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Can We Talk About How Bad the Grind Is?

Pulsar
Pulsar Member Posts: 20,783

Seriously.

With the removal of WGLF and BBQ, the Grind has gotten way worse. Every Survivor game nets you maybe 20K points which is a couple blood web nodes. It takes more BP to even get to Level 50 AND there's a tax to Prestige (which is forced on you).

Plus, those "incentives" that they hyped up? Oh yeah, those aren't gonna be here for another month. Sorry, here's 50K BP. The rewards for these events are pathetic and almost insulting.


It's way worse for new players AND it feels like actual garbage to know it'll take you several games to even level up once.


Should've made BBQ and WGLF bloodpoint bonuses base-kit.

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Comments

  • Reinami
    Reinami Member Posts: 5,503
    edited August 2022

    I think the biggest problem is that the grind is only reduced if you play multiple characters. If you only play a single character/killer, then the grind actually INCREASED for you, and since most survivors only play 1 or 2 characters because they are all just a skin, it is really shown in the survivor side of things.

  • Pulsar
    Pulsar Member Posts: 20,783

    Even with that, it's only really reduced if you want every perk on every Survivor and Killer.

  • Thusly_Boned
    Thusly_Boned Member Posts: 2,951
    edited August 2022

    Even if you want all the perks on just half of the characters, the new system is a win in that regard. I was after all perks on all characters, and the update essentially finished the job for me, so I have an overall positive feeling. If you do want all persk on all characters, the new system is a titanic improvement.

    The new big pain point for me is in stockpiling rare+ addons and offerings. Levels 1-35 are pretty much flushing BP as it is now.

  • BlackRabies
    BlackRabies Member Posts: 941

    I don't see how it's would be increased for that situation. Don't need to take every character to prestige 3. Just get them to prestige 1 to unlock the tier 1 perks on everyone then just buy the tier 2/3 perks on your main survivors.

  • Laluzi
    Laluzi Member Posts: 6,223

    I'm forever baffled why they're so afraid of actually reducing the grind. It's not like it would even remotely threaten to allow players to race through the full content unlock. Hah... only BHVR would find ways to add fees and reduce bloodpoint gain during a grind reduction.

    I already had all the perks I wanted. Sure, it's nice having a build ready when a new character drops, but otherwise, all this means for me is that I'm getting half the bloodpoints I used to when I play killer. At least survivor BP gain was always miserable... more fool me for thinking that was going to change.

  • Thusly_Boned
    Thusly_Boned Member Posts: 2,951
    edited August 2022

    You have to prestige a character three times to get their tier 3 perks, to get the tier 1s, you just have to prestige once. Once on the characters you want them on, you can bump them up to tier 3 pretty quickly, a lot more so than running through 100 more levels.

    If you're P3ing every character just for their perks, you're being really inefficient about it.

  • the_honey_badger
    the_honey_badger Member Posts: 111

    There was no real reason imo to remove bp bonuses, it's not like they where just given to you, you had to actually earn them via hooking or unhooking

  • Ghoste
    Ghoste Member Posts: 2,135
    edited August 2022

    Imo the goal wasn't to reduce the grind, it was to expand it. Now all the players that had P3'd everyone have 91 more prestige levels to grind per character. More grind = more addiction = more money.

  • SirCracken
    SirCracken Member Posts: 1,414

    Not the case at all. If you want to try out a new killer then having all perks already unlocked will massively help with finding a playstyle that you like. Prestiging the other killers three times is still daunting for new players. But at least the value you get for that increases with each new killer you try.

    The alternative that you suggest to is only unlock each character's tier one perks is much more grindy. And forces you to stockpile bloodpoints each time a new character is released so you can level up all of the perks that you have unlocked.

  • Rydog
    Rydog Member Posts: 3,275

    I wish they would just come out and be straight with us about this if it's the case. If their business decision is "Don't actually let players get stuff faster, because there's some sort of metric-driven engagement reason for it" then just tell us that. OWN THAT DECISION. And if that's not the case, tell us, because that's definitely what it seems like, absent any other candid information.

  • Deathstroke
    Deathstroke Member Posts: 3,514

    I always used to enjoy killer for getting lot of bp but for now that is not possible if there is no cakes.

  • Rydog
    Rydog Member Posts: 3,275

    I have almost 4,000 hours in this game. I've played since 2018, I had every teachable perk unlocked before the patch (and I P1'd all non-main killers and about half my non-main survivors as patch prep). I am the type of person who caps my BP and tactically leaves finished tome challenges unpopped to prep for new patches and unlocking new perks quickly. I am meticulous about it, and yet I have not and will never run out of stuff to do. It's an insane fear for them to have.

  • danielmaster87
    danielmaster87 Member Posts: 9,399

    The grind has been reduced. Not enough, but it has been reduced.

  • RaSavage42
    RaSavage42 Member Posts: 5,549

    There are problems when this is talked about specifics... like for a certain group of players

    Plus if they left the actual Prestiging to be free (cause it's forced now anyways) it would have been better

    All's I can say is to at least save 250,000 BP as a last resort... but yea there are problems with Presiging with how the game is right now

  • Brokenbones
    Brokenbones Member Posts: 5,169

    BHVR figured out a way to have their cake and eat it. They clearly understand that grind keeps many people playing. I'm also pretty sure at one point, we were straight up told that BHVR had things like the BP cap and such to stop people from breezing through the new content in less than a week.

    So what they did was reduced the grind for what's most important for gameplay: Perks, making it much easier for players to get perks across all their characters

    But in doing so, they doubled the amount of time it takes to get the non-essential things such as bloody outfits and such. This means that completionists will be investing more time in the game than they were previously.


    Think about it:

    If I just want all the new RE perks on everyone, I need to either P1 them all and get lvls 2 and 3 normally on my survs or P3 them

    But if I want their bloody outfits I have to not only do that + but 3 extra prestige levels.

    And if I want their perk charms + an extra 3 prestige levels

    The 'prestige tax' is also a deliberate decision as well, it doesn't need to be there but it's 100% to slow down people from breezing through the content quickly

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    I remember several people and myself telling people this wasn't a grind reduction. People refused to believe it though.

  • ColonGlock
    ColonGlock Member Posts: 1,224

    My mom used to tell me to focus on my next step instead of the entire journey when I would complain about walking a long distance. It applies to DBD quite nicely.

    Focus on the unlocks in front of you and then worry about the next unlock. Plan it out like a grand strategy game.

  • Brokenbones
    Brokenbones Member Posts: 5,169

    Well it is and it isn't

    Like if you only care about perks, it's def superior to the old system. Having to unlock teachables then painstakingly going from character to character was tedious. I much prefer the new way of doing it

    Problem is they used that as justification for spreading the content out - I.E Bloody cosmetics being P4 to P6 and the charms being P7 to P9

  • Seraphor
    Seraphor Member Posts: 9,389
    edited August 2022

    'Maining' a survivor was a symptom of the old system. It used to be more efficient to just get the bare minimum on every survivor then pile everything into your main to get them all of the perks.

    But now it's more efficient to spread it around and play a range of survivors. You don't need to stick to just one anymore, because everyone gets every perk you unlock. This makes dailies easier too as uou can jump on the required survivor and go with all your meta perks.

    When they say this is reducing the grind, it's because every prestige automatically unlocks 3 perks on 30 other characters.

    Thats 3 x 3,000 x 30 = 270,000

    You save 270,000 just on the perk nodes alone. When you factor in the whole bloodwebs required to reach those nodes you're looking at ten times that much.

    This means that 20k prestige "tax" is saving you about 3 million BP.

  • xfireturtlex
    xfireturtlex Member Posts: 419
    edited August 2022

    I cant find the motivation to play any more. It doesnt really feel like my time is being rewarded as far as BP gains. Especially in the current climate where i can wait ages to get a killer game for an ok amount of BP or get a quick solo q game where at least 1 person DCs, the game tanks, n only walk away with a few thousand BP. Its just demoralizing. I would play a lot more if BPs were closer to what we see in events.

  • Zexbunny
    Zexbunny Member Posts: 209

    What they should do imo:

    #1. Give 1000 bp per minute of the match up to 10k. Meaning a 5 minute match you get tunneled out or gens get rushed you earn an extra 5000 bp. Not much, but it's something.

    #2. Give survivors bp for staying on hook. It really sucks if you spend half the match on hook and earn bp only in chaser.

    #3. Increase bp earnings across the board by 25%> with the cap going up, so should how much you earn

    #4. Giving 30k bp on login everyday

    #5. Double the bp for daily challenges.

  • Pulsar
    Pulsar Member Posts: 20,783
  • ReviloDBD
    ReviloDBD Member Posts: 597

    I just want to make sure I understand something,

    If you Prestige a character to level 1, does that mean that their teachables are now unlocked on all characters?

    I understand that Tier 1 is unlocked on all character, but if you spend points on that character's bloodweb are you able to level that perk up to Tier 3? Even if the character whose teachable it is is only Prestige 1?

  • Reinami
    Reinami Member Posts: 5,503

    Yeah, you can level them up in other bloodwebs, you have to prestige 1 to unlock them in the bloodweb, and you get the level 1 version for free.

  • I_CAME
    I_CAME Member Posts: 1,294
    edited August 2022

    It's unbearable and the reason I mostly stopped playing until we at least get the incentives back. Even then I don't think it will be enough. I played three games yesterday and just gave up after that because of how low the bloodpoint gains were. Like I have to deal with a significantly harder solo queue experience AND I get less bloodpoints as well? No thanks Behavior. I get that they want to keep people grinding but there's a such thing as too much grind. Would it really be a bad thing to make the items in the blood web cost a bit less? The game isn't going to crash and burn if you do something like reduce brown items from 3000 to 2000. Someone on reddit calculated how many games you'd need to play at max BPs in order to get the blood cosmetics in the upcoming chapter. I don't remember the exacts but it was an absurd number. Like in the 600+ range I believe.

  • Nathan13
    Nathan13 Member Posts: 6,707

    I feel bad for new players, I’d hate to be them.

  • TarunCosmo
    TarunCosmo Member Posts: 181

    Yes, you can level up teachable perks on al characters. If you have maxed out all perks on a character, then prestige 1 a new character, you can easily get them to tier 3 on another character.


    I just think there are far too many useless objects in the survivor bloodweb.

  • Hawk81584
    Hawk81584 Member Posts: 405

    It’s pretty insane how stingy they truly are with bps, I’d bet the percentage of people with all max perks on all characters isn’t too high, and to top it off bloody party streamers are so rare, you see them 1/10 blood webs. I don’t understand their motives, they literally go out of their way to make the game as little fun as possible

  • NekoGamerX
    NekoGamerX Member Posts: 5,289

    we get less BP gain after matches now too which makes the grind feel even worst.

  • ColonGlock
    ColonGlock Member Posts: 1,224

    I would still have goals related to gathering addons and items on characters that are low in inventory.

  • Rydog
    Rydog Member Posts: 3,275

    Did you read any of this thread? I put the math there for you. The grind has not been reduced, that's just objectively not true.

  • Krazzik
    Krazzik Member Posts: 2,475

    Dude they reduced the grind by 75% they even said so.

  • BoostedKateMain
    BoostedKateMain Member Posts: 51

    As someone who just moved to PC and had to start again, the grind feels genuinely terrible. I got Meg to 50 pretty fast so I could have sprint burst for everyone and couldn't even get it to tier 2 on my Yui until the late level 40's. BBQ and WGLF bloodpoint gains need to be base kit in my opinion, it's such a joke right now

  • Tostapane
    Tostapane Member Posts: 1,654

    you have the power to change things... you know how? stop playing the game since this is the only way that devs understand that things aren't going well... if you kept criticize them but still playing the game, they won't have reasons to change things...

  • PoodleDoodle
    PoodleDoodle Member Posts: 26
    edited August 2022

    Everyone knows the 75% grind reduction is a lie. It was apparent when they tried adding a mandatory prestige tax. This system only serves to benefit people who've already put in the grind for years. This failure of a system creates a scarcity of certain rarity items and it was band aided by increasing the rarity on higher prestiges. Not only does this make the blood web more expensive over time, people now have to invest even more on a character to ensure they have a steady supply of an item. You think the bubba main since 2019 cares he may see less award winning chili on the web until p60? No, they probably have about 1000+ add ons in reserve.


    And regarding having rarer items on higher prestige, killers who have their best add ons at yellow or brown will suffer because now they get less effective add ons which happen to be higher rarity. And what of event items that are in brown rarity. Knowing bhvr someone higher presitge woukd get punished and see event items less often.


    Point is BHVR cannot be trusted to make a system that works.

  • KayTwoAyy
    KayTwoAyy Member Posts: 1,699

    On top of it all...

    I can't even reach 20k BP in my games anymore because every killer is playing like their lives depend on a 4k.

    Half of all my games are 15-16k bp, and the unfortunate few times I'm first chase its a whopping 5-9k bp for me!

  • danielmaster87
    danielmaster87 Member Posts: 9,399

    Don't their perks still become teachable at level 30, 35, and 40?

  • Phasmamain
    Phasmamain Member Posts: 11,531

    Honestly I kinda prefer the old system. I had no issue with prestige since it was an optional grind and being able to get whichever teachables you wanted was great (For example I only had Dwight level 30 for bond)

  • SirCracken
    SirCracken Member Posts: 1,414

    No. That was replaced with their perk tiers being unlocked at prestige levels.

  • Rydog
    Rydog Member Posts: 3,275

    Perks may be found on other characters' Bloodwebs once at least tier 1 has been unlocked. Tier 1 of all perks gets unlocked at prestige 1, so instead of 30/35/40, the "teachable perk" mechanic has effectively shifted to level 51.

  • RenRen
    RenRen Member Posts: 1,443

    Even for players who played the game for a while, it's still pretty bad. I don't know why they thought not raising bp gain was a good idea.