Kinship and Reassurance to counter camping
Now that we have two anti camping perks, do you think that they will see more use? Do you think they'll be effective in punishing face campers?
Also does anyone know if the two can stack? Eg.
Use reassurance on someone during first phase
Get close to someone during struggle phase and pause it with Kinship
Then use reassurance again on them during the struggle phase (If it's cooldown is up) ?
Comments
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If I'm right reasurrance can technically makes a survivor sit on the hook peremenantly if they take shifts in a swf
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Kinship doesn't work like that, It only works if YOU are the hooked survivor and another survivor gets within 16m of the hook. That being said however...
Add Kindred and Open Handed, so you know how close the killer is to the hook/Broadcast it to all other survivors who hopefully have Reassurance, and you've got a hook phase that can last until the endgame, especially if you're teammates keep refreshing Reassurance. You can, basically, keep a yourself hooked almost indefinitely, and completely screw over any camping killer. While not a fool proof build, it definitely wins against any camping killer and will give your team an edge enough to complete all gens, rendering the killers strategy useless.
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If you have 3 people using Reassurance and a killer is camping and refusing to leave the survivor physically cannot die. 2 people alternate using the perk, 1 person sits in the hook.
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finally, my dream of posting essays on the forums while on hook has come true!
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I eagerly await to read a well thought out dissertation on why face campers are the way they are and how we can solve this societal decadence that correlates to an increase in the apathetic.
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Me writing an entire summary while sitting on hook
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I honestly believe it will be extremely situational to do a 3 reassurance combo, unless you are in a heavy coordinated SWF, which they dont need
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You never know with face campers. They're definitely interesting ones
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As a solo q player, I love this new perk :)
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This perk will, ideally, solve all facecamping issues. It will be enough that killers fear the perk is in play, to not stick around at the hook to find out.
Only problem is that it’s a perk, is locked behind a paywall, and requires at least two instances to ensure optimal usage…
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