedozer7 Member Posts: 2,657

    Nevermind wrong person.

    But I do agree streamer shouldn't be the standard.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,939

    Thinking that while gen defence, camping, and tunneling are the best options people won't use them if they don't have to is the exact type of positive naivety that's been missing on the Forums these past few months.

    While tunneling and camping with stacked slowdown is the best strategy to employ, that will be what people will use. We've seen time and time and time again that the fun strategy and loudout isn't always the strongest, and a vast majority of players would rather take the strongest one in.

  • Gamedozer7
    Gamedozer7 Member Posts: 2,657

    I is only 50 seconds if one survivor works on one gen at a time. If 3 survivors are working on 3 different gens that's 10 seconds not 30. They do need to increase hook times or something to make camping less efficient or make deadlock not proc if killer is in x distance of a hook without a survivor with in x distance.

    I'm sure they are listening but they still need to filter out the legitimate complaints and not the overreacting and extreme complaints. I would like to see a BT nerf and then the basekit buff and revert the 3 seconds on ds 2 5. They aren't huge buy I think it would make thing a bit better.

  • neb
    neb Member Posts: 790

    I've seen some people do Pop + CoB + Overcharge + Eruption

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    Really those synergize...I have to look at their descriptions again I didn't think they would tbh....and I forgot about Eruption because I don't have Nemi lmao

  • Gamedozer7
    Gamedozer7 Member Posts: 2,657

    Ita true I do stupidity beloved in humanity lol.

    Before your average killer match was sweat sweat and more sweat. Killers have had it pretty rough for awhile and might be a bit overzealous to let survivors know what it felt like but eventually that will wear off and more killers will mix up builds and things.

    We can't really take everything on these forums as facts because my solo survivor experience has been fun but if you were to look at the forums you would think absolutely no survivor is having fun. I'm not trying to invalidate there experiences just say they're not the whole community.

  • neb
    neb Member Posts: 790

    I think they were going for a "I kick this gen and it gets destroyed" type of build.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513

    well balanced killer. has lowest kill-rate. apparently. freddy is too strong, 4k too often.

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    Ahhh makes sense but that also requires some set up too because Call of Brine is a scourge perk right?

  • neb
    neb Member Posts: 790

    Oop no, I think you might be referring to Scourge Hook: Floods of Rage. Call of brine is the onryo perk that makes it so when you kick a gen, it regresses at 200% of the normal regression speed, and notifies you when a survivor is on it when they hit a good skill check.

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    Oh yes that's right I have her but she's a bit dusty because of how weak her base kit is lol. But that's a pretty nasty build but it looks like it's worse on the final gen.