Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
How would you rework the nemisis
As continuing the how would you series today's killer is my personal favorite the nemisis I even made my own for for my favorite it will be in a different comment
Same a last time the only rule is you must keep the basic concept of their power
And have fun
(To help clear mis-under standings this isint about re balancing the killer just what sizeable changes would you make)
Comments
-
As I said I above here is my rework but this about is your ideas
Make his t1 infection 6m range base t2 cab stay the same and now he can use t3
to become a mix of oni and Blight ge has the turning of blight but dosent collide with walls where he charges forward for 60s any breakable walls he collides with will shatter and he will continue his sprint
He will have to attack pallets to break them and have a small slow where he has completed turning ability and begin the rush again
hitting a surivor will do a single health state and will slow the nemmisis for 2.8s and he will continue his sprint after
After using t3 hitting infected surivors with whip will give normals mutation rate
Finally added a code for the ai where if they aren't moving for 5s they chose a new random direction to go
He will go back to t2 after the 60s
( just a fun idea I had but when you use your t3 power the nemisis sees text pop up saying mission eliminate all stars members)
This gives him the the Map pressure he needs while not changing his normal power too much
0 -
I would not. He is already the best big boy of DbD. He does not need rework.
Some QoL changes and add-on pass? Sure.
6 -
He doesn't really need a rework. He needs more than two useful add ons.
13 -
I would... Fix his zombies. Call me old fashioned.
6 -
IMO his tentacle is a boring power to play as and against. Not the biggest fan of anti-loop powers, but the thoughts behind his power could've been better. I'd honestly be down for a freaking rocket launcher at this point.
3 -
Like make their ai better?
0 -
I would remove his zombies, and uhhh, remove his tentacle xd
1 -
His zombies are so inconsistent better remove then and he does not need them. One change I would make to his tentacle that it gives bigger speed boost for survivors or remove his t3 tentacle and just give him rocket launcher.
1 -
Once you have reached infection T3, press the activate ability button to kill all zombies and respawn them on the nearest hooks, this effect can only be activated every 60 seconds.
0 -
i might as well tag him since he'll probably find this anyways
0 -
After all gens are done, he gains access to his rocket launcher with a single rocket. It wan be aimed like the deathslinger's gun and the rocket will fly at the speed of a fully charged huntress hatchet. Any survivor within 3 metes of the blast radius goes into the dying state..
0 -
Nemesis is basically ok other than his zombies could use smarter pathing. Hopefully once they implement the bots in custom matches they can translate the bot killer pathing over to the zombies to improve it.
0 -
He needs an addon pass because he only has like 2 consistently good addons aka marvins (random nerf LOL) & broken recovery coin with I guess "decent" addons that rely on his zombies which struggle to go 5 seconds without getting stuck on thin air.
0 -
Let him break breakable walls just by running right through them with no stun
👁👄👁
1 -
Remove zombie, give rocket launcher
1 -
While I do enjoy playing Nemesis, he does have many frustrating features on both sides and he can be made much better then he is and truly feel like the Nemesis.
1.Zombies should be removed, they weren’t part of what made Nemesis such a fearsome Tyrant, and their current design is so unhealthy either they carry or are useless with no player impact, they will go.
2.Tentacle can remain, tier 2 can be base, with immediate pallet shred it should help tremendously, and infection would remain but with no speed boost keeping some of his old mechanics.
3.A new mechanic would be a dash allowing him some mobility and not limiting him to a sole 1v1 killer, because their gameplay is just pretty dull, and there could be some nice combinations of dash into a tentacle hit.
4.Special ability would be the option to unlock his Rocket launcher would be limited time, but allow him insta down potential, cross map snipes, and multiple hits of people are close enough together.
That’s my loose idea for a rework for Nemesis to make him more viable and enjoyable.
0 -
I love Nemesis as is, but he needs some touch ups.
He needs more add ons that focus on his tentacle strike mechanic and less on the zombie AI. Condense any AI offerings into 2 or 3 offerings and then make some cool ones that change the tentacle. Also, improve the AI so that they become aware when they are stuck on something faster and have it so they can either maneuver in a way so they don't get stuck again or self terminate themselves.
0 -
I would like an add-on that allows nemesis to tentacle whip his zombies to enhance them with speed, aggression, and immunity to pallets instead of killing them.
Also, exploding zombies would be fun.
0 -
His base kit is fine as is only changes would make would improve the zombies AI and an overhaul on most of his add ons.
0 -
Get rid of either the zombies or the virus infection. No killer needs 4 types of attacks.
1 -
I do like the sound of exploding zombies
0 -
Three words:
Rocket. Launcher.
2 -
Addon rework, better zombie pathing in general and buff some of his base kit stats.
Not gonna give him a rocket launcher since it doesn't fit the game thematically.
0 -
Make him more of a relentless pursuer instead of relying on zoning and tentacle jank
Give him a charge attack or burst of speed kind of like Demo so he can run right through pallets and breakable walls like the Kool-Aid man. Maybe a Fire Up effect where he mutates and gets stronger as more gens get done. Give him a rocket launcher.
Get rid of tentacle because it's janky and boring, he relies too much on T2 and they nerfed Marvin's Blood for no reason. All his addons are bad, the infection mechanic/supply cases are almost irrelevant.
At least fix zombies getting stuck everywhere.
Post edited by Sludge on0 -
Sounds like wesker
0 -
That's 2
0 -
If BHVR ever were to consider putting serious work into Nemesis (which I doubt since even after all this time and even with another RE chapter dropping soon, they aren't even addressing the glaring flaws of this killer, i. e. the zombie issues and his painfully lackluster mutation tiers and add-ons), it would definitely have to be that they give him a special ability on top of his normal tentacle strike. Or better yet, multiple abilities.
There are various pretty obvious ones that I think would work well enough in DbD without even having to put in that much effort. There's the roar, which would stun survivors in place briefly, allowing Nemesis to catch up a few meters. They could balance that by giving it a lengthy cooldown akin to Doctor's static blast. He could dash, just charging in a straight line at an increased movement speed (Billy default chainsaw speed perhaps) until he either tackles a survivor, runs into a wall, or the player manually cancels the charge. Dropped pallets or breakable walls would be destroyed by this. This would both give him another line of attack as well as a way to traverse the map more quickly or catch up over long distances in chases. Mutation tier 3 could increase his movement speed or tentacle reach further and allow him to infect zombies with the parasite upon hitting them with the tentacle (rather than killing them, which serves no purpose once in tier 3), which in turn increases their movement speed and attack range, maybe even enabling them to briefly hold survivors in place. Tier 3 could also apply to any other secondary abilities, such as reducing the roar cooldown and increasing the dash speed. Grappling hook-esque stuff where he would have a secondary tentacle ability that allows him to hurl himself towards objects or throw survivors around would also be great, but that's something that would require a lot more work than I think BHVR would ever be willing or able to put in, not least given that even Wesker whose entire ability is sort of like that has its limitations.
Being infected should definitely carry more ill effects for survivors (Hindered, Mangled, Oblivious, etc.), and anyway, I think there should be some impactful mechanic tied to vaccinations. One idea would be that if the survivors use all vaccinations, a crate spawns in the map that Nemesis can go to and retrieve a rocket launcher from. Or rather, since survivors would be able to deny this ability simply by leaving 1 vaccination unused, always spawn that crate once all generators are finished, and however many vaccinations survivors used determines how many rockets it has. I don't think it would even be difficult or ridiculous to have it in the game and balance it within the gameplay. For one thing it would already be limited by the fact that it's only available in the endgame, and only contains as many rockets as survivors used vaccinations. And then just like in RE3, there could be multiple aspects that make it possible to play around, such as the target laser that shows the area of impact, the relatively slow projectile speed, the time it takes Nemesis to ready a shot, as well as the lengthy cooldown after he shoots before he can shoot again or otherwise attack. Make it an insta-down on direct hits, and injure within a certain radius of impact, also destroying pallets and walls within that area.
1 -
Nemesis doesn't need a rework, they need to fix the Zombies so they don't get stuck 90% of time and buffs some of his add-ons that's it.
0 -
After a vaccine chest has been opened and had the vaccine taken, the survivor should be able to rummage the chest and find a baton or a nightstick which could be used to beat down zombies. If they hit Nemo with it or if Nemo hits them with either a tentacle or an M1 the stick is broken and the survivor drops it and it is gone forever. If a zombie hits them the drop they stick but it can be picked up.
1 -
Yeah probably.
0 -
Since this is a licensed character and just like any licensed character, accuracy is always first. Replace his entire kidding some sort of short sprint ability, A rocket launcher, and a tentacle that works a little more like Deathslinger's chain but obviously not as good and it'll feel different so it doesn't make Deathslinger non existent.
1 -
Okay so let's say that we wereable to smuggle a rocket launcher into the entities realm how would it work
because my idea kept his tentacle and added a sprint so if he was able to blast someone I could drop zombies since they are pacifists and love trees
0 -
Press the alt. ability button once to send a zombie into a direction, hold the button to call it over. Boom
0 -
More zombies with better AI. Tier 3 tentacle hits should instadown infected survivors.
0 -
Personally I get why BHVR toned him down but I'd like an addon that spawns two weapon crates for Nemesis to use end game - Essentially his own version of noed. They don't need to be fully accurate like Inferno difficulty but having a Rocket Launcher and some sort of Flamethrower would be cool. For example in Standard difficulty the Rocket Launcher essentially is just concussive and knocks you around dealing small damage. Would be cool to have that option end game with limited ammo. I don't want him to full on have a rocket launcher but essentially just a thematic power up with limited uses for end game.
The Nemesis we have now is comparable to Assisted Difficulty Nemesis. I'm okay with that but the zombie ai sucks so sometimes it doesn't feel so great.
For those who haven't played RE3 they probably see a suggestion for a Rocket Launcher and think we want to insta-gib survivors. The rockets don't even do that unless you play on highest difficulty anyways. If he had a rocket launcher you could balance it because in the game...
The rockets are slow, they are primarily just knockback and within the boundaries of DBD you could tweak it by affecting Nemmy's movement speed. If there was a weapon crate in game Nemmy could be restricted to only having access to them after the generators are powered and by doing so it would be a detour he would have to take away from survivors + when he's holding it it's telegraphed to survivors easily. Survivors could also memorize where these are before Nemmy is able to open them. Highly doubt making across the map shots would be easy as well if you kept it accurate to games.
0 -
Make his addons at least a bit useful and unique. Other than that his zombie ai can be fixed as well.
0 -
id remove zombies, make his tentacle damage and infect instead of only infect, and add a 3/4% hinder while infected
it wouldnt feel like a bad thing to use his anti loop, it ditches his map pressure for pure chase, and theres a reason to cleanse
or id fix his zombies ai so they actually do something, thatd be cool too
0 -
Error tree in ground how do move tree (zombies)
0 -
Give him something extra in tier 3 instead of just a tiny bit of extra range on the tentacle. Maybe make it so another zombie spawns? I'm not sure, but reaching tier 3 is underwhelming.
0 -
T3 Myers needs this imo
0 -
I'm pretty sure the Entity would be th some giving it to him. Everyone else is keeping their weapons. The balancing is up to the devs though. There are ways too easily balance it. Obviously he won't be spamming rocket launchers every 10 seconds or spamming sprint every 10 seconds. They have to figure out a flow with the balance which could allow every single one of his abilities be used. Tentacle would still be for chasing, Sprint for both catching up in a chase because he's terrible at that or to get somewhere quicker obviously, and Rocket Launcher would be exactly as you expect. 1 rocket and it instadowns anyone in it's radius when it hits something. The thing is, how do you even get the rocket launcher? The requirements to get it have many possibilities.
0 -
True this is just a summary of a few ideas I was in my other post
How would your rework the nemisis. you were there
The numbers I just gave were ideas of what to have around them
0