How big of a buff would you give to Dark Theory?
I honestly even forgot it's in the game that perk isnt just bad its worse than bad because you need to set it up essentially wasting your time on a boon with no effect.
I think the minimum should be at least 4%
7% would probably be an overkill but it would be interesting to see.
How far would you go with the buff?
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I don't know. I think Dark Theory is just kind of bad. You have to set it up, maybe somewhere the killer will never go, and they can get rid of it.
Honestly, the only Boon worth running is CoH. I guess some arguments could be made for Shadow Step too, but the rest of them are... Kinda bad.
Wow, free unbreakable in this tile? Too bad everybody is being slugged on the other side.
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I agree. This is what happened to Hex totems as well. The best ones are still Ruin and Devour Hope. The original Hexes.
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exponential can be pretty strong. especially if you run tenacity. agreed though coh outclasses all the boons by a lot. i just wish they'd buff other boons or nerf coh
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There have been a few decent ones. Pentimento and Blood Favour I like. Current Ruin isn't entirely worth the perkslot imo.
Devour is still definitely one of the better hexes.
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ruin is pretty bad now. retribution and haunted can be great. pentimento is very strong
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I don't think CoH really needs any more nerfs. CoH, and in a way Shadow Step, just have the benefit of being useful when the killer isn't there.
Dark Theory is only useful in chase. The killer has to be in it's radius to be useful. It's the same thing with Exponential, imo. Boons that require the killer to be either near or in it's radius to be useful are just inherently weak imo.
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Maybe increase the lingering effect duration of the range of it because 2% not much but 5% is hard to balance that because the only way to get rid of it is by breaking the boon
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Here’s a better idea when within the boons radius your pallet and window vaulting speed is increased by 15% the effect lingers for 4 seconds
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Perhaps it could give an even stronger lingering haste when leaving the area of the boon. So it couldn’t be used to run a killer too strongly while in the boon, but if the survivor took the chase in and out of the boon radius, they could use it to make some good distance.
So for example, 2% still while in the radius, then 7% (or whatever) for the four seconds after you leave the radius.
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I wouldn't buff its effect at all, as that could too easily snowball it out of control when paired with other haste tools.
What I'd do is look at giving it some kind of secondary benefit, the way Shadow Step hides both scratch marks and auras while in its radius. What that'd look like, I'm not sure- maybe highlighting pallets/windows a la Windows of Opportunity, or something? Faster vaulting? Whatever you pick, it should do two things, since its main effect is both far too weak to be worth running and a boost in an area where you can't safely buff it.
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That actually sounds really good. Would increase it to be more than four though
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I had to look up what Dark Theory does because I haven't used it nor considered using it since its release.
The problem with this perk is that if they increase its speed and bundle it with other boons (like shadow step) it can make an incredible difference in looping tiles for expert loopers, especially in a SWF.
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idk, i think the concept itself is just bad. it's either gonna be useless or overpowered, i really don't think there can be an in-between
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Give it a secondary effect
I certainly wouldn't tamper with the movement speed cause that's a big deal
That 2 % translates to about 13% slower chase speed for 115 killers and 20% for 110 killers
Bumping that to 4% doubles that
It would quickly turn into being uncatchable in certain main structures without getting rid of the boon
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I wouldn't.
Dark Theory gives one of the most powerful effects in the game in the form of increasing your movement speed, but it's a boon which inherently lacks any effective counterplay which is supposedly justified by its effect being very mild.
If you were to up the numbers, it would just break certain maps, creating another CoH situation.
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A secondary effect would be good. Reading the perk’s description, it honestly sounds like it should show the killer’s aura while they’re inside the boon area. Thoughts?
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Might be a bit too strong, but maybe if it's intermittent?
Permanent aura reading with the killer having no way of knowing that it's there would be pretty insane, but seeing the killer's aura for a second every six seconds or so seems like it'd be very useful without being broken.
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Remember that it would only be within the boon’s radius, while the killer can also snuff the boon or break it with Shattered Hope.
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I still think it'd need a tell, so the killer can make that decision where applicable. Either a tell, or make it intermittent- not all boon spots are one where you can just go snuff it, after all.
It's a good idea, but it could easily be far too strong.
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It’s basically Wiretap but a boon instead of a progressed gen. Do you have an issue with Wiretap?
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I think that the Boon system could effort some variety. Right now they all use the same base mechanic, something that BHVR seems to favor in a lot of their design decisions. But what if Boons were more unique?
What if Dark Theory, for example, allowed you to interact with the Boon for like 10s in order to gain its effect map wide. 1/2/3 survivors could benefit from it at one time and it could either be on a timer or go away on a hit. +2% is not much, but it adds up over the course of a match, and it would lead to more whiffing and missed strikes at vaults etc.
A similar system could be implemented to Exponential: go to the totem to receive your blessing and pseudo Unbreakable, but in this case I would limit it to 2 survivors or maybe even just the survivor who errected it. Unlimited Unbreakable, but you must find and bless a totem.
Shadow Step is already pretty good and I wouldn't buff it further.
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Wiretap has a way smaller radius and a timer, and it's also really good.
A version of Wiretap with a bigger radius, potentially no timer, a speed boost, and whatever other effects you have from other boon perks in that radius, is too much. It'd be overtuned.
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BHVR has got to stop adding perks that are either going to be Broken or OP. 2%-4% would be to useless and 5-8% would be to broken
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Boons as a concept need to be more flexible. Individual boon perks should have different boon parameters. Exponential, for example, should have a WAY bigger radius than Shadow Step or CoH. Maybe CoH can have a longer bless time than other boons. Things like that.
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Literally every action is 2% faster. Even repairing
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I’m not sure it needs a buff, it might be an underrated perk. If it does need a buff though I would go for increasing its range over increasing its speed.
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I saw someone suggest it should buff vault speed as well, that'd be a really good idea imo.
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I’d change its effect. I would make it reveal the killer’s aura to all survivors while the killer is within radius of the boon.
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Exponential can be really strong on small 2 floored maps like the game where 1 totem can be difficult to snuff and cover half the map. Still not great.
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It would have to be on a like 3s timer then like 5s off then back on because a constant aura would be op
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I would buff it's current effect and add new ones as well, here is my idea:
~ When In the Boon's radius, you gain a 2/2.5/3% haste effect, your vaulting sounds are muted by 100%, and you vault pallets and windows 5% faster. These effects linger for 4 seconds after leaving the Boon's radius. ~
Thoughts?
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Works for me! Anything more than what we have now.
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