Shattered Hope

Bot_Salvo88
Bot_Salvo88 Member Posts: 1,230
edited August 2022 in General Discussions

I've recently seen an update to the new perk Low Profile and it's getting a change so that it's not too situational and it can be actually used during the match. How about perks like Shattered Hope? Every time I experimented with it, I found NO boon totems at all. That perk is too situational and even useless most of the times. It requires a survivor using 4 (boon perks) out of over 100 survivor perks. Just give to killers basekit Shattered hope and rework that perk entirely by changing completely the way it works.

Comments

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    The developers are killer sided which is why survivors get 10 seconds BT base kit and killers cannot crush a boon base kit when there are 5 totems and crushing one implies the survivor already got value out of it. Just saying.

  • Mazoobi
    Mazoobi Member Posts: 1,614
    edited August 2022

    I see Shattered Hope as an attempt from the devs to shut up the community complaints about boons and nothing else and they probably won't have plans for it anytime soon or ever-

    Tbh, I don't recommend bringing the perk anyway since boons aren't a huge deal right now. If you can apply enough pressure as killer which is pretty easy now, you shouldn't worry about boons.

  • jesterkind
    jesterkind Member Posts: 9,857

    The reason that killers can't crush boons base kit is because that's a very silly idea that fundamentally undercuts the entire purpose of the boon totem mechanic; it being on a perk is more justifiable, but there's absolutely no reason to make boons break on snuffing basekit.

    At the topic - I'd love to see Shattered Hope have some kind of benefit if there aren't any boon totems. I don't know what, exactly, but it could be something very minor and that'd be fine. Maybe the ability to see all the dull totems? That way any cleansing would be revealed to you if there aren't boons, I dunno. Something to make it less of a gamble would be ideal.

  • Bot_Salvo88
    Bot_Salvo88 Member Posts: 1,230

    Yeah, something like your idea. Maybe let me see survivors aura if they break dull totems too. Right now it's just a dead perk to me

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    That is not even a reason, you just gave me an opinion. Like, great? Not sure why you wasted my time to just say, "its silly" and "there is no reason" despite the TOPIC being a reason for it. You are the one going off topic with your tangent, technically. It is more of a stretch than my passive aggressive remark which is quite sad.

  • jesterkind
    jesterkind Member Posts: 9,857

    I did indeed say those two things, and I also gave the reason at the same time? It fundamentally undercuts the purpose of boon totems, that's the reason. It's completely at odds with the way they're designed, and renders them incapable of actually performing their intended function.

    Also, hey, you made a post on a public forum, people are allowed to respond to it lol

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    So... Because it is counterplay, it should not exist unless it is in the form of a perk? To be clear, I do not even believe Shattered Hope should be basekit. But that reason is shoddy, fam.


    I never said you could not respond. I just do not know why you are doing it to me and then pretending that I am off topic. It is weird.

  • jesterkind
    jesterkind Member Posts: 9,857
  • mischiefmanaged
    mischiefmanaged Member, Alpha Surveyor Posts: 374

    Why did you go into a topic about Shattered Hope just to derail it with killer vs survivor side bias from the devs conspiracy BS?

    Just the first post and you're like, "Let me not respond to the topic at all and instead just derail it with childish nonsense."

    For Shattered Hope, it might be nice if it had another secondary effect too. I kind of agree it would be nice if it did something when boon totems didn't exist, but I'm at a blank for anything that would fit. I think doing anything with dull totems would end up encroaching on other perks. You can use Hex: Undying to see people blessing totems after all.

    Maybe really stupid, but what if it could be used on Hex Totems? There are several trap Hex totems where having a perk to choose when you activate it could be really nasty. Imagine Haunted Grounds or Retribution on demand? Or to say, "Hey Ruin is about to become useless let me break it and replace it with Pentimento." Or combined with Hex: Plaything/Pentimento? Then it would have a place in certain Hex builds too. I'd say the aura reading part of the perk couldn't work when breaking hex totems, but it might be a crazy idea that might give it some utility beyond boons?

    I'd definitely say it can't possibly break dull totems though.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    I was answering the OP's question. The developers being survivor biased is not a killer versus survivor topic. I know you people love to call out "us versus them" any time they are compared for whatever reason, but I did not derail anything. That is what this topic is about. Probably another case of forum goers reading the title and not the post because you are the second person confused by this. Shame.


    Uh huh, cool.


    Shattered Hope already does its job, why does it need a secondary effect? You use it to counter boons and it will gain more value in the future.


    I would be down with that idea, but again, I do not feel that Hex totems are Boon totems just because they are, ironically the killer and survivor based. Funny how you can magically rationally compare the two when you aren't triggered by facts.

  • ad19970
    ad19970 Member Posts: 6,814

    Why would we want to make boon perks useless? No, please don't reduce the good perk options on the survivor side. Please just no.

    Boon perks work fine the way they are now. Even CoH is kind of fine now after the last nerf. Maybe it could use some more small tweaks, but Boon perks shouldn't be wrecked like that by having Shattered Hope being basekit. Even CoH wouldn't be worth running anymore, and that's not what this game needs.

  • Chilli_man2400
    Chilli_man2400 Member Posts: 3,198

    They should add a secondary effect for the perk so if no boons are brought it’s still good. the second effect should be this

    At the beginning of the match dull totems auras revealed for 30 seconds. When you hook a survivor all dull totem auras are revealed for 30 seconds.

    there a secondary effect that makes the perk somewhat usable without boons

  • dugman
    dugman Member Posts: 9,714
    edited August 2022

    Sounds like you had bad luck, most of the times I’ve run Shattered Hope I snuffed at least one Boon with it. And it does combo pretty well with Pentimento in particular.

    That said I wouldn’t mind if its secondary effect was beefed up a bit. What would be neat is if it made it so when you snuff a Boon you see the aura of the survivor who owns it regardless of range. (Right now it just shows nearby auras which isn’t as impressive sounding to me.)

    P.S. On a related note I wouldn’t be surprised if they eventually buff Shattered Hope if only because it has very, very low usage numbers from what I can tell. It’s one of the few perks with literally zero usage over the last two weeks by opponents on the aggregate site I follow.