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Has the Meta Really Changed?
Killer meta before was run slowdown due to fast gens before the patch, with a bit of BBQ & Chili thrown in for extra BP. While survivors had two metas, the first being DH, DS, BT, and UB (or IW), and the second was run gen speed perks.
Well with the slowdown being more prominent and the delicious BBQ & Chili gone, it's full slowdowns now with the occasional person that runs whatever build. As for survivors the main meta now is gen speed perks, trusty toolbox, with DS & BT in case a tunneling/camping killer.
Sure some people from both sides with run a whatever build and that's awesome. But it really seems not much has changed within the meta, you still see majority of the same perks, OTR was buffed and I've only seen two people run it give or take due to it activating only once.
So is it just me, or has the meta really not changed much.
Comments
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With killers, ruin is pretty much non-existant now, which is a big plus in my book. To often the killers I faced had got tier ruin totem nowhere to be found, when I usually had it cleansed right at the start of the match. Tinkerer as well, I had one bubba so far with it, but thats about it. Pop also pretty rare, so when a killer just comes by a gen to check, maybe kicks it to apply Overcharge + Call of Brine, and you can hide from them, not much is lost. Much more Eruption, much more Gift of Pain now. So while gen defence perks are still pretty dormant, the individual perks changed alot. So if you define "the meta" as a set of specific perks, then the meta sure changed. If by "meta" you mean classes of perks, then gen defense builds are still the meta yeah. But there still more chase and / or info perk builds used than before, imo.
For survivors, DS is rare, DH is rare (the ones still using it know to use it well), less BT or UB. More SB and Lithe then before, for obvious reasons. But all in all very diverse, at least in my lobbies. I would say for the survivors, there's currently no real meta. Things still have to settle down for a new survivor meta to emerge.
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To be honest I never actually used DH or DS, I liked other perks more. Before the rework patch, I was constantly changing my builds, sometimes bond/open handed, sometimes quick and quiet/head on, sometimes totem builds. Just the way I wanted to. The only perk I've ever had was Iron Will because I'm not super good at looping and IW has helped me stay in the match longer.
But after the last update I have a relatively solid build for the first time. Prove thyself (I use it almost in every match , it replaced Iron will) , Overzealous, Déjà Vu and either COH or OTR. It's not hard to see that almost all of these are perks affect gen speed. Since gen speed was nerfed, as a solo queue survivor who isn't a god looper, I feel forced to smash gens ASAP to even get a chance to see the endgame countdown.
Before the patch, I didn't feel that much pressure and would go totem hunting or opening chests between gens, now I only focus on gens.
So yeah, for me a new meta has been created with the new patch. Gen rush builds. I know , many survivors did that before, but I have never found it necessary. I don't like the whole thing, I'd much rather keep experimenting with lots of perks, but when I'm not playing in a swf I just want to finish the match asap, otherwise I'm not escaping at all 99% of the time.
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Killers are still using slowdown perks.
And survivors are still using one exhaustion perk. Exhaustion perks are still meta tho. But at least second chance perks are dead mostly. Even OTR is not so popular.
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what are you talking about? I get hit by off the record every single game now. I still see 1 dead hard every game. The only thing i've noticed is less people using Borrow time post-patch but more survivors using Prove thyself. There's like 1 prove thyself every match. I also still see decisive strike despite survivors claiming the perk is not usable.
Nothing has changed for survivor. In fact all their best perks are still.... their best perks. Dead hard is still best exhaustion perk. DS is still second chance that stacks with other second chance perks. OTR is new anti-tunnel perk. it gives iron will, self-borrow time and distortion for 80 seconds. Prove thyself is still prove thyself power-level, I have no clue honestly why survivor weren't using this perk on 80 second generator but suddenly opt to use this perk at 90 second generators, whatever.
The only perks that survivor truly lost in strength is self-care. that's it. Spine chill is ironically still strong because of their "hotfix" on the "hearing impaired".
what about killer? Almost all their meta became worse. Substantial worse.
Corrupt ->Punishes you for playing the game efficiently.
Ruin -> Completely dead
Pop goes weasel -> Lost 50% of its overall effectiveness and now has the 2 perk synergy problem with needing tinkerer to be used.
Dead man switch -> Lower duration/Weaker
Thanatophobia -> Completely dead
The BBQ change for lower BP makes lower-tier killer less rewarding to play. The only surviving killer perk that did not get destroyed is Scourage hook: Pain Resonance. So while second-chance meta of survivor lives on, The killer perks are shattered and left with a single potent regression perk. Killers still rely on slowdowns and need slowdowns but all the perks that now grant slowdowns have meaningless low numbers that do very little to impact the match. The meta did change, but only for one side.
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Barely changed except the anti tunnel perk is off the record now because decisive is bad
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True, I still use DS but when I run it I don't get tunneled, when I don't, I do get tunneled, that perk slot is crying
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Disagree with you killer meta is still slow down but survivor meta has really changed. Ds is very rare because it's so bad now.
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its not bad. it still changes your health-state from dying to injured. DS is basically like newbie-type second chance perk. Survivor that are extra-bad at the chase can use it with Off the record because they're going down in 30 seconds, So DS is like extra health-state for playing bad, So assuming killer is tunneling and picks you up, it still works.
DS only loses value for survivor that are good at the chase because the extra hit from off the record delays the down and if your good at the chase i.e you can survivor more 60 seconds, then you won't get value out of DS because your DS will expire before you go down, but if you have looped the killer for more then 60 seconds, Chances you are likely to be winning the match as survivor assuming your team does the generator objective.
TL:DR DS is a perk that carries weaker survivor players.
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Actually BBQ is still popular, just not to the extent it was pre-patch. Below are the top 9 killer patches from the aggregate site I'm following over the last two weeks
In the prior weeks before the update BBQ was even more popular at 36-42% usage, so it's definitely seen a drop. But even despite some people not using BBQ now it's still the top killer perk on the site.
The reason is pretty simple - some people like BBQ's aura and that's why they used it before the patch, the bloodpoint bonus was just an extra. Plus on top of that Lethal Pursuer actually synergizes a bit with BBQ and Chili now by extending its duration so that probably helps too. (In fact I hardly ever used BBQ before the patch, but I actually use it sometimes now in combination with Lethal Pursuer so I'm using the perk now more than I did before!)
Beyond that the top perks above probably mostly match what you expect, with Thanatophobia, Jolt and STBFL in the top three spots. I'm honestly not surprised Corrupt Intervention is still on the list too, its core function of delaying the start of gens in the early game is still there, especially for killers that have slow setups like Trapper and Hag and sometimes Meyers. Pain Resonance gives even more net regression than it used to (it's not 15% of 90 seconds instead of 80) so I still use that one when I use Scourge Hooks, and Pop is also still a decent regression perk assuming you don't waste it on gens with low progress. In fact the only perk I'm surprised isn't on the list above is Call of Brine, I figured that would be more popular than Overcharge, but it's at 10.6% so just missed the cut. (The number 10 perk not shown is Discordance, which I think is making a comeback because it helps counter Prove Thyself.)
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I'm glad people still use BBQ, even before the patch I didn't use it primarily for extra blood points, because it was part of my main build on ghostface with it being, Brutal Strength, Pop, BBQ, and I'm All Ears, swapping pop for Iron Grasp or something else though
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Killer meta is more or less the same.
Survivor meta feels like there's fewer viable, fun builds overall.
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Ruin and Pop aren't used much anymore, but other than that the meta is basically the same. It's even closer to how it used to be now that they brought back the Pain Resonance + DMS combo which a lot of people are using again lol. The survivor meta was mostly changed, but the killer meta wasn't.
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Not really. The concept of the meta is the same, the perks just have different names and function differently.
And honestly, I miss the old killer meta of Ruin, PGTW, Pain Res, etc. You actually had to succeed at something repeatedly to get value out of that killer meta. The current killer meta (CoB+Overcharge) isn't predicated on success, and I've had a lot of games where killers were able to more or less fail upwards into 2ks or more because the slowdowns didn't require hooks.
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If you are bad at game, perks can not help you my dude. I am sorry.
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That’s not my experience. On survivor me and my buddies still run DH, windows, OTR and resilience.
some killers still run full slowdown because of the increase in prove and toolboxes. I personally run full chase or chase / slowdown.
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Survivor: Mostly perks people ignored that were strong before (SB/Deliverance/Prove/Adrenaline) and a few new perks like OTR
Killer: Lot more chase/info based perks w/ 1-2 gen kicking/pain res.
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I feel this. I've been slack on tome challenges too, because I'm forgetting I even have one until the game is over. Depending on the map and slowdown perks, my mind is on gens and not totems/chests/hiding within 10m of the killer/whatever. Sometimes I spend the whole game going back and forth with the killer on one gen lol
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Those weaker survivors won't hit the skill check probably and when I used it I did it at endgame most of the time. Other than that if I got lucky looped killer 59s and he lifts me immediatelly or I was farmed off the hook. Sometimes I just let killer down me pretending to make mistake and I almost always saved dh to use after ds to extend the chase even more. Thought I did go for lockers sometimes some killers wait it out. But 3s stun is not enough to use it I think otr is now much better I sprint burst away loop killer 30-60s then maybe he gets hit then I get more distance than ds can give me now. I usually use adrealine now it's good if killer chases you at endgame.
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Killer meta has not changed one bit. In fact, it's old killer meta (gen slow-down) with bells on. Where killers used to always run Ruin, they've now swapped it out for perks like Thana, Overcharge, etc. because they haven't got the risk of it being cleansed in the first 30 seconds of the match. Of course, you then still see the typical aura reading perks like BBQ and Lethal Pursuer.
Survivor meta has changed quite a lot, in my opinion. Exhaustion perks are still meta but DH has been swapped out for SB/Lithe. You rarely see Iron Will anymore, or Spine Chill. Interestingly, OTR isn't as popular as I thought it'd be... don't get me wrong, I see people run it but it hasn't become the 'new' DS/DH. Healing builds seem to be more popular now.
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Prove, SB and OTR are the meta. No contest. Good swf will only run 2 Proves and a 4th perk to fill a specific role.
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With the increase in gen time, slowdowns should be limited like exhaustion perks. Since they function differently, it would have to be a limit of 1 or 2 on loadout as opposed to a cooldown.
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Like I said, in my lobbies playing killer, there (currently) is still a wide variaty of perks used. SB sure is used more, but that to be expected when DH was nerfed hard. But I wouldn't say it's more prove than before. And OTR is used sure, but not universally by all survs as well.
You could say I'm probl. not high enough in MMR to see it, but I'm comparing against my experience before the update. Before the update, I got lobbys with (nearly) full meta builds from the survivors in like every second game. Now I cannot recall a single game where all survivors ran OTR for example. It's far more diverse than before, and also more diverse than Prove, SB, OTR all the time.
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They only changed survivor meta you can only choose between 4-5 decent perks now everything else is for meme builds, killer is the same 3-4 slowdowns they even resurrected pain+DMS combo
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