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Killers are op now

I’m sorry but am I only one that thinks killers are just too op now? I mean getting one hit by the bell guy is annoying. All the killers are pretty much guaranteed a win. They wanted to make this game more balanced but in all honesty they made it more for the killers. If you main survivor, good luck. Your not winning much. Killers abilities are used and abused since they have ABSOLUTELY no cool down. They can spam and re use over and over again and us as survivors just get the crap end of the stick. Used to live playing this game with my squad but we’re looking at switching to Friday the 13th. Good luck anyone that sticks through this game

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Comments

  • ausanimal
    ausanimal Member Posts: 542

    If you think this game is hard you will find F13th even harder there is no hooks, only one person can come back as tommy and you could be dead in a min. If Jason catches you and grabs you and you don't have a pocket knife or someone around to hit him then your pretty much dead and his abilities are a lot stronger then the killers here so have fun in F13th.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    I edited my message. Please read it again. For this poor Nemmy enjoyer.

  • Dead_Harder
    Dead_Harder Member Posts: 1,370

    Sorry, wasnt the queu times much worse for survivors before the patch? <3

  • Biscuits
    Biscuits Member Posts: 1,097

    You think people are quitting because they can't bully people anymore. I am trying to tell you they are quitting because the game feels like a struggle now.

    Queue times before the patch were dependent on the time of day. I had very quick survivor queues during the day, and then very quick killer queues at night. Now I get 5-15 minute killer queues all day, and instant survivor queues all day. Was hoping to play a ton of Ghost Face after the patch, spine chill ended up getting buffed. I am still salty about that.

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    Survivors are having fun in mid to high MMR because it's normal games it's low MMR where survivors are "not having fun" I still have fun as Survivor but sadly because of the quiters that would rather quit and ruin games I'm stuck in low MMR hell and can't get out. I didn't matter how much or long I loop the killer or how many gens I can pump out myself (3 is my limit before last survivor dies).

    I looped a Killer last weekend for 3 mins before he got one hit on me and not a single Gen was done, and by the time I got downed and picked up I found all my "teammates" crouching in corners or jumping in and out of lockers.

    The Survivors going Killer would rather Tunnel and Camp instead of playing normally causing a increase in issues with camping and tunneling.

    I referred to skill being a issue because as I stated in Mid to High MMR survivors loop and do gens and play like normal. My Killer games are fairly balanced even though I get those occasional babay squads that I could easily stomp into dust.

  • Viktor1853
    Viktor1853 Member Posts: 943

    Killers are only op if you are vs bad Survivors that dont know how to loop

  • Jangles
    Jangles Member Posts: 377
    edited August 2022

    Give it 3 months for the top tier survs, solo and swf to start adapting to the new meta and every game will have 4 looping gods in it over 1800mmr. Good luck finding a weak link when your games have solo survs who can read the game like a book and loop you for 3 gens paired with 3 man hit squads. This is a product of the current meta of tunneling someone out of the game at 5 gens. The "weak link" goes down in mmr while only the absolute gods will be able to escape. I'm already noticing it in my games now. Most games are back to 2 gens done before the first down. Only mid game pressure is harder to adapt to at the moment.

    This paired with the new anti camping perks and OTR, Killers are in for a bad time. I'd say deserved, but you can't hold it against someone for using the most effective tactic to win no matter how the other side perceives it. It's a product of optimization of longevity of the game. "Given the chance players will optimize the fun out of anything" rings pretty true.

  • burt0r
    burt0r Member Posts: 4,160
    edited August 2022

    because the game feels like a struggle now

    Well then i would welcome all those survivors to the experience for killer from day one on. Killer was and always will be more stressful. Cant hurt to shift a little bit of that to the other side when they can chat with friends about daily stuff or listen to music on the side.

    And to the queue times, seems like you have bad luck because many other have gone back to similar queue times over the course of the day like before 6.1

  • burt0r
    burt0r Member Posts: 4,160

    Whats the difference to now? The only things different is the mentality and experience of survivors.

    And that's the case since day one. If survivor had known the best strategies, loadouts and so on then the game would've died in year one.

    The only thing that kept that from happening is inexperience and a casual attitude which had been enough to still win.

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    i wouldn't try I have seen them disagree with anything that isn't the people quiting because of the struggle argument. My Killers are in mid MMR and my games are back to normal besides the randoms baby squads I face from time to time.

    Sadly my Survivors are stuck in low MMR hell

  • Jangles
    Jangles Member Posts: 377

    Are you living under a rock? Meta, Most effective tactic available takes time to establish. There was a bunch of changes made that geared the game towards killer being in the power position again. Most people are taking advantage to the napkin math that went on in the changes relating to hook timers:gen timers and pushing someone out of the game as soon as possible.

    While its always been effective, the current changes to gen times means you can't leave someone on the hook for half a gen and still get there for the rescue It's no longer effective to slam out gens while someone is getting proxied on a hook as _usually_ you're halfway through a gen by the time someone gets downed. Hook trading is counter productive, as the extra 50s worth of gen time over the game (thats an entire extra gen to do) 3 people slamming gens means 2 gens can pop before someone is sacrificed.

    3v1 with 3 gens its nearly impossible if the killer has any kind of common sense. Which the ones I tend to play against do.

    It doesn't create enough counter pressure to be able to force the killer from the proxy to patrol, its just not worth it. If someone gets pushed out of the game before 2 gens pop, games over. You could fix this by extending hook timers by another 10s. Though with the new perks coming out that point is basically moot, you can send a runner to run the hook with reassurance while the gens are being done.

  • sulaiman
    sulaiman Member Posts: 3,219


    But if you play solo, how many survivors that refuse to do gens are needed? Can survivors adept to the point where they can win a 3v1 in a game designed to be a 4v1 on equal skill level? And if they can win, they would surly win with 4 survivors, i would argue at that point matchmaking is not working.

    You have to distinguish in this game between swf and solo, because its vastly different.

    I mean, are you just a survivor that thought you had skill, too, or are you adepting and winning? Your last sentence seems to imply you win not that much.

    Thats the point, swf can and should be able to handle this shifts, solos have your survivor experience, even if they adept, because you cant adept for the whole team.

  • Sava18
    Sava18 Member Posts: 2,439

    More like survivor takes skill now that has boosted the queue times lol

  • ReviloDBD
    ReviloDBD Member Posts: 597

    I lose more playing Killer than I do Survivor now *shrugs*

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    Yes I strictly play soloQ because I don't have enough friends who play around the time I do.

    Yes alot of the issues are with matchmaking as well ie Higher MMR Killers going against lower MMR Survivors and visa versa. It has been confirmed that the current matchmaking system will disregard MMR limits to pair Survivors with the next Available Killer and visa versa even if the MMRs don't match up for a "fair" match.

    Part of this issue with matchmaking is that alot of Survivor players have switched to Killer and without the incentive system running there is no reason to switch back.

    Yea I'm losing alot but like I said that because so far my teams have consisted of the DCers, Hook Suiciders, or Match Saboteurs. So I'm stuck in the glorious Low MMR Hell. I myself can loop with the best of them and my average amount of Gens I can pump out in a single match is around 3 and that's by myself mind you. It took me awhile to adapt to the patch changes but once I did I got back into the normal flow of things. That being said 1 Survivor can't successfully escape a match by themselves, it still takes a team to get there.

    All my experience has been through the SoloQ. Even my matches as Killer had more SoloQs to at most 2-man SWFs and all those matches, excluding a few where matchmaking paired me against a bunch of baby Survivors, have been very good and evenly matched. I won some I lost some and I tried a few of them but overall the experience was good seeing Survivors that were adapting to the changes.

    So in short the ones who have quit DbD because of the patch we're not trying to adapt to the changes and the same goes for the ones who are ruining the matches for new players and those stuck in the Hell Zones. I have yet to run into a actual Toxic Camper in my SoloQ games. However I was tunneled and camped to death but that's because I was the only Survivor that was running CoH/ShadowStep Boons and was the obvious Rescuer for the ones on hook, so I expected to be tunneled and camped because that was the smart play to get rid of me early. Was I bummed about it.....yea a bit but like I said I expected that to happen.

  • Mr_K
    Mr_K Member Posts: 9,225
  • Majin151
    Majin151 Member Posts: 1,270

    As a person who plays both sides I can barely loop myself(the only killers I can properly loop for long periods Is bubba and m1 killers lol)


    And I don't consider any killer op outside of nurse with addons(but that's just me being salty that I can't play as/against her lol)

  • PhantomChimera
    PhantomChimera Member Posts: 668
    edited August 2022


    Playing as both killer and survivor recently I have noticed that that the survivors aren't using teamwork versus the killers being OP. Survivors can work on generators, unhook other survivors, heal and so forth. So often though don't though. I have even seen them leave other survivors to just bleed out that have been left in a dying state. If they aren't going to help each other it makes it easier on the killer.

    In the matches I have played as killer if a survivor is going to just move from locker to locker, hide at the edges and so forth hoping that the other survivors will get the generators done so the exit gates can be opened or hoping to get the hatch if the others get sacrificed it doesn't work that way very often. Especially if more than one survivor playing that way and not doing anything.

    Teamwork is a important part of it and it is something that I haven't been see a lot of in the matches I have been in recently. Even if solo queuing they should be helping each other however in many matches they don't.

    Post edited by PhantomChimera on
  • Kolitra
    Kolitra Member Posts: 61

    You know that the killer is sensed to be logicaly the one in power position ? YOU ARE SURVIVORS DUDE !

    There is absolutely no logic when survs are in power position, this is why we, killers complained for years about being stupidly bullied by over OP survs squad.

    If survs can bully you, this mean they have the time to do it, the problem is here; the time.

    If survs actually are survivors, they should not have the time to bully you, you are the killer, they should fear you, if they don't fear you, it's not normal, this mean killer is underpowered or/and survs are too powerfull.

    This cumulation of my points explain the nerfs of survs and the little buffs on killers. Because you got way more nerfed than the buff we got.

    Survs were way too strong because of some perks, now, the game is healthier.

  • Kolitra
    Kolitra Member Posts: 61

    They think they start to be "in the position" we got for years, also denying we got this horrible position.

    But they are far from it, so far.

  • Damarus
    Damarus Member Posts: 600

    True, up to a certain point, 3 gens are in the survivor's hands. What is even more true, however, is that something like that should not even be a thing. You shouldn't have to know the game perfectly, to understand where every single gen is. You shouldn't have to play SWF for that not to happen, cause you have no idea which other gens your other solo teammates are working on. As much as exit gates should NEVER spawn so close to each other that the killer can just walk from one to the other in 2 seconds, or camp above a small hill that allows him to see both levers, without moving. The doors should always, always, always spawn on opposite sides of the map.

  • OrangeBear
    OrangeBear Member Posts: 2,775

    You are looking at switching to Friday The 13th 😂

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623

    You don't need to know the game perfectly to deny 3-Gens. It's not hard to finish the Generator in the middle first and then ping-pong from one side of the Map to another and do Generators.

    Exit Gate spawns can be bad, and they can be good. It depends on RNG. The same RNG that can spawn an L/T wall that leads into a long-wall jungle gym into shack into one of those hay bale Coldwind junk tiles

  • DemonDaddy
    DemonDaddy Member Posts: 4,167

    No they're not. When a survivor knows what they are doing and performing well, it forces the killer to abandon 1v1 or overcommit and throw the match. Chances are that if killers are looking OP there are several changes and improvements you can make to your gameplay.

  • Marik1987
    Marik1987 Member Posts: 1,700

    This moment when u create a new account just to cry.

  • ad19970
    ad19970 Member Posts: 6,421

    Killers aren't really op. In general at least. And especially not a killer like Wraith. Only Nurse and Blight are op in my opinion.

    The big problem for survivor right now is that killers, while not op, have very cheap tactics they can squeeze a win out with in a match they otherwise would have rightfully lost, and those tactics are camping and tunneling. Killers in general don't need nerfs, at least not noticeable nerfs. It's camping and tunneling that need to be nerfed asap.

  • ad19970
    ad19970 Member Posts: 6,421

    I really feel that is more of a skill issue than a balance issue.

    Which regression perks were you using? Because I do agree that Eruption and Pentimento need to be nerfed. The other slowdown or regression perks seem fine to me, if anything, they just need very small nerfs, and that's it.

    I really hope BHVR nerfs camping and tunneling before they nerf anything else significant on the killer's side, because those two strategies are by far the most problematic in this game right now. And those two strategies being nerfed would improve the gameplay of survivors like no other balance change. In my opinion.

  • ad19970
    ad19970 Member Posts: 6,421

    Don't kid yourself. I doubt the scenario you described is what has actually increased queue times for killers.

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623
    edited August 2022

    No slowdown Perk needs a nerf, they're all fine.

    Nurse and Blight are (base-kit wise) perfectly fine.

    Camping and tunneling can't be nerfed until we have better Map and Item balance