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The game is too easy for killers

This game is way too easy for killers it’s insane. I’m a killer main and if I play 10 games 9/10 of those I win fairly easy. I don’t think killers should be able to see the survivors aura at all because that just defeats the sole purpose of what the survivors are supposed to do which is to hide and be stealthy. I also think the hooks are way to close to each other and need to have a cool down after someone gets unhooked from one. It’s ridiculous how I can just throw another person on the same hook without any penalties right after someone gets unhooked. The game has started to get boring with just how easy it is for killers. Also the killers range needs to be nerfed. Too many times I find my self downing someone with hits that shouldn’t have connected. Tell me how I can down someone when they just vaulted through a window or pallet despite me not being close to them at all.

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Comments

  • rvzrvzrvz
    rvzrvzrvz Member Posts: 1,186

    Just play trapper without perks

  • TotemSeeker91
    TotemSeeker91 Member Posts: 2,358

    You're not supposed to "hide and seek" there's literally a killer (doc) that can find you anywhere on the map, like...what?

  • TotemSeeker91
    TotemSeeker91 Member Posts: 2,358

    If doc is in the game, it's literally a sign that it's not hide and seek, jeez, I'm just showing the facts how they are, but you're obviously the stubborn kind that won't accept that

  • Slingshot47
    Slingshot47 Member Posts: 158

    Me, currently trying to learn Blazblue: Central Fiction. I love the game, but man am I glad that it isn't my first.

  • Ivansanchez224
    Ivansanchez224 Member Posts: 43

    I can assure you a whole squad of survivors with flashlights or dead lock will never be as toxic as any of the killers lol

  • BlightedDolphin
    BlightedDolphin Member Posts: 1,965

    "Too many times I find my self downing someone with hits that shouldn’t have connected. Tell me how I can down someone when they just vaulted through a window or pallet despite me not being close to them at all."

    This wouldn't be visible on your screen unless your connection is very bad. Even then it usually only occurs on the survivors end.

  • Dead_Harder
    Dead_Harder Member Posts: 1,370

    Did the big bad killer get you again Ivan :C

    Good luck next game buddy

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    Geez, when are you guys gonna take a hint?! The game hasn't changed! Play Demogorgon, Pig, Wraith, Trapper, Ghost Face. You literally can't win against good survivors!

  • ausanimal
    ausanimal Member Posts: 542

    LMAO that's prob the best joke i have heard all day you can tell you have never faced a 4 man swf with flashlights and yet killers can be more toxic please explain how only a couple can teabag.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    People actually believe that. They've said it's fundamentally OP for a killer to see the survivors' auras. They wanted Cigar Box nerfed, bro.

  • SaltyNooty
    SaltyNooty Member Posts: 344

    I partially agree with this post, ONLY in the sense that the hooks need more distance. Especially with the patch, there's always a hook within 24 meters of each other as far as I've seen and that's too close, there needs to be at least 40 or 50 meters of distance between each hook so survivors have a decent chance of wiggling off.

    Everything else here comes down to skill, ping and server latency. Even against a Wall hack Myers, which is the best example for seeing survivor auras and even then, decent survivors can loop him with the right tiles or even in general.

    I've seen and played killer( but I'm more of a survivor main.) it's not a walk in the park but it's generally easier then before to get hooks and kills.

  • Dead_Harder
    Dead_Harder Member Posts: 1,370

    Why though? A down is already hard earned. If the team decides to body block, its already pretty hard to make it to a hook. Add in the condition that each hook should be 50 metres from each other and unless you are running mad grit or starstruck it becomes basically impossible to make it to a hook if a team decides to take hits.

    You understand how insane that is right? I mean stop thinking on the lowest level or just in terms of solo q and think whats possible when you add just a little bit of team work in to the mix, please.

  • Akumakaji
    Akumakaji Member Posts: 5,619

    The thing is that wriggling off on your own never was supposed to be a common occurrence. It usually only got a chance to work if the survivors work together via bodyblocking, taking protection hits and/or sabotaging the hook.

    Every now and then you might wriggle off on your own when you go down in the wrong area, someone already died on the next hook or the killer gets unlucky with hook spawns, but in general a killer must be able to hook you after getting a down or their entire time economy might break down.

    Just imagine not tunneling, but also not going for max hooks, getting 8 hooks seems reasonable in order to get your first kill. With 35s per chase that's already 4.40min, and that assumes that you down survivors like clockwork, never lose someone and always find the next survivor right away. You just can't afford to give survivors a "decent chance to wriggle off".

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    Something I've pushed before, and still do to this day, is that info doesn't even matter that much for killer. There's no time for it. You're better off bringing any other perk than an aura read perk, because even when it helps you down survivors faster, the gens still fly. The survivors don't have to do well on chase because their objective is faster, so anything that doesn't affect their objective doesn't really do anything.

  • sulaiman
    sulaiman Member Posts: 3,225

    Well, i kind of agree. I am a solo survivor main, but i play both sides, and since the patch, mostly killer. I am not a good killer at all, but i managed to get all killer adept-achivements in the last 2 weeks, as well as many other killer achivements.

    However, against good swfs, i still struggle and lose, but at least i can handle the average teams now.

    And yes, i think some of the changes went overboard, because the game became miserable for solo survivors, but i doubt they can balance it any better as long as they insist to keep solo and swf queue together.

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    Wait people still hide in 2022?

    You must be some real low mmr, no good survivor including myself cares about getting chased... if anything we encourage it because we know we can loop good an give own team a huge amount of gen time

  • Dead_Harder
    Dead_Harder Member Posts: 1,370

    And also when you are not iri 1.

    So tomorrow is a good time if any one needs a reminder

  • sulaiman
    sulaiman Member Posts: 3,225

    To be fair, we also have "survivor mains" that only play solo and escape 99% of the time and never experienced tunneling or camping. It goes for both sides.

  • Tsulan
    Tsulan Member Posts: 15,093

    Be rest assured, i would give them the same answer. Starting a discussion with "i´m a XXX main" isn´t exactly encouraging a nice open discussion.

  • My_Aespa
    My_Aespa Member Posts: 545

    Well for survivors at least, that's probably why they nerfed Iron Will because being 100% silent made it honestly a little too easy to hide from killers. That change I can agree with, and I'm a survivor main, it makes the game more interesting and forces you to engage with the killer more often, making you better and more experienced in chases.

  • Sluzzy
    Sluzzy Member Posts: 3,130

    I like to describe playing killer as taking a slow walk in the park. The game is so imbalanced it is in a very sad state. It blows my actual mind that anyone would play survivor. We are starting to see this in the queues but it is far less pronounced than it should be.

  • Tsulan
    Tsulan Member Posts: 15,093

    I love your comics btw.

    Like the one about bullying killers with friends.

  • sulaiman
    sulaiman Member Posts: 3,225

    IF thats argument were true, then survivors are not supposed to unhook, because bubba is in the game, and they are not supposed to heal, because plague is in the game.

    The game is interesting, because for every aspect of the game, there is a killer and/or perks to break them.

    Only a few killer break the hidding-mechanik (doctor and legion), a lot break the looping-dynamic (because thats what a lot of players on both sides concentrate on), we have killers that modify healing in some ways, perks that slowdown, and mobiliy killers that avoid map traveling times.

    But that doesnt mean those aspects are not part of the game.

  • Braincell1973
    Braincell1973 Member Posts: 9

    Since the patch its rediculous even being a killer now, going up against a team is nearly impossible to get 1 person and often results in 4 men out......


    Looping is terrible, how can the killer really not catch up ??????


    I know people will say "just get better" or something similar but new players will try and get instantly frustrated........


    Oh and ps5 matchmaking times are now stupidly long just to get a game......

  • dictep
    dictep Member Posts: 1,333
  • Sluzzy
    Sluzzy Member Posts: 3,130

    That is a very good analogy. No effort needed. Press M1 or M2 for easy wins.

  • cburton311
    cburton311 Member Posts: 464

    this has nothing to do with it. Iri rank doesn't factor into matchmaking at all.

  • DemonDaddy
    DemonDaddy Member Posts: 4,168

    Killer is only as easy as the survivors make it. Survivor's 1v1 starts before the killer even knows where you are and doesn't end until you've failed to escape a chase.

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,866

    You do realize that the old wiggle system use to take 16 seconds to wiggle off, but since they changed the wiggle system, if you hit all great skill checks (which isnt hard at all), you wiggle of in 13 seconds (15 seconds without hitting a single great skill check). They've made it easier than before to wiggle off in all fairness.

  • Dead_Harder
    Dead_Harder Member Posts: 1,370

    Its far easier to get merciless killer as ash rank than iri.

  • INoLuv
    INoLuv Member Posts: 464

    It is still hard for killers, survivor is only hard with awful survs allergic to kindred, gens and that dont use well safe braindead loops and lack game sense. M1 killer is hell as always too.

  • SaltyNooty
    SaltyNooty Member Posts: 344

    Do you....expect me to be proud of 3 seconds less on a timer that can be extended by iron grasp, or easily be cheesed out of a grasp escape by the amount of hooks in a general area? It's an undeniable fact that there are GENUINELY too many hooks in a match, and it gets worse if a killer brings the offer to decrease the amount of space between hooks. They need more distance or the killer needs to face alot more recoil when bringing a survivor to another hook to make it fair, which would probably mean using Boil Over even that doesn't help. (And Flipflop actually needs to convert to 50% of a wiggle state when the recovery meter is being built up, I run the perk and 9 times out of ten, unless someone body blocks or the killer get's stuck on something for even half a second longer, it's a rare chance i escape grasp at all.)


    The better solution would just be increasing the space between hooks and extend so that the killers actually have to work for their hooks and mind-game better in to where they want to Herd the survivor, and where the survivor wants to loop. It would shift the game play a little more and be a healthier option then increasing the recoil and having that stack with boil over, lord knows how that'll go and before anything else; most killers have the ability to down, outplay or herd survivors into a general area due to their power (Blight, Nurse, Nemesis, Trickster, Pryamid head, deadslinger if aimmed correctly, doctor....Etc...etc). You see what I mean?

  • Silasy
    Silasy Member Posts: 228

    Play against any survivor group that are knows how to play. Not play with 10 hour solo players.

  • tendyhands
    tendyhands Member Posts: 268

    I'm a survivor main, I'm awful at killer. And I destroy survivors. It's almost impossible that I get less than a 2k. I do use noed (which supposedly isn't a problem right?!) and chase perks. But once again I'm terrible at killer and still get easy 3/4ks which would obviously be raising my mmr.

  • Vagab0ndCat
    Vagab0ndCat Member Posts: 80

    This post is "tell me how you're NOT a killer main, without telling me you're NOT a killer main."