Matchmaking incentives
Is there a date for when they get reactivated?
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19 minutes from now.
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Is it on?
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Not on yet….
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Any update? Doesn't seem to be active.
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Possibly the system started collecting data at 2PM and won't have the first calculated bonuses for a bit?
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Hmm..
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I concur. Hmm.. 🤔
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I'm checking on this now to see if there's a delay of some sort.
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I see it now, +100% on survivor
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They're active now, +100% on survivor currently
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they're live)
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They should now be active!
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which makes sense right now, as everyone wants to play the new killer
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actually it's +100% for killer now. It changes depending how many play one or the other at any given time
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It will depend on a variety of things, so area for example - night time in EU might mean less killers during that time compared to survivors etc.
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oh I see! That's why I kept arguing in the past about killer queue being fast enough for me and I don't know what people are talking about. It's basically related to the time of teh day I often play games
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It's only 50% now on survivor? I though it was going to be 100%.
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dude it was 100% on killer
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Yeah now it is weird it keeps changing.
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It’s supposed to change depending on who’s in the queue.
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Yrah but also the amount of bonus sometimes it's 100% and other times 50%.
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Right, the amount changes based on how big the gap is in the queue between the sides.
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Same IP, Different accounts. Inactive accounts so MM ratings prolly around the same.
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of course a nurse player would have 6 accounts so they can noob stomp :P
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Actually i hv 8. They are not for smurfing or whatever ( i like competing against better players and tryhard, so i never smurf ) , i won dbd keys from giveaways so i activated the keys on different accounts to farm their trading cards. And sometimes i used them for modding and other experiments just in case of a ban risk.
And since today they released the BP incentives, i wanted to see if they are really dependent on region so i installed the game and i logged in to see that the incentives are actually different even when using same IP and technically same MM ratings since these were inactive accounts.
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Dubiousness of all of that aside, you do realize that region is only part of the formula, right? It also takes into account things like your individual MMR ratings as both killer and survivor and the amount of matches those provide vs the respective MMR for the opposite? Random numbers to explain further, but say your survivor MMR is 200 and your killer MMR is 50. Its going to be looking for how the matchmaking is for 200 MMR and 50 MMR, then giving a shift depending on which one needs your rating on the respective side more.
Its a multipart formula thats designed specifically to fluctuate as much as its variables do. Of course this is all under the assumption that its working as intended, but seeing it vary between different accounts when its doing separate checks with multiple variables not controlled isn't outside how its designed or how its been explained.
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Survivor ratings is whatever the default is since these accounts never touched that role
Killer rating is most likely the same on all of them since each account had a max of 1-3 matches in an official MM, and that was way before the introduction of the MM Ratings, so i assume they are also default. Also i believe Rating will decrease slowly if the account is inactive to compensate for the lack of gameplay. so correct me if i'm wrong but i believe that it is safe to say these accounts share majority of the variable.
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that still doesn't account for the time it would take you to change accounts. Like I said, the variables are enough that its going to be constantly shifting as people log on/off, get into matches, have matches then adjust their own values, etc. And again, this is all for that level of MMR for both sides, with a relative weight applied between the two... Its not supposed to be the same incentive for days at a time or anything. Also MMR doesn't decay (for better or worse) so that wouldn't apply. Not only that, but any type of MM system that uses variables like MMR always requires a few matches to actually gather data for its algorithm, its why games that have seasonal resets in rankings generally have qualifiers for placement in subsequent seasons instead of just forgoing resets altogether or making everyone start at the bottom again each time.
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Showed the time and the difference is in minutes. but maybe you're right. Shame i don't have multiple Computers 😅.
I vividly remember something about the Rating decreasing due to lack of gameplay, not sure if it was from dev livestream or from a note, but either way it shouldn't matter since there is no gained MM Rating to decay to begin with.
require some games to gather data to put you at the right rating level, but they still have a base rating value to start from that is assigned by default. and since they were inactive before the introduction of the MM Ratings, then they are on the same boat ( waiting for data, base rating value ) so the system should put them in the same pool.
The only justification i see right now, is the few minutes difference between opening each account.
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Even multiple computers wouldn't necessarily matter, as calculations like this are generally done in snapshots: They take a single moment in time and calculate all their variables simultaneously, instead of giving them time to change the formula while calculating. No idea how they have it set up, but it could only be checking every 5 minutes, checking as soon as the menu loads and then having updates every time the matchmaking queue is pinged by starting the search part of the lobby, etc.
They've also made it very clear that MMR decay is not in their system, but they were very wishy washy on how it would work on the killer side. From independent MMR per killer to overall for the role to some weird amalgamation of the two, the answer has seemed to change both from official sources and what people have uncovered themselves. I think it currently is based on overall killer MMR with a minor adjustment based on killer specific results, but without access to the math I couldn't tell you for certain. Most versions of how they have described this would give more variation than you might think, especially reactively.
As for the same pool, again, you're assuming the pool doesn't change every few minutes, or even more frequently than that. The matchmaking has always used an expansion of acceptable variables over time, so that players with poor matchmaking potential at any given time get thrown into presumably acceptable matches if they have to wait too long. Think of it like the conditions of the match expanding over time the longer you have to wait. That in itself can also throw off your testing attempts since there might be people changing the results of potential matches each time.
My theory on the specifics is that it is taking all of your matchmaking calculations at the time of the menu loading (maybe even when it runs a ton of checks as the menu loads, matches end, etc) and then assigning the incentive based on a snapshot of how matchmaking is at the moment of calculation. I havent seen it update automatically in any interval on the menu, so I can't speak for if/when/how often it reapplies this check. It then keeps that incentive value until it is forced to purge or update it, and stores the variable to apply the bonus after the match when BP are rewarded.
Granted they could have always just given us bonuses based on emblems and rewarded good play instead, or even on top of this system. But i can absolutely see how people can find it all confusing or random without understanding how any of it works. Even everything i formulated is operating under the assumption that the math lines up with the info that has been provided, and understanding of common applications.
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