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50 percent incentive?

Y'all really getting stingy with the incentive now for why? I am going to assume its because there isn't a big difference in the amount of players in each queue but still kind of lame.

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Comments

  • CaulDrohn
    CaulDrohn Member Posts: 1,596

    Yes, that's exactly the reason. If survivors and killers are even, there's no need for an incentive (no side to be incentived). I played last night, there I got 100% incemntive for survivor.

    Also, we got a plain grind reduction of 33% with the cheaper bloodweb nodes, so you could say we are playing with 50% bonus BP all the time now.

  • Rizzo
    Rizzo Member, Administrator, Mod Posts: 18,619
    edited September 2022

    The incentives are adaptive, meaning they change depending on the role and amount of players needed, so it could be just 25% or 100% depending on the needs.

  • zgameboy
    zgameboy Member Posts: 79

    25% thaaaats grossss but oh well better than nothing i guess

  • Supernaut
    Supernaut Member Posts: 1,547

    I'm UK based and seem to be getting 100% survivor BPs since chapter release! Happy days!

  • threeQuinn
    threeQuinn Member Posts: 51

    Honestly, the fact that 25% exists makes me think that is not an incentive and is just an excuse to say there are BP boosters. Who would be incentivized to switch their role (which is drastically different) just for a 25% bonus? Minimum I'd feel like switching would be 50%, and that is if I'm in the mood.

    This isn't a complaint about the amount, just questioning whether or not that is an "incentive", as per wording.