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99% Gates Change!

Sheffield
Sheffield Member Posts: 86
edited June 2022 in General Discussions

I die every time just because the others do a 99% door.

My idea is 3 Save stops in Exit Gates Progress 25%, 50% and 75%

So if a 99% door is released it falls back to 75% or so.

Many others feel the same way. at least in solo q's

Comments

  • N8dog
    N8dog Member Posts: 541

    I think this would be even better if bloodwarden increased this drop back

  • Sheffield
    Sheffield Member Posts: 86

    No! I play as a Survivor.

    I really want to know what's going on in other people's heads so they never open the door and I'm always dying of it.

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735

    Yes, please. I hate 99% gate... it's more like 97% the gate because many people will leave it that it takes like extra 1s to open lol.

  • Sheffield
    Sheffield Member Posts: 86

    just had the following situation:

    I knew that a Survivor would open a door (Main door on RPD) and I ran around with the Killer (Mirror Myers). Then run to the door and the Survivor has taken a hit. I'm just wondering ######### really?

    end result: could not open the door itself and was dead

  • MrMori
    MrMori Member Posts: 1,617
    edited June 2022

    Kind of belongs in feedback and suggestions, but what I personally would like to see is that the moment gens are done, EGC starts, but it's always 4 minutes. Blood Warden, No Way Out and Remember Me scaled down in power to even things out. That would be a great change.

    I know the moment this is suggested people immediately think "The devs said EGC is meant to prevent stalemates and nothing else", but does it have to be this way? Adding some tension to the endgame would mean the game would be over a little faster, and there was more risk to going for altriusm in the lategame. Some tension.

    It would lead to more kills for sure, but maybe we could nerf the hell out of Noed to compensate? Have the totem immediately be visible as soon as gates are done, exposed effect shown to everyone, and speed bonus only last for the first 10 seconds of EGC.

    Post edited by MrMori on
  • KerJuice
    KerJuice Member Posts: 1,907

    I am so confused bro- why are you dying if a gate is 99%? Why would you want it to regress and drop down to 75% after they 99ed it?

  • Sheffield
    Sheffield Member Posts: 86

    then you just have no idea and don't understand what it's about

  • Seegson
    Seegson Member Posts: 48

    How gate regression would help you survive in any way? Your are not the first one posting the exact same idea pretending to be a surv main. EGC was introduced to force survivors out, to prevent holding killers hostage, not to give killers free pressure. 99% gates is a valid strat just like camping and tunneling. Deal with it

  • Sheffield
    Sheffield Member Posts: 86

    Falling behind is an idea to tempt more to open the gates.

  • SleepyWillo
    SleepyWillo Member Posts: 2,197

    Out of curiosity, are those upaet with 99ing and are calling for gate regression also okay with gate progression?

  • fulltonon
    fulltonon Member Posts: 5,762

    No, 99% stays there to let the survivors hope for victory and taking it away right before they gets in, entity made it so.

  • fulltonon
    fulltonon Member Posts: 5,762

    At that point how about immediately evacuating all survivors upon gen completion and finish the game?

    It'll certainly make game faster.

  • Bran
    Bran Member Posts: 2,096

    I definitely wouldn't mind regression.

    Maybe even take it down just so they actually have to be in it a few seconds so they can't run up insta open and escape.

  • DrDeepwound
    DrDeepwound Member Posts: 2,557
    edited June 2022

    Please dont stop 99ing the gates.... while it triggered me when I used to run Blood Warden (its an exploit against BW), I stopped running end game builds.... now I get so many downs on people running to a gate thats 99ed.

    Survs think they smart, bbut in reality, it helps killer.

    keep 99ing bros.

  • Triplehoo
    Triplehoo Member Posts: 662
    edited June 2022

    This I can agree upon. I was just about say the same thing. Or, that it regresses to something like 80% but not below that

  • SweetTerror
    SweetTerror Member Posts: 2,695

    To 99 a gate reminds me of how it used to be with the hooks, where you could go around and dismantle hooks until they were one touch away from being removed. Why the gates can't regress if survivors choose not to open it is something that I don't understand. It would seem to make sense.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,801

    This was tested in many iterations internally by the team and, apparently, felt god-awful to play, so it's most likely this will never happen.

  • Yatol
    Yatol Member Posts: 1,960

    it wouldn't be a DBD discussion without some "us vs them"

  • Jaxton2000
    Jaxton2000 Member Posts: 162

    I think gates should regress too, mainly because of the fact that if the gate isn't opened and they aren't just standing at the gate you or one of you could very well go down if you're running to said gate that isn't opened. So regardless it should go down to prevent people from 99% it. On top of that it could allow some extra bloodpoints to people who didn't have any progress on opening the gate.

    That also wouldn't cause problems with people trying to farm it as 99% a gate usually gives you the maximum points for that task anyway. SO I really don't see why they couldn't just let it naturally go down some over time.

    Like... either open the gate or don't bother. It can in certain situations actually get people killed.

  • Shaped
    Shaped Member Posts: 5,870

    This is either a bait or worst survivor main btw attempt yet.

  • Tryharder
    Tryharder Member Posts: 173

    99 gates shouldn’t be a thing, another reason egc only benefit survivors. Meanwhile killer have to drop whatever he doing to travel across the map to open a gate and watch the survivors go to the other 99 gate across the map. But who cares this game will never be balanced or fun

  • _VTK_
    _VTK_ Member Posts: 383

    Then Killer powers should also regress, like Myers etc

  • Akumakaji
    Akumakaji Member Posts: 5,450

    I am the wrench in the machine. When I see some other survivor 99% the gate and leaves, I step up and finish the deed. The thing is, blood warden isn't really prelevent, its a once in a hundred games kinda perk. And whatever risky maneuver you try to pull off, 2mins (or 4min if the killer is camping the hook) is plenty of time.

    It always irked me a little that the end game colapse "isn't supposed to help the killer", but just a timer to end the game, but so be it. It also irks me that survivors can be so brave in the gate and pull off all kind of tricks, like crawling heal escort, but I guess a lot of survivors get off to this kind of things. But I would really, really wish that the killer had a bit of some way of evening the odds during the end game. NOED comes to mind, but thats universally hated by many. How about everyone is exposed in the gate zone and when you get downed you got a 5s stund on the ground where you stood. This would instantly solve a lot of grieving and curb the BMing.

  • Blueberry
    Blueberry Member Posts: 13,590
    edited June 2022
  • Ryuhi
    Ryuhi Member Posts: 3,817

    Good survivors 99% the gates so that they have infinite time to hook trade everybody out for a 4E. BT and DS make this scenario hilariously survivor sided, as does anything that speeds up healing. A lot of survivors aren't good survivors though, and just do it "because good players do" and you end up with stuff like this. Opening a 99'd gate is either punishing good players or trying to help bad players.

  • Pepsidot
    Pepsidot Member Posts: 1,662
    edited June 2022

    99ing is mainly a thing because EGC exists in the first place. 99ing was only ever done before EGC if you suspected the killer might have Bloodwarden. So it doesn't make sense to say its a buff to survivors because as pointed out by OP, it can get survivors killed.

    Killers have time on their side so EGC does indeed favour killers (although it's not meant to favour any side. Also, the option to open the gates as a killer is merely there to force the game to end).

  • legacycolt
    legacycolt Member Posts: 1,684

    What you’re saying doesn’t make sense. If you die because of 99% exit gates, why would you want 75% exit gates?

  • Nos37
    Nos37 Member Posts: 4,142

    Not if there's only 1 remaining survivor.

    It's damn near impossible to open a gate unless they gates are far apart from each other, I open the gate a little and stop just before the red light comes on, and then fully commit when the killer checks and leaves.

    Gate regression will kill the last remaining survivor in the matches where the game spawns the hatch right in front of the killer.

    ----

    Just make No Way Out the answer to 99% gates...

    No Way Out doesn't activate until the gate would reach 100% for the first time. It stops both gates from opening for 12s + 12s for each uniquely hooked survivor.

    No Way Out also needs these two changes:

    • It should only work if the last gen is finished, not from simply closing hatch (no longer a guaranteed loss for the last remaining survivor)
    • It should only work from the survivor opening the gate (no more Twins opening the gate manually and bodyblocking the exit)
  • RenRen
    RenRen Member Posts: 1,443

    That's actually a pretty good idea.

  • ausanimal
    ausanimal Member Posts: 542

    The EGC starts when you open the gates, until you open the gates your are still doing your objective even then your still doing your objective as your objective is to escape, not finish 5 gens, not to open the gates and not die when the timer runs out so why is there so little changes (perks) for killers to counter end game mechanics like the switch.

    Just because you got all 5 gens done does not mean it's game over and you have won there is still things to do hence why there are end game builds like NOED+blood warden but there is pretty much nothing that affects the switch in a big way and to me they should regress, by doing that you/the game is putting more pressure on survivors and what they should do, rescue that last teammate on hook or leave.

  • Tryharder
    Tryharder Member Posts: 173

    lol egc don’t help killer at all, I wonder how long survivor teabag at the gate before egc was made? I bet over an hour while killer was afk stuck on the toilet. 99 things is a problem why you think they nerf 99 self care and 99 recovering. Survivors getting killed by their own teammates is not a good reason, there is really nothing a m1 killer can do when survivors 99 gates, imagine thinking egc favor ghostface more than 4 dead hards, ds,ub,

    just face the fact survivor has more benefits in egc than killer, the fact the survivors teabag at the exit is enough reason to see why it’s survivor sided, they don’t have to do anything you down them and the giant and easy to remember hitbox sucks them in and they auto escape. Unless you playing the twins or deathslinger you can’t do nothing if someone is at the exit. Even then broken perks like ds and dead hard and bt become offensive perks more than defense perks because all you have to do is run to the exit. Nothing to interact and if killer miss a hit they have to suffer slow and clunky animations that takes years when your literally racing the survivors to the open or 99 gate lol

  • Obelt
    Obelt Member Posts: 357
    edited June 2022

    Funny enough being an electrician i worked with gates and gate switches like these they need to be held till 100% to open if you try to 99% it would just go back to 0% but thats just me comparing irl

  • Phantom_
    Phantom_ Member Posts: 1,347

    If you're dying when a door is 99%, and you can literally open it and leave, was it really a skilled play? 🧐

  • Zozzy
    Zozzy Member Posts: 4,759

    Why should you be able to avoid a perk that the killer could not use all game and have an on demand instant door open?

    Stuff like this is why people say bhvr have zero idea what they are doing.

  • dugman
    dugman Member Posts: 9,713

    The 99% gate thing always seemed silly to me, it does feel like it should slowly regress when it’s not actively being opened. Not even so much as a balance thing, just because it feels like it would make more sense.

    Personally as a killer when I see a 99% gate I just open it myself (assuming I’m not already in a chase). I get 500 bloodpoints for opening a gate that was almost certainly going to be opened instantly by a survivor tapping it so, yay, free points! Plus it starts the endgame collapse timer which is also good for me as the killer, after all the whole reason survivors do this is to avoid starting the timer so me starting it manually like that totally negates that tactic. (And there’s the thought that maybe, just maybe, the survivors are scared I have Bloodwarden when I do this so might panic just slightly. Probably not though. 😄)

  • dugman
    dugman Member Posts: 9,713

    It’s definitely not impossible for a lone survivor to open the gates, I’ve seen it happen plenty of times. And presumably the regression would be slow enough that if you got a gate up just to the brink of not lighting the first light, then hid when the killer looked your way, then finished afterward, the amount it would regress in that short time would be so small it wouldn’t matter. Gate regression would really only impact the 99% scenario where a gate is left unattended for a long time, not for gates that are left unused for only a few seconds.

  • Brummi
    Brummi Member Posts: 11

    Agreed, and to spice things up, give both survivors and killers during the endgame collapse buffs that slowly build up

    For example, run and interaction boost and faster weapon "examine" animation

    Emblem progression and BP Rewards should als be positively effected by the endgame collapse

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    Why? Other than killers don't like it there is not reason to do so.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432

    Gates are fine as is.

  • Bardon
    Bardon Member Posts: 1,004