BEING ABLE TO SEE TEAMMATE'S PERKS IN LOBBY
I honestly don't know why this is already being implemented in dbd mobile but not on console or PC version.
It would help A LOT if I had a vague idea of what my teammates are up to before loading into the match so I can decide whether I want to suffer for 20 minutes, desperately trying to do gens and survive while another Dwight/Laurie/you name it is doing a left behind challenge and purposefully leads the killer to other teammates.
PLEASE AND THANK YOU.
Comments
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I see upsides and downsides to it. Ofc the upsides overwhelm the negatives. But I know if I ever saw someone loaded up w/ No Mither, I'd just straight up dodge. Which would be unfair to the person running it, because maybe they're going for adept or who knows.
I know people would judge others and lobby switch depending on what people brought. Kind of why the survivor/killer ranks have been hidden. People started using that as a metric.
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Even now some people dodge lobbies when they see basic cosmetics and assume they're paired with new players. Or killers dodging because they see a survivor with 12k hours. Or when they see a bully squad with 4 flashlights.
Maybe the fact that your teammates could see your perks before the match would reduce the trolling at least by a little bit.
Or maybe the devs wanna actually think about survivor challenges that don't require griefing your whole team. :>
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If a perk is so bad that the very act of another survivor picking it causing everyone else to not play with them, then that perk needs to be buffed/changed/reworked.
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I don’t know about perks but I do wish everyone could see survivor offerings. Might get more stacked BP offerings that way at least.
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I mean you aren't wrong. No Mither doesn't offer nothing, its just that most people who do bring No Mither, aren't great in chases. Leads to them going down insanely quickly, snowballing the game in favor of the killer. I'd just rather not deal with the 50/50.
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Or you could end up with people who still will just give up on hook because they do not like your load out.
The benefits of showing the survivor's perks and items outweigh the risks. This is a feature the game should have had from the start considering that a big chunk of what happens in the match relies on teamwork. Something that would be much better coordinated if people knew what they were running.
They could additionally add a feature that punishes them, by giving them a temporary penalty if the party dodges too often.
Also OP @MaudetteClorel what is up with that name, I LOVE Lmao 🤣
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That's what I was thinking. Playing in solo Q it's almost impossible to go for certain builds. Like sabo plays or power-struggle or inner healing or whatever. If I see someone running flip-flop, UB,power struggle, tenacity, I'll do my best to distract the killer so the person can recover and/or crawl to a pallet.
Or when I see someone run inner healing I won't cleanse totems if it's not necessary.
P.S. Thank you, I made it myself :3
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This would just create insane amounts of lobby dodging.
I would feel nothing but sadness for the player trying to get the No Mither challenge completed but every coward in every lobby nopes out.
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Hey man, I aint in disagreement.
In the same outlook, in-game voice chat would boost solo survivors a ton but there are people who are against it b/c of 'toxicity'. Even though the vast majority would make use of it and if you ever got a group of bad mannered teammates, you could always opt out of voice chat.
This community is just so sensitive.
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Tbf, I don't care about someone's challenges as long as they don't impact my gameplay in a negative way. I also do tome challenges, but I'm not running around cleansing totems while my team is struggling because I don't wanna be a burden and ruin the experience for 3/4 other people.
And if I have some spare time during endgame,I'll cleanse some totems. But some challenges are so crazy stupid that you have to throw a game for 3/4 other people just because you want to be selfish. For some people it's okay, for me it is not since I am a teamplayer myself and would put my team first. And I want to have teammates with a similar mindset.
I am convinced that even the no mither player will find a lobby. And as someone has stated before, if the perk is so bad and has a big potential to be dodged by other players, it's to blame on the perk.
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That is all fine and good, but I disagree with the idea that you should have the power to ditch people for running perks you do not like.
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They wouldn't dodge if it meant that they were going to get timed out.
Evil Dead the Game has this and it works perfectly. You get like 2-3 dodges before you are timed out from queueing up again.
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Simple fix - be able to hide perks, now there are no severe downsides
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Uh... are you sure? I have 350 hours in that game, am account level 110, and am playing right now and I have never seen this lock out.
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Yes, if you dodge too many times ( I don't know the exact number) you get timed out. A message will pop up the next time you search for a queue.
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Sounds like a good idea to me.
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Not to mention that if you get matched with an Oni the No Mither guy might as well just switch teams.
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