http://dbd.game/killswitch
Playing as Killer is almost impossible against teams
Playing as killer has been badly destroyed since last update.....
How can a killer that can move faster than a survivor continually get looped without catching up ??????
If the survivors are going in as a team then it's incredibly harder to even get 1 kill.......
my son plays mostly and I'm fairly new, As a killer I'm frustrated more often than not and it has become simply "not fun" to get looped, gen rushed, and outmanuevered by only 2 survivors working together. Other new players are going to be put off by this too........
Comments
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Can I ask about how long have you played for ? I started in June and I can agree that new killers are in a tough spot rn cause of how many bully/good killers there are that have thousands of hours of experience .
Just know your post won't get much positive feedback because surv have lost a few meta perks in the last update , and killers got buffs in the pallet break time , cool down time etc .
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No, it’s not. It’s a pain in the butt, but you can strive to at least get a 2k.
Just throw out all the rules and expectations survivors have grown comfortable with and delete them one by one by immediately identifying the weakest link and removing them from the match.
Problem is you can’t do much with a casual set up.
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It takes about 700 hours to start to be able to understand their tactics and have a chance at countering them. You can also watch instructional videos on youtube but probably not for this new version of DBD.
Just do your best and try to learn from your mistakes. Hide your red light. Break pallets to save yourself wasting time trying to mind game. Carefully pick perks that will enhance how you want to play. * Read survivor perk descriptions.
Lean into either gen slowdown, end game perks, anti healing, or chase focused. Multiple perks of the same type will enhance your chances.
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I have been a casual player for a couple of months, mostly at weekends......
Not bothered about positive feedback, just seems to me that playing something that's frustrating will cause people to stop playing.......
I played a good part of yesterday with my son alternating as killers , I think I got 2 kills all day, As soon as you chase one person your looped silly, then they send you messages saying your tunnelling........
Whilst in a loop it's impossible to catch up, seems broken considering a killer moves quicker........
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There is a catch-up mechanic named Bloodlust, I highly recommend learning the rules on it. Also when survivors jump the same window in chase 3 times, it becomes blocked. Furthermore I would learn how to shut down loops. There are a lot of great videos on YouTube that will help you with this.
Good luck and don't give up!
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And there's the problem, with it being so frustrating I'm not going to get too 700hrs in the vain hope of standing a chance....... and I suspect neither will other players.........
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The game is designed to frustrate. It is a mind game. You have to go into matches without any expectation of victory.
Just go with the flow and earn blood points to get the perks you want. Losing means nothing in this game. Just have fun.
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But it's not fun......... far from it, And when game after game is frustrating then that's not fun.
If 2 or more survivors are working together the killer is outmatched........
Seems to me that any game that has a high bar requiring a lot of experience and time invested to get anywhere is going to have a hard time attracting new players, from what other people have said in here, it's only going to get worse with the next character update........
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Well it's not like huge difference what some say but the survivor speed nerf after hit is noticeable especially if nemesis hit you with tentacle you barely get any speed boost. But other than that it feels smoother to play but not game changing. Gens speed are noticeable rarely survivors can gen rus now as before.
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I 100% agree ! There's only a couple maps I like and the rest I wanna cry when I'm sent there against a good team
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Even with bloodlust survivors can endlessly keep their distance whilst in a loop.........
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Some games are impossible to win in the traditional sense if you consider that 3 or a 4k. That can be frustrating. I focus on earning bp and that is always my goal. I also like giving most survivors a chance at a fun match if I am dominating them. It means more bp.
The killer role is easier than it has ever been so as you improve or change your tactics, controls, perks, add-ons, and which killer you are using, chances are you are going to do very well in most of your matches. "The ones that got away" stick in our minds though.
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For sure being on comms helps survivors, although I’m a little confused on what that has to do with not catching them at loops? Aside from occasional bodyblocks being in a swf won’t help you much midchase, it more helps the survivors who aren’t in chase know where the chase is happening so they can do gens or know where to go for a rescue.
As far as beating survivors in loops, one of my own weaknesses is still not knowing for sure the best routes on certain tiles (e.g. do I want to run the loop clockwise or counterclockwise?) There are some guides to looping on Youtube which are ok but every tile is a bit different so really it’s just a matter of playing a ton and thinking about what went wrong. But in general the goal in a loop is to do it so that the survivor can’t automatically get a fast vault on each pass, so you want to have them approaching the vault from either a short side or a shallow angle. Either that or, like in the killer shack, you want to be able to possibly mindgame them by moonwalking just before the vault so they vault right back into you.
Mostly though I think just as important as doing well in a given chase is knowing when to switch targets and go after someone else. Getting the intuition of when to start a chase or break off a chase is huge because if you chase one survivor too long it leaves up to three survivors free to do the gens. If a survivor is clearly running into a remote area with a strong tile and no gens in that area for instance consider chasing someone else since that one clearly isn’t working on anything at the moment anyway and you can deliver a lot more immediate pressure on the group as a whole by taking a couple extra seconds to go after an alternate player who is on a generator and maybe in a weaker area where pallets are already broken, etc. Learning to say “Nah, I’ll go after somebody else” can really help you keep the survivors off the gens more often and give you more opportunities to find survivors who are easier hits and downs.
Also one last thing is don’t be afraid to slug for pressure. If you literally hook immediately after every single down you’re probably giving up too much time carrying the survivors over and over without actually getting the three hooks in a row on any one of them. It’s perfectly fine to hook one or two survivors and slug the others so that you can focus more of your time on chasing and downing the ones who are closer to elimination. Basically you trade a hook state you don’t need immediately for 10 extra seconds or so to get into a brand new chase on a more valuable target. So while you don’t want to overdo slugging either, since losing too many hooks to revivals is also bad, slugging when you’ve downed someone who hasn’t been hooked yet and there’s another good target to go after is something to keep in mind.
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Counterclockwise seems to be the trick in most situations.
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Do you play on your son account? So that means your going agains't survivors who are more experienced than you. I would recomed watching some killers from youtube Otzdarva is very good and he has lot of videos to help. You can just also watch how he plays mindgames etc. What killer you play some are weaker and some stronger. But stronger ones are usually more difficult to use.
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It sounds like you might have a pathing issue if that's the case. There aren't really any tiles in the game where you can't catch up as killer unless you're running them incorrectly. Definitely worth checking out some guides on youtube.
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Yeah, I’ve heard that rule of thumb. 👍 I know for sure counterclockwise is the direction you usually want to run shack for instance.
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You should always hook immediatelly unless you know there is someone close trying flashlight save or you can get hit on someone. But if you leave the downed survivor on the ground too long that will result all pressure you had being lost. Only potato survivors who are close to elimination will show themself if you down someone else.
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That’s actually not true. Someone on the ground does still put pressure on the other survivors to come rescue them, that pressure isn’t “lost” if you don’t get a hook out of it. It’s a matter of trading a hook state for faster chases. Not every hook state is equally valuable to a killer, it’s a lot more valuable to hook someone who has already been hooked than someone who hasn’t, to the point that if you are confident that by slugging someone who has no hooks the extra 10 seconds can help you secure a down on someone else who has been hooked then slugging is the way to go.
I’m not saying you should never hook after a down obviously, but if you are always hooking after every down you’re not playing efficiently.
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If I want to tunnel I do it when survivor gets unhooked and not chase someone else wasting my time. If I do tunnel survivors usually take protection hits so I get free pressure from that even free downs.
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Choosing to go clockwise or counterclockwise is usually some of these things
1) Does one direction prevent the survivor from doing a fast vault?
2) Does one direction push the survivor towards a better part of the map (less pallets, or a deadzone, or the towards whatever direction you want the survivor to run in)?
3) Is it a structure that is supposed to be looped in a specific direction every time, and if the survivor tries to loop it the opposite way, you need to change directions to force them to loop it the better way?
4) Do you need to just follow the survivor until the window gets blocked, because BHVR decided that triple loops are fun for survivors?
5) Is it a small loop that you're not supposed to actually loop, and instead you're supposed to just dance around it (sometimes waiting for bloodlust), until you can hit the survivor at that loop? Killers need to be able to identify which pallets and loops are unsafe.
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When you say playing with you son alternating killer does that mean you're using your son's account? Has he been playing the game longer/more than you? If so he has probably played enough to have a decent MMR and you are getting matched against experienced survivors instead of new survivors. If you're new being matched v experienced players on either side is going to feel hopeless.
Also what killer are you using? There are ones that are good for new players while they get used to the game and then ones that are better once you've played for a bit.
Do you play survivor at all? Playing the other side is key because it gives you a different perspective of the game. You learn where survivors would hide, how being chased feels from the survivor side, how mind games look for the survivor, etc.
As others recommended there are also YouTube videos you can check out. There are ones that focus on looping that can help you if you find you are struggling mostly with that part of the game.
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There's also the soft tunnel which not nearly enough killers utilize. One or two gens left, and you have some survivors on death hook, but you just downed a player that isn't on death hook. There's no point in picking them up. You're going to lose half a gen at least for a non-death hook late game. Slug them and patrol. Find the players on death hook while your slug builds pressure.
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I suspect there's nothing anyone here can say to you, you just want to vent.
That's fine, but no, like NO ONE else is struggling with killer right now. They just nerfed a tone of Survivor things, and it's easier than ever to win.
Sorry
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That is not reflected by queue times. You know there is a reason why killer queue times are longer than survivor queue times, no matter the time of day?
I will say though, matchmaking might be screwing you over. Sadly, the matchmaking in this game is not very good at all. But you surely can win even against really good survivor teams, your skill just needs to be at the same level. The killer buffs of the last patch really helped with making that more fair.
Of coruse, if you are playing an M1 killers like Sadako on a map like Cowshed, that's a different story. And those survivors sided maps, and low tier killers, still need to be addressed. But you can't balance the entire game around them, for obvious reasons. They just need to be addressed themselves.
But that should only happen once BHVR actually does something against camping and tunneling. Then, when the queue times have hopefully evened out again, they can continue to try and improve the game, but they need to do it for both sides. Or queue times will simply become imbalanced again.
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I use pr and dms so would be smart to hook that one. But my games end most of the time before that. Also I can get the downed one between the gens being fixed to patrol the hooked and gens so that's good option too.
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Beginner killer is mostly okay. I got consistent 3-4Ks after the update without playing scummy.
The survivor shortage right now might be screwing the matchmaking a bit, but believe me it's a matchmaking problem, not a balance one. Beginner survivors are extremely easy to kill as a beginner killer, especially if you're playing a beginner-friendly killer like Legion or Wraith.
If you're a new killer starting out with a hard killer like Hag or Nurse, or any killer that's slow movement, your problem is killer-specific and not simply "killer is too weak / survivors loop too well", or even teams really.
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Adapt. Learn. Get better. Killer was buffed this last patch. It seems you want an easy game without putting in the time and effort to actually be good.
Even with the buffs, if you don’t even understand how loops work, even half decent survivors will destroy you. Put in the time and effort, listen to the advice many people have said in this thread about YouTube. Otzdarva has great advice for killers and he truly has your best interests in mind. Start there.
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for you it is but not others
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My strategy aside usual smart gen defense is harming them even if I don't down most of them I usualy focus on healthy survivors forst especially in teams. they will not be able to work efficiently together, or they have to chose between staying exposed or healing up. I find that perks like sloppy butcher and franklin's helps me a whole lot against teams. SSo early game don't chase a single person for too long, find another if you can't down one person and keep harming them. it will help you over time, they waste time trying to get away, trying to heal, helping eachother, and time is what you actually need to finish all of them off. But of course be also good at chases duh.
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It kind of seems like your problem might be that you just follow the same path the survivor takes and expect to just automatically win. The game is made in a way where, if you follow the survivor through the exact path they run, you'll basically never catch up to them. But if you're in an open field, you're faster.
As the killer, you're supposed to watch the survivor and try to outsmart them by tricking them into making a decision that gets them killed. You're not supposed to follow the exact steps the survivor takes 1:1. Killers have to go around pallets and go through windows too slowly for that to be the case. The killer AI in the tutorial is not the proper way to play killer and should not be emulated.
Don't get me wrong. There's definitely advantages to survivors playing on teams. I think they're vastly overstated by many killer players, but there's definitely advantages. If your problem is just catching up to survivors at loops, then it's not really teams that's the problem. It's that you haven't made any effort to learn the basic mechanics of the game.
If you don't find those mechanics fun, then maybe you want to play a different game. Single player games are really fun and I love them. They're really chill and casual and I can just play however I want. If I don't want to really put much effort into the game, I choose a game with a low to average difficulty or one that has a difficulty slider (aka not Elden Ring). This is a PvP game though. The other side is trying to win. You're supposed to put in an effort to outplay them.
There's many guides online about tiles in this game and the basics of how they're played. Once you learn the basic ways that they are run, you can also learn the basic ways to counter them. Better survivors will know those counter plays and will watch for them too. Then you start watching the survivor and try to determine their skill level. Each survivor you chase, you should be making mental notes of which mindgames work and which ones don't and use that to inform your next action.
That's if you want to keep playing. If you don't, that's fine too. As I said, single player games are really fun. I know I used to play Call of Duty at some point and just stopped because I had better things to do than get shot in the head repeatedly by people with more time to learn the game.
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It sounds to me like you're a beginner playing against experienced survivors, which is a matchmaking problem. Watch some guides on youtube to learn how to get better at chases. There's nowhere to go but up.
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How are we saying killers are worse after patch rn
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This is a core problem with the balance of this game. The problem is that if don't play like an a-hole you are guaranteed to lose. The other problem is that by the time you identify that is a team you are going against, it's too late if you didn't play like an a-hole. Thus your only option is to play like an a-hole until the survivors prove they are what we like to call "normal survivors" and by then. It's too late for them, and then they go on the forums and complain that killers are playing like a-holes.
For the health of this game, SWF needs to be dealt with, one way or another. My personal suggestion is to create a separate queue for them, where there are 2 entirely different modes.
The SWF queue requires you to queue with 4 people and the rules there are entirely different and the game is balanced around the 4 people being on discord together. Whatever that means in terms of balance is what it means, but the game is balanced such that 2 equally skilled groups of survivors and killers will average a 2k/2e even when they are on discord with 87 different perks for free.
In the "solo queue" queue, you can queue up by yourself or with 1 other friend. If you queue up with a friend your other 2 teammates always end up being solo teammates, so that only one duo group can ever be part of the 4 survivors. This mode is balanced around the idea of whatever that means to NOT be in constant communication with each other such that 2 teams of equally skilled players will get an average of a 2k/2e.
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I 4ked a bully squad with Deaths linger last night and it was so satisfying. However I played out of my mind and don't think I missed more then 2 shots with my gun. I consistently nailed them even when they were 15-20 meters away from me. Killing these teams basically requires perfect killer gameplay. If you make 1 or 2 mistakes the games basically over. My build was also perfect for the game, I had Agitation which countered them trying to body block hooks over and over and pain res which stopped them from completing the last gen like 4 or 5 times. Without those 2 perks I would have lost and probably 3 or 4 man escape even with my damn near perfect play with the redeemer shots.
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If you're not chasing someone most of the game you're generally not being time efficient.
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To clarify the rule of thumb I've seen is most of the common tiles the correct direction to loop it is counterclockwise. I can't verify whether or not that's actually true aside from I think shack and the strong stone fence on Coldwind Farm are usually that direction.
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Abridged version...just tunnel.
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You have to still be smart about where/when you chase and what gens you want to protect; while also running a semi-decent build and being decent enough in chase you can actually down people. Most people don't want to do that, and would rather pretend every group they're going against is a hyper coordinated bully squad.
The people that think killer is weaker after the patch are people that just relied entirely on Ruin Undying Tinkerer every match, getting towed to every single gen as soon at it hits 70%.
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This afternoon I tried playing a totally filthy bubba.........just too see how much I could get playing as a ***t
3 games in a row, most I got was 2 kills .......
1 match had .... 1p9 1p10 1p20 and 1pzero
They was clearly a 3man swf and the only kill I got that game turned out to be the pzero.....
Again following a looper , still couldn't catch them as apparently killers being faster only works in a straight line.......
Once the new chars arrive this situation is only going to get more unbalanced........ without teams its much closer balance wise but its definitely survivor centric........
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