Not sure MoM was a nerf
So Mom was changed so now it only takes 2 protection hits to activate
When active you get endurance and while you have endurance your aura is revealed when you are further then 16m from the killer. Like other endurance effects it's lost of certain actions
My first thought was the same as every one elses. If the killer sees your aura then they know they can ignore me untill i lose it.
But here's the thing. You don't have to show your aura. Instead of running away just stick near the survivor you were bodyblocking for. Or don't move if you are blocking the way of the killer completely.
Isn't that a pretty decent anti tunnel perk for teammates? Imagine they are running shack and you block the door. When MoM activates the tunneled person now has two attack cooldowns to get away. That's prenerf DS and it's probably the worst way tobuse the perk
There is no duration either so you can just stick with the tunneled survivor and bodyblock constantly. Untill the killer gives up and the tunneled person can heal you. If the killer comes back you still have endurance. If they don't you'll be healthy and you can heal the tunneled survivor and be able to bodyblock again when the killer comes back
Think a little outside of the box and it really doesn't seem that bad anymore. As long as you don't run away when it's activated the killer won't see the aura. And even if they guess what you are doing what are they going to do about it? You're still in their face
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So basically they made it a situational perk into a situational perk that also makes you only able to bodyblock for its entire duration it exists or else you lose it, no its a nerf and an extremely hard one at that as now you canβt store it for later
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Yeah but that's two people not doing gens at all. And with the increasing gens times plus the killer stacking multiple slowdowns I don't think survivors have the time to have 2 people off gens
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I feel like they've gone overboard by nerfing MoM. It was an extremely niche perk and not one that could be considered oppressive.
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It isn't situational anymore. I thought people were getting tunneled constantly?
With new MoM every second body block comes with one for free and if the killer leaves while you stick with the tunneled survivor they aren't being tunneled anymore and it did it's job
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I agree it isn't as much as a "nerf" as is being shouted on the forum today. But the reasoning is a bit off.
Currently, you have to chase every chase with a 3 heal medkit to get MoM to proc. I didn't say get value, simply get it to do what it's supposed to do. Changing from 3 protection hits to 2 protection hits means you can activate more often, maybe even twice in a game, without a 3 heal medkit AND without chasing every single chase in desperation to get MoM "value." With it activating easier, even with its rework to auras and conspicuous actions, you'll actually be able to leverage the new MoM in a more natural and fluid gameplay situation than, quite frankly, throwing the game until you get the funny Ash perk to activate.
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More procs, more time on gens... How is this a nerf again?
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2 persons not doing gens while preventing the killer from progressing their objective beats 1 person not doing gens but dying shortly after.
You can't race with the killer anymore. You'll need to take action to prevent tunneling and this new MoM improves that significantly
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No thats situational as thats ONLY if they are being tunneled in shack, if you are chasing the killer like that you are wasting your time when that time spent could be used on generators
It completely removed a part of the perk that made it fun and just turned it into a perk that will probably almost never work as you want due to recovery speed changes (and STBFL will just get you downed instead), its a tank perk, not a throw yourself at the killer perk
And if BhVR is still trying to band-aid fix tunneling through making 2 survivors not work on gens instead of 1 then I donβt think they know the negatives to tunneling
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Probably more of a buff for breakout build.
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Agreed, it can also be used with OoO for unlimited killer aura reading in a coordinated SWF.
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You literally tell the killer if you have MoM. They can ignore you and you either have to chase them to use the perk or deactivate it by doing... Really anything.
For a perk that was already meh, it is definitely a nerf.
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Why does it only apply in shack? Even just blocking the killerβs movement for one second can be enough for the tunnelled survivor to reach a loop.
Also STBFL wonβt be much of an issue against this as MoM makes you the obsession.
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It's a nerf that also let's the killer know which guy has it ahead of time and makes it useless for anything not body blocking
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That was an example. Bodyblocking works everywhere unless you are facing spritit or nurse
You don't tell the killer
That's the point i'm making. Don't get out 16m range and they won't know
Just stick to the tunneled person. If the killer is far enough to see your aura then they aren't tunneling anymore
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Even if you're bodyblocking with it, with the hitburst reduction and the weapon wipe cooldown bodyblocking isn't that strong in most cases. Taking a hit right off hook as it is with the basekit endurance doesn't even give you enough in most cases to do much other than run a few feet before getting smacked again.
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Itβs definitely a nerf. You canβt do anything while having it activated so storing it for a good time isnβt possible. Itβs just as good as dead hard now
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STBFL is still an issue as alot of killers can use their power to down you after the first M1
If you are riding a survivor to take a hit alot of killers can bulldoze through you (Nurse and Bubba for example, bubba can actually down survivors out of endurance), a perk shouldnβt be designed to counter only a few kinds of killers, it should help you get assisted against all the killers, the only thing new MoM in this situation would be punishing is any killer that arenβt anti-loopers, thats not good, and the new mom is also disabled through conspicuous actions and deep wounds prevents it from activating, so now Legion counters it (and legion can also just frenzy you to get around you, legionβs fatigue has a collision now iirc), you are basically just being a pest until the killer swats you and you are now instantly gifting the killer pressure (along with the new changes to killer gameplay that makes you not go as far and allows the killer to recover faster by default, being up in the killers face isnβt a good idea)
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Well, hopefully this is grounds for a long overdue Legion rework then. π
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Here's an important Q though
If I have MoM active but I'm healed to healthy via a teammate/other perk that doesn't count as a conspicious action, do I still keep it even if I do conspicious actions while healthy?
Or will you have endurance even when healthy like when you're unhooked with BT + Adrenaline?
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Seems it would still be active, since you didnβt perform a conspicuous action.
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You ignored a few killers, Bubba, Legion actually counters this, Plague, huntress, and maybe a few others can go through new MoM, all new MoM is countering is killers who arenβt designed for looping and not being semi-helpful against all killers, this is a nerf and a hard one at that
and another thing, a perk should make you the anti-tunnel tool, it should make the one being tunneled the anti-tunnel tool as that allows 3 people to work on gens, not 2
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But what if I do conspicious actions while healthy?
Current MoM only gives you endurance when you're injured, I'm wondering if the endurance is permanently there even if healthy or if it's only 'active' when injured.
Gonna see if I can test this tomorrow bc if you can do conspicious actions while healthy with MOM active in the backpocket then that's kinda crazy? That's 3 health states and you can progress the game without losing it
I don't think it's gonna work like that though
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All those killers except Legion can that same thing with the current MoM.
Disagree with your last point as that would require the tunnelled survivor to run the perk, and we know solo queue teammates never do. This way YOU can help reduce tunnelling without having to hope your teammate bothered to bring a perk.
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It doesn't work against some killers but others can't do anything against it.
A ghostface is going to have to eat 2 bodyblocks in a row if the bodyblocking survivor is skilled enough. The mayority of the m1 killers are.
I'm not arguing this perk is going to be top tier. I'm arguing it's better then the old one.
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Meh. Making it an Endurance perk now makes it compete with DH and OtR who objectively are much better perks, even for body blocking. MoM is utterly dead.
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MoM will be amazing on troll squads. Probably not great on usual play
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People say "storing it is not possible" but shouldn't getting a protection hit enough for next activation?
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What they mean is that you have to use it once it activates (gives you endurance), or else be unable to do any game-progressing functions. You can store it, but not also do conspicuous actions.
I see it being used to protect a teammate from hardcore tunneling, when they would be dead next down but you wouldnβt.
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You're not going to have OTR when someone is else is being tunneled and you can use MoM with other exhaustion perks.
Bodyblock, MoM activates. Stick around to bodyblock again and if the killer chases you you can use the speedboost from MoM to sprint to a vault to then sprint away again with lithe
And all it took to enable this was a single bodyblock before
If you try to bodyblock with dead hard and misstime it you just gave the killer a free down. Dead Hard for bodyblocking is just risky
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...and doesn't that mean like, people can get random protection hit once and after that they can try to get next REAL one?
Like if you get a protection hit, killers gonna chase you, or chase the one you just saved, and I think either way perk should get a value?
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Iβm not sure I understand? Two protection hits will give you endurance; but that endurance will be lost if you do a conspicuous action, or are already in the deep wound state.
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Like I doubt there is that much of "right time" to save for beside body blocking.
And if you gonna body block you should get protection hits for it's activation, and then I think you are in the situation where it shines through either chasing for yourself or another bodyblock?
Is storing part really THAT important?
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It does make a big difference. Not only can you currently store it, but it also is unrelated to endurance. However, three protection hits for activation is a pretty steep cost. Lowering it to two will be a big change. But, you donβt get to choose your timing as freely anymore.
Iβll probably use it in a SWF to force aggro onto myself away from a survivor in more peril (i.e. death hook and Iβll stand in a doorway or loop between them, twice).
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It being unrelated to endurance is different changes though, I asked for the relevance of "choose your timing freely" part.
Like it's definitely not weak to have one additional health state, but I think the time you NEED it is mostly when you do protection hit.
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The storing part was the more fun part but it was a niche perk and will remain niche.
What it did is take away a play against a camping Killer with NOED. The survivor could take a hit, not go down since MoM activates, unhook with Borrowed Time and then, with great timing and/or spacing, use Dead Hard so the NOED Killer either hits the survivor with Dead Hard or the survivor with Borrowed Time. That's an extremely niche situation but possible.
The other pre-6.1 use for it was farming BP with MoM, CoH, WGLF and Empathy. Run in, take a protection hit, heal up and do it again but there's no use for that now.
That's not possible anymore but any survivor that's good enough to pull off what I just described should know the totem spawns and, since NOED lights up now, easily deactivate it.
With Endurance it no longer stacks with OTR and I think that's why the devs changed it. The removal of the storing prevents it from stacking with the other Endurance effects.
What, however, could be more troubling is that, since it's easier to activate, a SWF could have someone activate it with OoO and then, as stated earlier in the thread, just stay far away from the Killer and call out the Killer's every move. Technically, it could be done now as well but getting 3 protection hits is a lot harder than 2.
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Take this scenario
You're a doctor and you just hooked a Feng. She gets unhooked and you plan on tunneling her out of the game.
You go to the hook and find Ash with a medkit who bodyblocks you from going after Meg. No biggie hit him, he runs away continue to tunnel
A bit later you hit Feng and OTR activates. Just chase her down once more.
Ash in the meantime has healed and is bodyblocking again. You hit him again and he runs after the Feng and he keeps bodyblocking. You hit him again and he runs of with endurance from MoM
You just worked for 4 hits with nothing to show for it, 2 survivors were on gens the entire time. Both have not even used their exhaustion perks. Could very well be if you keep chasing the Feng that's going to Lithe for more distance
Now maybe that's me but that doesn't seem that hard to pull off. Even in solo if the Ash has bond equiped.
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well yes, but actually no... i would rather say that this perk was nerfed if you play solo survivor, but it's buffed if you play in a SWF (before it could be used for getting away from the killer, now it's a stronger perk if your goal is to bodyblock the killer)
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How can you use it for getting away if it requires protection hits tho?
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You don't need to be in swf to bodyblock.
Solo players should really learn that
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once youy get the perk through protection hits you can use it whatever you want, while now with the change you'll be able to use it ONLY if you didn't a conspicous action (meaning that if you heal someone/yourself, do a gen or a totem the perk will deactivate)
i know, but i said this cause it's EXTREMELY rare find solo survivors who won't play selfish/are potatoes/won't troll
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I doubt that is in any way efficient or useful to take a perk slot tho, if you don't use it for something more niche and impactful.
Post edited by fulltonon on0 -
Those selfish survivors aren't using current MoM and definitely won't be using the new one. This change does not harm solo queue in any way as no one currently runs the perk right now.
But for the survivors that DO want to be protective, the good teammates you occasionally get, this perk helps them achieve that easier. Alternatively, YOU could run it and make it harder for the killer to tunnel your teammates. Only one person needs to run it, why not be that person yourself?
So no, the perk is not nerfed for solo queue and I think it is actually buffed as the 1 in 10000 teammates you get that do run this perk won't be wasting as much time bodyblocking + healing and instead will be helping you when being tunnelled. And if they don't run it then it makes no difference because no one ran it before anyway.
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In what fantasy world do you live where you think other survivors will be doing gens while you try to get MoM value? One survivor will be cowering in a corner somewhere or hiding in a locker and the other one will be randomly running around for no apparent reason. ππ
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There is literally nothing to talk about if we consider those people.
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Everyone ignored this. But yeah, MoM + OoO = the old OoO, where a SWF will see the killers aura at all times.
Not problematic at all!
And people call it a nerf...
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I have tested my theory
If you are healed while MoM is active, you keep the endurance which also means you lose it when you perform a conspicious action
The perk doesn't seem super bad though, I think it can have some clutch applications around hook saves
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