Tunneling is the lowest of low
I don't mean the tunneling where there's multiple survivors and you down the one that went on hook and another I mean seeing another survivor but going out of your way to still just go after who was just on hook. That kind of tunneling is just a scummy thing to do and I don't know why people do it.
Comments
-
The only way to stop tunneling is gameplay changes, people like to talk big and say they don't do it. Everyone does it when they have to, this isn't a "community" problem. BHVR is responsible for tunneling and camping, nothing will change until they do something about it.
20 -
It is scummy, but it is insanely effective. If you can make the game a 3v1 by tunnelling someone off hook at the start of the game, you have a substantially better chance of winning. It also demoralises the team, and may even cause some to disconnect. This all increases your chances of winning, which increases your MMR.
However, the problem is that by using that tactic to get to higher MMR, killers will come up against skilled teams who know how to counter it.
0 -
It isn't scummy for a killer to apply pressure upon their opponents by doing the smartest thing they can do and remove one player from the match. It's just making the correct decision.
The only scummy things killers can do are:
- Slug survivors who weren't toxic and let them all bleed out when they could easily hook them.
- Body Block someone into a space that they can't move from.
- Repeatedly hit a hooked survivor just to antagonize them.
- Work with one of the survivors in order to kill everyone but the traitor.
- Pretend to farm and kills everyone when their guard is down.
- Tunneling someone because of the characters race or because they are discriminating against them due to something like wearing the pride charm. This can really only be proven if they openly state they did so in chat.
While it may not be fun to be at the receiving end of tunneling, it is anything but toxic.
14 -
Its weird to see Killers just use the easiest way to win against equal skill survivors and complain about how hard the game is in the next match vs higher skill survivors, MMR is so pointless to trying so hard to gain
4 -
I don't get why survivors get so bent on having back to back chases. So the 1st chase ends in failure, get hooked, and then there's a 2nd chance to prove they can escape chase. Seems like the only issue is some feel entitled to having the opportunity to refresh health states.
There is no logical reason to abandon a single chase for another two. At best maybe if another survivor shows themselves to be a higher priority; like you witness them place coh.
5 -
The game's design is the killer is trying to eliminate survivors from the trial. It doesn't matter if that's early into the game or later into the game. There's nothing low about the killer completing their objective.
5 -
I dunno, I think camping is the lowest of the low. Tunnelling is unfortunately an effective strategy, so it has that going for it.
At the end of the day, gamers are the worst people to give an effective strategy to and not expect them to use it, at least sometimes. I mean...games are there to be fun, but they're also competitive (at least the multiplayer variety), and part of the point is to try to use the most effective strategy and skill to win.
0 -
I just don't like when people say there's no reason for killer to tunnel. On top of gens going super fast and other things, people call out tunneling when it's like 2 or 3 survivors left, you know, the point where it's almost impossible not to go for the same person 2 times.
2 -
If a survivor who was recently unhooked makes a mistake, Killers can and should be able to capitalise on it
Good macro play is prioritising survivors who have been hooked already. For example if I see two survivors on a gen and one of them I've hooked once recently and the other has no hooks, I'm going for the dude who I've already hooked.
To be clear, I'm not a fan of tunnelling when it's completely unnecessary; someone getting 3 hooked immediately at 5 gens is not ideal and obviously if the killer is proxying then yeah tweaks could be made to help with this.
1 -
DBD players when a side uses a strategy to help win:
0 -
if someone is on death hook why shouldn't the killer go for them and not someone else and remove them from the game, Your pretty much asking for a free pass and for the killers to leave you alone, did your teammates unhook you safe so you had time to go somewhere and heal or did they make a bad play and unhooked you right in front of the killer.
2 -
I say face camping is wrost. Sometimes a killer has to tunnel to win. For example I did two matches back to back today as legion where I evenly spend out the hooks and guess what happened... All 5 gen done and all 4 survivor left who was dead on hook. One match I was chasing a Jill for my one kill and her whole team came to protect her. Now if I tunnel one of those ppl off I most likely had a better chance getting a 3k or 4k. Shoot the match after those two I decided to force on two survivors and I left that match with a 3k and it was on cowshed. So yeah sometimes a killer has to tunnel to win if not they most likely won't even get a kill.
0 -
“It’s scummy if the killer doesn’t hit the survivor that wants to take a hit.” 🙄
Here’s a general tip - if a survivor in a match obviously wants you to do something, it’s often a good idea to do the opposite. For instance:
- Someone following you looking to take a hit? Maybe just ignore them and chase someone else, you’re keeping two people off gens with one chase that way,
- Gate nearby at 99% and you’re not in chase? Just open it yourself, it starts the endgame collapse the survivors wanted to avoid plus gives you 500 bloodpoints as a little bonus,
- Survivor obviously trying to get you to chase them into a corner of the map or really strong building? They’re probably trying to distract you from the other survivors who are doing gens in weaker areas so go after them instead.
- Survivor runs into a corner to die because they know there are no hooks around and they want to get picked up? Leave them slugged, let the other survivors spend extra time running their butts over there to revive the slugged target.
So no, it’s not “scummy” to ignore a survivor who is obviously just trying to distract you from chasing a more valuable target.
2 -
Any game where you can permanently eliminate another player from the match to lower the amount of opponents you face is inherently built around tunneling. DbD killers are supposed to tunnel and survivors are supposed to make it harder for them by doing smart unhooks and taking hits or distracting the killer, or running anti-tunneling perks.
1 -
Don’t listen to this clown survivor. Tunneling is often the best strategy. As long as you listen to toxic, entitled survivors, you won’t have fun as killer.
Play whatever perks and strategies you want.
3 -
Do survivors leave gens at 75% to go work on others to give the killer a chance to apply regression? no? Then why should killers be expected to spread 12 hooks evenly?
5 -
I'd argue cheating is the lowest of the low but priorities I guess
5 -
People do it because it's a good way to win. It's the devs job to fix cheap ways to play the game. Imagine if crows didn't exist, you could just hide in a locker all game. They need to add a fix for tunneling (and yes there are many).
0 -
Funny how bodyblocking someone in a corner is reportable for "preventing the player from playing the game", but hooking them first thing, facecamping them, tunneling them if someone comes for a trade, and hooking/facecamping them again is not, yet effectively does the same thing : preventing one player from playing the game.
Don't come at me with "tunneling is a legit strategy", I know that song and I know it's sometimes necessary to put pressure on the team. I'm just making an observation.
0 -
Being tunnelled isn't fun but you're not going to stop it by appealing to people's sense of honour, it needs to be done through gameplay changes.
It is very often the most winning tactic. You can't have a tactic in a PvP which is permitted in-game and is highly effective but which everyone avoids out of moral considerations. That will never happen.
TL;dr -
telling the devs to make tunnelling less viable - 👍
telling other players they're dirty tunnelers and should be ashamed - 👎
7 -
If you are losing to a facecamper / tunneler you are just bad. It’s a skill issue because you have a lot of option to deal with these strat.
0 -
Give me one good tactical reason NOT to remove a player from the game in this 4v1.
2 -
Let me think of all the strategies to deal with this basement facecamping Bubba with No Way Out, Deadlock and NOED. Do I gen rush extremely inefficiently to die later on or save them and die right away?
0 -
Still complaining about noed when it’s been nerfed to the ground
0 -
ABSOLUTELY 100% true. You can't force people to play computer game in proper intended way, they will tend to play with the least possible effort instead of learning (our human nature). So it is totally on devs shoulders to make unhealthy ways to play non-existent.
What is computer game (any game, actually): set of rules according to which you must achieve your goal. Adding camping and tunneling to rules that prohibit it and everything would be fine.
In long term it would be even more beneficial, because killers would increase their skill level.
0 -
Let them tunnel. They know they're bad at the game.
0 -
They don't want to revert DS to 5 seconds it was at least a small inconvenience for tunneling and without DS and BBQ there is no reason to go for someone else, especially against strong teams you're almost forced to tunnel (and camp), it's just game design
0 -
number 4 is based though
1 -
Tunneling is annoying but sometimes it is legit necessary, there is good and Bad tunneling.
Tunneling at 5 gens I will agree is low but tunneling mid to late game can be and often is very necessary
0 -
You forgot one super tunneling is toxic. Going your way just to tunnel one out and ignoring rest even if they give you free downs and bodyblock. This usually happens when survivor loops killer too long. Well usually killer facecamps this survivor too they're mad at.
0 -
I'd you are bodyblocked in a corner you can't do anything. If you are being facecamped your team can try to save, you can try to kobe, you can miss checks and go into another game quickly. It sucks yes but you control what happens. Plus it ends after 2 minutes max. Bodyblocking has no timer. That is the difference.
2 -
I agree that getting tunneled off the hook feels really bad and gives me the sads and blues and might even be somewhat scummy, but so is flashlight clicking/macros or t-bagging after every single vault or at the exit gates. Everyone knows its uncool, but people will keep continuing to do so, until the devs force their hand one way or another.
BBQ was actually a pretty healthy perk: killers equipped it for the extra blood points, and often even made it their main objective to hook everyone at least once, while also showed the killer some survivor who might not be that far away and who might be a cool, new target, luring then away from the hook as if it was just an afterthought. Brilliant.
Now tunneling and camping has crystallized themselves as the premium tactics that they always were, but now we don't have build in incentives to leave the hook on nearly every build.
BHVR is now in the position to offer us killers a carrot or clubber us with the stick. I always thing that the best way is the carrot, with a stick somewhere available, but not hard-coded.
My favorite thing would be a mini BBQ as baseline: after hooking show the killer the aura of tube survivor furthest away, and give them a substantial (like +15%) speed boost as long as they move in that direction and are outside of a chase.
The soft detriment to camp and tunnel would be the spreading of the Reassurance perk. As more survivors will be using it, leaving the hook will become the more attractive (and fun) alternative
Sidenote: mg personal dream would be the following situation. Because of some new incentives for killers to leave the hook and Reassurance becomes meta for a short time, we get a Shattered Hope situation with Reassurance, ie its useful it you get an opportunity to use it, but whole games can go by were you don't, leading to an outcry of entitled survivors calling for additional benefits being added to Reassurance in case the killer doesn't camp :)
0 -
Eh, that's a bit of an exaggeration, good nerf? Sure, but it all depends on the totems position and survivors position of how fast you can find it
0 -
Because body blocking someone into the corner isn't part of intended gameplay.
Like it or not, the killer's main goal is to hook survivors and sacrifice them. Hooking a survivor and forcing them to die by defending the hook from unhooks is playing the game.
1 -
If you play against a SWF kill squad, you have to proxy camp and tunnel to even stand a chance. If you wait to see if they are a SWF kill squad, it's already too late and you lost. You have to start the game playing like an a-hole, until you see that the survivors are "normal" "average" survivors, then you can cool it. But by then, it's too late for the survivors.
0