Dev's way of Buffing survivor's perk

Rovend
Rovend Member Posts: 1,065
Sin títulosadsa.png

lol

Comments

  • HugTheHag
    HugTheHag Member Posts: 3,139

    Hurts.

  • CakeDuty
    CakeDuty Member Posts: 1,065

    Behaviour giving already niche survivor perks random downsides for no reason.

  • Phasmamain
    Phasmamain Member Posts: 11,543

    We created a new meta guys! You now use OTR instead of DS and……………

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,158
    edited August 2022

    Yeah, not understandable.

    I mean, I get Botany Knowledge to some extend. However, it would have made more sense to keep BK as it is (or buff it to 50%) and just cap Healing Speed. The Main Problem was never Botany Knowledge, it was that if you were stacking Healing-Perks that you can get Heals which are way too fast.

    With capping it you would be free to buff Healing-Perks without them being problematic when combined. And they would also be more freely when creating other Perks without the need of nerfing those/making them weaker or nerfing other Perks which might be too good with new Perks.


    But Calm Spirit. I really dont know. I mean, someone at BHVR must have seen that the Perk is really situational and thought about buffing it. But I cannot really imagine how someone else then jumps in and said that doing Totems and Chests silent would be too good, so they nerfed the Perk overall.

  • Rovend
    Rovend Member Posts: 1,065

    They are over cautious of any perk buff being too strong, to the point they wouldnt risk a buff without a cost

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Excellent meme!

    Disagree with MoM. That was 100% a net buff. Way more usefull now.

    Slight disagree with botany as well. The reduced medkit sucks but isn't that hard to circumvent. I would also argue that Botany is better then it was before

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623

    Botany and MoM got a net-buff though