http://dbd.game/killswitch
The game is too easy for killers
This game is way too easy for killers it’s insane. I’m a killer main and if I play 10 games 9/10 of those I win fairly easy. I don’t think killers should be able to see the survivors aura at all because that just defeats the sole purpose of what the survivors are supposed to do which is to hide and be stealthy. I also think the hooks are way to close to each other and need to have a cool down after someone gets unhooked from one. It’s ridiculous how I can just throw another person on the same hook without any penalties right after someone gets unhooked. The game has started to get boring with just how easy it is for killers. Also the killers range needs to be nerfed. Too many times I find my self downing someone with hits that shouldn’t have connected. Tell me how I can down someone when they just vaulted through a window or pallet despite me not being close to them at all.
Comments
-
If you find killer too easy there are ways of increasing the difficulty for yourself without demanding the entire game changes.
Run no gen or heal slowdown perks and it evens the field for survivors a bit.
Use less effective meme addons. Or no perks or addons. Whatever makes the game enjoyable for you.
21 -
"I'm a Killer main" no your not
58 -
Play survivor.
5 -
This took me a minute to relize this is satire
17 -
Yeah, I stopped reading after "I don't think killers should be able to see the survivors aura at all"
6 -
Just play trapper without perks
4 -
You just don’t want easy wins taken away from you. The game should be more challenging for both sides. The killers being able to see the survivors aura and not even know that you’re coming for them is unfair considering that killers are much faster than the survivors so there’s nothing they can do at that point except get downed and hooked.
5 -
I do.
0 -
You're not supposed to "hide and seek" there's literally a killer (doc) that can find you anywhere on the map, like...what?
2 -
Lmao so you just want the survivors to just be running around in the open? Making the game even easier for you?
8 -
It is easy as hell when the survivors are bad, absolutely. When survivors put up a fight though, it reminds me of when you are first getting into a fighting game and get zero to death'd in the corner after like 2 missed blocks. Only in that case, I can say, "should have blocked better."
9 -
If doc is in the game, it's literally a sign that it's not hide and seek, jeez, I'm just showing the facts how they are, but you're obviously the stubborn kind that won't accept that
4 -
Me, currently trying to learn Blazblue: Central Fiction. I love the game, but man am I glad that it isn't my first.
2 -
I can assure you a whole squad of survivors with flashlights or dead lock will never be as toxic as any of the killers lol
0 -
If a killer player has to limit their power by intentionally using bad perks/strategies or whatever it literally means there's a balance issue that NEEDS to be adressed.
6 -
"Too many times I find my self downing someone with hits that shouldn’t have connected. Tell me how I can down someone when they just vaulted through a window or pallet despite me not being close to them at all."
This wouldn't be visible on your screen unless your connection is very bad. Even then it usually only occurs on the survivors end.
2 -
I mean, yeah? The dev team wanted more kills so they made killer baby mode. If you don't like it, don't play the game like I do, or give yourself handicaps.
7 -
Did the big bad killer get you again Ivan :C
Good luck next game buddy
3 -
Geez, when are you guys gonna take a hint?! The game hasn't changed! Play Demogorgon, Pig, Wraith, Trapper, Ghost Face. You literally can't win against good survivors!
3 -
LMAO that's prob the best joke i have heard all day you can tell you have never faced a 4 man swf with flashlights and yet killers can be more toxic please explain how only a couple can teabag.
4 -
People actually believe that. They've said it's fundamentally OP for a killer to see the survivors' auras. They wanted Cigar Box nerfed, bro.
3 -
I partially agree with this post, ONLY in the sense that the hooks need more distance. Especially with the patch, there's always a hook within 24 meters of each other as far as I've seen and that's too close, there needs to be at least 40 or 50 meters of distance between each hook so survivors have a decent chance of wiggling off.
Everything else here comes down to skill, ping and server latency. Even against a Wall hack Myers, which is the best example for seeing survivor auras and even then, decent survivors can loop him with the right tiles or even in general.
I've seen and played killer( but I'm more of a survivor main.) it's not a walk in the park but it's generally easier then before to get hooks and kills.
0 -
Why though? A down is already hard earned. If the team decides to body block, its already pretty hard to make it to a hook. Add in the condition that each hook should be 50 metres from each other and unless you are running mad grit or starstruck it becomes basically impossible to make it to a hook if a team decides to take hits.
You understand how insane that is right? I mean stop thinking on the lowest level or just in terms of solo q and think whats possible when you add just a little bit of team work in to the mix, please.
3 -
The thing is that wriggling off on your own never was supposed to be a common occurrence. It usually only got a chance to work if the survivors work together via bodyblocking, taking protection hits and/or sabotaging the hook.
Every now and then you might wriggle off on your own when you go down in the wrong area, someone already died on the next hook or the killer gets unlucky with hook spawns, but in general a killer must be able to hook you after getting a down or their entire time economy might break down.
Just imagine not tunneling, but also not going for max hooks, getting 8 hooks seems reasonable in order to get your first kill. With 35s per chase that's already 4.40min, and that assumes that you down survivors like clockwork, never lose someone and always find the next survivor right away. You just can't afford to give survivors a "decent chance to wriggle off".
2 -
Something I've pushed before, and still do to this day, is that info doesn't even matter that much for killer. There's no time for it. You're better off bringing any other perk than an aura read perk, because even when it helps you down survivors faster, the gens still fly. The survivors don't have to do well on chase because their objective is faster, so anything that doesn't affect their objective doesn't really do anything.
0 -
Well, i kind of agree. I am a solo survivor main, but i play both sides, and since the patch, mostly killer. I am not a good killer at all, but i managed to get all killer adept-achivements in the last 2 weeks, as well as many other killer achivements.
However, against good swfs, i still struggle and lose, but at least i can handle the average teams now.
And yes, i think some of the changes went overboard, because the game became miserable for solo survivors, but i doubt they can balance it any better as long as they insist to keep solo and swf queue together.
0 -
Wait people still hide in 2022?
You must be some real low mmr, no good survivor including myself cares about getting chased... if anything we encourage it because we know we can loop good an give own team a huge amount of gen time
2 -
And also when you are not iri 1.
So tomorrow is a good time if any one needs a reminder
0 -
nice memee post from survivor main xD
2 -
Another killer main who complains about killer being to easy and unfair hits that shouldn´t have connected (then why swing in the first place?).
I really don´t get why claiming to be a killer main would give your opinion more weight.
16 -
To be fair, we also have "survivor mains" that only play solo and escape 99% of the time and never experienced tunneling or camping. It goes for both sides.
4 -
Be rest assured, i would give them the same answer. Starting a discussion with "i´m a XXX main" isn´t exactly encouraging a nice open discussion.
3 -
Well for survivors at least, that's probably why they nerfed Iron Will because being 100% silent made it honestly a little too easy to hide from killers. That change I can agree with, and I'm a survivor main, it makes the game more interesting and forces you to engage with the killer more often, making you better and more experienced in chases.
0 -
I like to describe playing killer as taking a slow walk in the park. The game is so imbalanced it is in a very sad state. It blows my actual mind that anyone would play survivor. We are starting to see this in the queues but it is far less pronounced than it should be.
2 -
Same enegy
7 -
I love your comics btw.
Like the one about bullying killers with friends.
0 -
IF thats argument were true, then survivors are not supposed to unhook, because bubba is in the game, and they are not supposed to heal, because plague is in the game.
The game is interesting, because for every aspect of the game, there is a killer and/or perks to break them.
Only a few killer break the hidding-mechanik (doctor and legion), a lot break the looping-dynamic (because thats what a lot of players on both sides concentrate on), we have killers that modify healing in some ways, perks that slowdown, and mobiliy killers that avoid map traveling times.
But that doesnt mean those aspects are not part of the game.
0 -
Since the patch its rediculous even being a killer now, going up against a team is nearly impossible to get 1 person and often results in 4 men out......
Looping is terrible, how can the killer really not catch up ??????
I know people will say "just get better" or something similar but new players will try and get instantly frustrated........
Oh and ps5 matchmaking times are now stupidly long just to get a game......
0 -
It’s like playing hello kitty supercute adventures
2 -
That is a very good analogy. No effort needed. Press M1 or M2 for easy wins.
2 -
this has nothing to do with it. Iri rank doesn't factor into matchmaking at all.
0 -
Killer is only as easy as the survivors make it. Survivor's 1v1 starts before the killer even knows where you are and doesn't end until you've failed to escape a chase.
1 -
You do realize that the old wiggle system use to take 16 seconds to wiggle off, but since they changed the wiggle system, if you hit all great skill checks (which isnt hard at all), you wiggle of in 13 seconds (15 seconds without hitting a single great skill check). They've made it easier than before to wiggle off in all fairness.
0 -
Its far easier to get merciless killer as ash rank than iri.
0 -
It is still hard for killers, survivor is only hard with awful survs allergic to kindred, gens and that dont use well safe braindead loops and lack game sense. M1 killer is hell as always too.
0 -
Do you....expect me to be proud of 3 seconds less on a timer that can be extended by iron grasp, or easily be cheesed out of a grasp escape by the amount of hooks in a general area? It's an undeniable fact that there are GENUINELY too many hooks in a match, and it gets worse if a killer brings the offer to decrease the amount of space between hooks. They need more distance or the killer needs to face alot more recoil when bringing a survivor to another hook to make it fair, which would probably mean using Boil Over even that doesn't help. (And Flipflop actually needs to convert to 50% of a wiggle state when the recovery meter is being built up, I run the perk and 9 times out of ten, unless someone body blocks or the killer get's stuck on something for even half a second longer, it's a rare chance i escape grasp at all.)
The better solution would just be increasing the space between hooks and extend so that the killers actually have to work for their hooks and mind-game better in to where they want to Herd the survivor, and where the survivor wants to loop. It would shift the game play a little more and be a healthier option then increasing the recoil and having that stack with boil over, lord knows how that'll go and before anything else; most killers have the ability to down, outplay or herd survivors into a general area due to their power (Blight, Nurse, Nemesis, Trickster, Pryamid head, deadslinger if aimmed correctly, doctor....Etc...etc). You see what I mean?
0 -
Play against any survivor group that are knows how to play. Not play with 10 hour solo players.
1 -
Yeah, no.
You may have played killer, but you obviously haven't seen from that perspective what a good sabo or altruism squad can do...and that's the point. If the killer gets the down, and there is no outside intervention, then yes, they should be almost guaranteed a hook. However through teamwork and smart plays, survivors can absolutely make it a nightmare to get that survivor hooked. The counterplay is to slug enough survivors until it's safe to hook.
Now let's take your suggestion of effectively doubling the distance between hooks. If the survivors choose to, they can make it not just a nightmare, but actually impossible to hook in this scenario. Doubly so if we are talking about a map like Midwich or if a hook is gone from a sacrifice. If you make it that easy to stop a hook, that will absolutely become the new meta, and what do you think the killer's response is going to be? Slugging the entire team out and bleeding them on the ground and when killers do get hooks, they have way more incentive now to face camp them due to the difficulty of getting another hook on that survivor. All gameplay that most survivors don't want to see.
And to a couple of your other points:
- Survivors have at least as much if not more agency in where they go down than killers do by choosing where they want to do gens and what tiles and section of the map they run to. Some killers can do herding and zoning, but there are a lot that really don't have that ability other than mind games, and there are plenty of areas on the maps where that simply won't work.
- It's not just killers that can bring offerings to effect distance, survivors can do the same to increase the distance, and with the ability to bring four offerings to the killer's one, survivors have more control of gameplay offerings than the killer does.
There are some places where hooks are stupidly close (cornfields after they added the lockers for Dredge is a great example) and they need to be fixed. But on most maps, hooks are fine.
There are a lot of areas in the game that I can see where survivors could get some help, but they lay in the time before the killer gets the down, and after the survivor is on the hook.
5 -
I'm a survivor main, I'm awful at killer. And I destroy survivors. It's almost impossible that I get less than a 2k. I do use noed (which supposedly isn't a problem right?!) and chase perks. But once again I'm terrible at killer and still get easy 3/4ks which would obviously be raising my mmr.
2 -
This post is "tell me how you're NOT a killer main, without telling me you're NOT a killer main."
1

