The game is too easy for killers
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Or maybe the issue is that you shouldnt be wiggling out for free or because of pure luck. Wiggling off the killer's back is suppose to happen because either the killer makes mistakes or your team takes hits, it was designed that way for a reason. Do you know how dumb it would be if the killer had half of the survivors wiggle off of their back just because of RNG? We dont want another Boil Over incident.
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Your MMR is showing.
At the highest level, this game still heavily favors survivors even now or you are just a troll. Either one.
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It's crazy this game favours them who have bad internet. I crushed some pretty good team when my net was lagging. I would probably lose or it would been lot tighter match if my net would been working.
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Get a room already :) Your opinions always validate one another, I wonder why?
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Why is OP getting so much heat for this lmfao
I've always thought the game's balance was undisputably survivor-sided, but I'd be lying if I didn't think killer was incredibly easy as well.
The reality is that the average survivor is so bad that the developers have needed to hand survivors an excessive amount of gameplay advantages. But decent killers can still stomp the average survivor; for a thousand god pallets does not a good survivor make.
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You claim "It's an undeniable fact that there are GENUINELY too many hooks in a match" but that's just your opinion - you have no facts to back this up. I would argue the opposite in fact!
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The game Favors The Killer concerning hits. The only exceptions are pallet stuns and DH, where the server decides which action prevailed. Everything else is handled on The Killer's end, even with Dedicated Servers. The servers will reject a hit if The Killer's ping is exceptionally high; tests have revealed the magic number to be 300 ms and higher. The fact that the servers allow latency levels of 100+ is incredibly generous in favor of The Killer. Survivors are screwed in every match in perpetuity; what they see on their screen means nothing, which explains the fake hits. The position of The Killer on your screen is old information, and this advantage is amplified based on your latency to the server plus The Killer. This is why pallet and DH validation caused such an uproar; The Killer is coddled to expect every hit to connect even when they lag. The game should move to server authority, but the developers are too worried about The Killer experience and have expressed no empathy for Survivors that are screwed every match.
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just stop using double range
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yea
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Congratulations for being a god-level player
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I can't tell if you are joking. But if you aren't. You are 100% wrong. First you are at low MMR. Hence why you win 90% of your games. Secondly, if you face a good coordinated SWF with good perks and items. They will completely obliterate you.
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