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Why does dead hard just constantly fails

sluc16
sluc16 Member Posts: 537

The amount of times I press the action button to activate dead hard and just nothing happens is absurd. Is so dumb to clearly press the button at the right moment and the perk doesn't do s**t

Comments

  • ImNotBobDylan
    ImNotBobDylan Member Posts: 221

    Yeah I've had this feeling as well. Maybe our reflexes are too slow... but several times I had the impression that I clicked dead hard at the right time and yet I still take the hit without being exhausted on ground. I guess I'll have going to record my gameplay + keystrokes and watch frame by frame to see if I was indeed too slow.

  • RatbasterdJr
    RatbasterdJr Member Posts: 702

    Can’t relate. Mine works fine.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,434
    edited August 2022

    It's a badly designed perk on a game that relies heavily on good ping.

    It seems like you almost have to act like your characters 3d model is actually a couple of frames behind you. Because apparently even though you are physically not there, your hitbox is.

  • Biscuits
    Biscuits Member Posts: 1,097

    It seems like a ping thing. There are games where I can dead hard to react to a lunge, and there are games I can't. I just played against a pyramid head, whom I was dead harding the second I would see him start to lunge. Both times that game my dead hard never went off.

  • zarr
    zarr Member Posts: 1,088

    Personally, I feel like more than latency being the issue, it's that there's some sort of delay innate to new Dead Hard when you actuate it before it actually activates its effects. I say this because I tested new DH against a high latency killer and hit validation on it still works (although of course, if you as a survivor player have a high latency, that will get you killed despite DH).

    With old DH, I was able to consistently proc it in time to dodge stuff like hatchets, blinks, rushes and such, which are pretty telegraphed hit instances. If I died despite having actuated DH, that was mostly prior to the implementation of DH validation, and it also meant that I would see myself DH and then die. With new DH, it's as if I never actuated the perk to begin with, despite being the same person with the same reaction time playing against the same sort of instances. With Nurse it is particularly obvious because now in order to be able to get DH to work with any reliability, I have to basically actuate it while she is charging her blink, whereas in the past it was possible to watch for her blink travel route and only then DH.

    So my theory is that either the devs backed a ~100ms delay into the perk after activation before it even does anything, or it's that the servers are still causing a desync between clients, inducing artificial latency which is always to the survivors' detriment.

  • Ghoste
    Ghoste Member Posts: 2,135

    Oh good, it’s not just me.

  • Deathstroke
    Deathstroke Member Posts: 3,709

    Probably in killer screen he hit you before you activated it the servers still favour killer in that situation. It's stupid because if killer has bad internet he gets rewarded from it.

  • Laluzi
    Laluzi Member Posts: 6,233

    Yeah, this is 100% an issue with latency. The killer is reacting to what you were doing several frames ago, with that number of frames depending on their ping and you having no way to discern that. If they strike before the server acknowledges that you used Dead Hard, they get the hit. It seems to behave more like old exhausted-on-the-ground Dead Hard - perhaps not as egregiously, but I certainly haven't seen a down rolled back into an endurance hit on the killer end of things.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    Not to be a parrot, but yeah, it is a latency issue. Not much you can do about it.

  • Nun_So_Vile
    Nun_So_Vile Member Posts: 2,817
    edited August 2022


    Thanks for sharing this. I play console and that exact situation occurred in my game last night. Timing was on point and everything but still got smacked... ¯\_(ツ)_/¯

  • JudithMorel
    JudithMorel Member Posts: 562

    dead hard is so useless for this reason.