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Haddonfield
Just get rid of the map already. Tired of having to loop multiple people throughout the houses and then one person set up random boons in basements . Good plays on survivor part, but incredibly annoying specifically on this map for me as a killer.
Comments
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They should make the middle of the map stronger and then weaken the houses. The double window houses and the loop in the main building are bogus, but the center of the map is derelict beyond a few scattered pallets and a couple of the lawns are complete deadzones. It's weirdly unbalanced in both directions; a survivor is either doomed or has a free E depending on where they are when the killer finds them.
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That is actually technically not half bad compared to some of the other maps in the game.
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You're not wrong at all - I'd take it over something that's wholly survivor sided or wholly killer sided - but that doesn't mean it can't be improved. The Haddonfield houses that have two windows on the same side of the house are just stupid.
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It's a lousy map, both pre and post-revamp. But I'll take it over RCPD any day and twice on Sunday. :)
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Yes, it's bad, but at least there are no Breakable Walls, unlike Dead Dawg, which has too many of them, 90% of them needing to be broken so the Killer can do anything on that Map
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The windows on the main house are also dumb. Survivors can annoyingly string together the 2 windows on the bottom floor to waste a lot of the killers time without having to even threaten to drop a pallet.
All of the tall houses feature at least 1 window on the 2nd floor that I consider an "escape window." Isolated windows with no way around so the killer either has to follow through the window while the survivor gains a lot of distance (Entity help you if they have Balanced Landing) or give up the chase.
I miss Hawkins. It had the best multiple-story loops in the game.
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Yeah, but I do like that map from a Survivor perspective. Lots of brush that is great for hiding in and letting the Killer walk right past you....if you're not dressed up like a Prom Queen, of course. :)
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I think it's among my least favorite Maps from a Killer perspective.
Every single chase happens in the main building (which is busted, of course), because of the Map's small size, or on either the loop with 2 God Windows that loop into each other, or the L/T wall with a Breakable Wall in the middle, that makes it so it's also a God loop until the Breakable Wall is broken, at which point it becomes a regular L/T wall
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The reason i always Instant quit wheni See a Haddonfield offering that Map is so unfun and unbalanced 4 Killer
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Right, I don't like it from a killer perspective either. Maybe it's better for Killers with ranged attacks, but those Killers are not my strong suit.
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Just got destroyed on that map too due to a lot of breakable walls that you NEED to break in order to get the smallest chance at surv before they vault it
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Yeah, my last game was on it too. Almost lost because of an Unbreakable -> shack -> main building, but they got cocky once the last Generator was done and I managed to get a 3k
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