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Tunneling is the lowest of low

jamally093
jamally093 Member Posts: 1,749

I don't mean the tunneling where there's multiple survivors and you down the one that went on hook and another I mean seeing another survivor but going out of your way to still just go after who was just on hook. That kind of tunneling is just a scummy thing to do and I don't know why people do it.

Comments

  • The_Yosh
    The_Yosh Member Posts: 155

    It is scummy, but it is insanely effective. If you can make the game a 3v1 by tunnelling someone off hook at the start of the game, you have a substantially better chance of winning. It also demoralises the team, and may even cause some to disconnect. This all increases your chances of winning, which increases your MMR.

    However, the problem is that by using that tactic to get to higher MMR, killers will come up against skilled teams who know how to counter it.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Its weird to see Killers just use the easiest way to win against equal skill survivors and complain about how hard the game is in the next match vs higher skill survivors, MMR is so pointless to trying so hard to gain

  • Ikalx
    Ikalx Member Posts: 135

    I dunno, I think camping is the lowest of the low. Tunnelling is unfortunately an effective strategy, so it has that going for it.

    At the end of the day, gamers are the worst people to give an effective strategy to and not expect them to use it, at least sometimes. I mean...games are there to be fun, but they're also competitive (at least the multiplayer variety), and part of the point is to try to use the most effective strategy and skill to win.

  • danielmaster87
    danielmaster87 Member Posts: 9,939

    I just don't like when people say there's no reason for killer to tunnel. On top of gens going super fast and other things, people call out tunneling when it's like 2 or 3 survivors left, you know, the point where it's almost impossible not to go for the same person 2 times.

  • Brokenbones
    Brokenbones Member Posts: 5,233

    If a survivor who was recently unhooked makes a mistake, Killers can and should be able to capitalise on it

    Good macro play is prioritising survivors who have been hooked already. For example if I see two survivors on a gen and one of them I've hooked once recently and the other has no hooks, I'm going for the dude who I've already hooked.

    To be clear, I'm not a fan of tunnelling when it's completely unnecessary; someone getting 3 hooked immediately at 5 gens is not ideal and obviously if the killer is proxying then yeah tweaks could be made to help with this.

  • SuzuKR
    SuzuKR Member Posts: 3,910

    DBD players when a side uses a strategy to help win:

  • ausanimal
    ausanimal Member Posts: 542

    if someone is on death hook why shouldn't the killer go for them and not someone else and remove them from the game, Your pretty much asking for a free pass and for the killers to leave you alone, did your teammates unhook you safe so you had time to go somewhere and heal or did they make a bad play and unhooked you right in front of the killer.

  • BlueRose
    BlueRose Member Posts: 658

    I say face camping is wrost. Sometimes a killer has to tunnel to win. For example I did two matches back to back today as legion where I evenly spend out the hooks and guess what happened... All 5 gen done and all 4 survivor left who was dead on hook. One match I was chasing a Jill for my one kill and her whole team came to protect her. Now if I tunnel one of those ppl off I most likely had a better chance getting a 3k or 4k. Shoot the match after those two I decided to force on two survivors and I left that match with a 3k and it was on cowshed. So yeah sometimes a killer has to tunnel to win if not they most likely won't even get a kill.

  • dugman
    dugman Member Posts: 9,713

    “It’s scummy if the killer doesn’t hit the survivor that wants to take a hit.” 🙄

    Here’s a general tip - if a survivor in a match obviously wants you to do something, it’s often a good idea to do the opposite. For instance:

    • Someone following you looking to take a hit? Maybe just ignore them and chase someone else, you’re keeping two people off gens with one chase that way,
    • Gate nearby at 99% and you’re not in chase? Just open it yourself, it starts the endgame collapse the survivors wanted to avoid plus gives you 500 bloodpoints as a little bonus,
    • Survivor obviously trying to get you to chase them into a corner of the map or really strong building? They’re probably trying to distract you from the other survivors who are doing gens in weaker areas so go after them instead.
    • Survivor runs into a corner to die because they know there are no hooks around and they want to get picked up? Leave them slugged, let the other survivors spend extra time running their butts over there to revive the slugged target.

    So no, it’s not “scummy” to ignore a survivor who is obviously just trying to distract you from chasing a more valuable target.

  • Man_of_triangles
    Man_of_triangles Member Posts: 302

    Any game where you can permanently eliminate another player from the match to lower the amount of opponents you face is inherently built around tunneling. DbD killers are supposed to tunnel and survivors are supposed to make it harder for them by doing smart unhooks and taking hits or distracting the killer, or running anti-tunneling perks.

  • Murgleïs
    Murgleïs Member Posts: 1,105

    Don’t listen to this clown survivor. Tunneling is often the best strategy. As long as you listen to toxic, entitled survivors, you won’t have fun as killer.

    Play whatever perks and strategies you want.

  • tendyhands
    tendyhands Member Posts: 268

    People do it because it's a good way to win. It's the devs job to fix cheap ways to play the game. Imagine if crows didn't exist, you could just hide in a locker all game. They need to add a fix for tunneling (and yes there are many).

  • HugTheHag
    HugTheHag Member Posts: 3,140

    Funny how bodyblocking someone in a corner is reportable for "preventing the player from playing the game", but hooking them first thing, facecamping them, tunneling them if someone comes for a trade, and hooking/facecamping them again is not, yet effectively does the same thing : preventing one player from playing the game.

    Don't come at me with "tunneling is a legit strategy", I know that song and I know it's sometimes necessary to put pressure on the team. I'm just making an observation.

  • Murgleïs
    Murgleïs Member Posts: 1,105

    If you are losing to a facecamper / tunneler you are just bad. It’s a skill issue because you have a lot of option to deal with these strat.

  • WesCravenFan
    WesCravenFan Member Posts: 2,638

    Give me one good tactical reason NOT to remove a player from the game in this 4v1.

  • Mat_Sella
    Mat_Sella Member Posts: 3,557

    Let me think of all the strategies to deal with this basement facecamping Bubba with No Way Out, Deadlock and NOED. Do I gen rush extremely inefficiently to die later on or save them and die right away?

  • Murgleïs
    Murgleïs Member Posts: 1,105

    Still complaining about noed when it’s been nerfed to the ground

  • EvilSerje
    EvilSerje Member Posts: 1,070

    ABSOLUTELY 100% true. You can't force people to play computer game in proper intended way, they will tend to play with the least possible effort instead of learning (our human nature). So it is totally on devs shoulders to make unhealthy ways to play non-existent.

    What is computer game (any game, actually): set of rules according to which you must achieve your goal. Adding camping and tunneling to rules that prohibit it and everything would be fine.

    In long term it would be even more beneficial, because killers would increase their skill level.

  • ThanksForDaily
    ThanksForDaily Member Posts: 1,307

    Let them tunnel. They know they're bad at the game.

  • rvzrvzrvz
    rvzrvzrvz Member Posts: 944

    They don't want to revert DS to 5 seconds it was at least a small inconvenience for tunneling and without DS and BBQ there is no reason to go for someone else, especially against strong teams you're almost forced to tunnel (and camp), it's just game design

  • IlliterateGenocide
    IlliterateGenocide Member Posts: 6,030

    Tunneling is annoying but sometimes it is legit necessary, there is good and Bad tunneling.

    Tunneling at 5 gens I will agree is low but tunneling mid to late game can be and often is very necessary

  • Deathstroke
    Deathstroke Member Posts: 3,531
    edited August 2022

    You forgot one super tunneling is toxic. Going your way just to tunnel one out and ignoring rest even if they give you free downs and bodyblock. This usually happens when survivor loops killer too long. Well usually killer facecamps this survivor too they're mad at.

  • csandman1977
    csandman1977 Member Posts: 2,358

    I'd you are bodyblocked in a corner you can't do anything. If you are being facecamped your team can try to save, you can try to kobe, you can miss checks and go into another game quickly. It sucks yes but you control what happens. Plus it ends after 2 minutes max. Bodyblocking has no timer. That is the difference.

  • Akumakaji
    Akumakaji Member Posts: 5,500

    I agree that getting tunneled off the hook feels really bad and gives me the sads and blues and might even be somewhat scummy, but so is flashlight clicking/macros or t-bagging after every single vault or at the exit gates. Everyone knows its uncool, but people will keep continuing to do so, until the devs force their hand one way or another.

    BBQ was actually a pretty healthy perk: killers equipped it for the extra blood points, and often even made it their main objective to hook everyone at least once, while also showed the killer some survivor who might not be that far away and who might be a cool, new target, luring then away from the hook as if it was just an afterthought. Brilliant.

    Now tunneling and camping has crystallized themselves as the premium tactics that they always were, but now we don't have build in incentives to leave the hook on nearly every build.

    BHVR is now in the position to offer us killers a carrot or clubber us with the stick. I always thing that the best way is the carrot, with a stick somewhere available, but not hard-coded.

    My favorite thing would be a mini BBQ as baseline: after hooking show the killer the aura of tube survivor furthest away, and give them a substantial (like +15%) speed boost as long as they move in that direction and are outside of a chase.

    The soft detriment to camp and tunnel would be the spreading of the Reassurance perk. As more survivors will be using it, leaving the hook will become the more attractive (and fun) alternative

    Sidenote: mg personal dream would be the following situation. Because of some new incentives for killers to leave the hook and Reassurance becomes meta for a short time, we get a Shattered Hope situation with Reassurance, ie its useful it you get an opportunity to use it, but whole games can go by were you don't, leading to an outcry of entitled survivors calling for additional benefits being added to Reassurance in case the killer doesn't camp :)

  • TotemSeeker91
    TotemSeeker91 Member Posts: 2,358

    Eh, that's a bit of an exaggeration, good nerf? Sure, but it all depends on the totems position and survivors position of how fast you can find it

  • Crowman
    Crowman Member Posts: 9,689

    Because body blocking someone into the corner isn't part of intended gameplay.

    Like it or not, the killer's main goal is to hook survivors and sacrifice them. Hooking a survivor and forcing them to die by defending the hook from unhooks is playing the game.

  • Reinami
    Reinami Member Posts: 5,812

    If you play against a SWF kill squad, you have to proxy camp and tunnel to even stand a chance. If you wait to see if they are a SWF kill squad, it's already too late and you lost. You have to start the game playing like an a-hole, until you see that the survivors are "normal" "average" survivors, then you can cool it. But by then, it's too late for the survivors.