Why survivor achievements always so busted and unfun?
Wanted to ask that for a long time the person who invent survivor achievements. Is he salty killer main and hate survivor players so bad?
All killer achievements all are like "play normally and you'll get it". Adepts are reasonable (taught me a lot), some tricky achievements like "Evil Within" or "From the void she kills" (latter one you can ask survivors to help you with). But everything in your hands.
But most survivors are like "wait for stars align certain way and do it 9000 times". So frustrating and infuriating. Doing half survivor achievements I wanted to howl like a wounded dog.
Adepts are just grind and luck (wait for a team that is not DC/Potato + killer is semi potato + killer is not camper or tunneler, etc), but some achievements are invented by Satan himself, no doubt:
Left For Dead - pretty much impossbile achievement unless you find a nice killer (1/1000 chance) or stars align in the most improbable way.
Legendary survivor - nothing to say (I made a post about it before), just the memory of my trying to get it make spine chill.
Triage, Taking One For The Team - it's like grinding in cheap korean MMO, you need to have events in certain way, and somehow bait teammates to do what you want , and do it many many times.
And many others (Resurgence, Power Moves and others).
Now they brought "Outbreak Breakout". Escape + through gate + 20 times!!! Why? Why do you hate players so much?
In 50 matches I got RPD only 5 times, twice with offering. Two times I was camped to death, once tunneled, once escaped through hatch and 1 time we all just died standard way (was fun match, btw).
I'm really clueless how to get it. It's like playing survivor 10000 times and wait for a roll of dice. Super grindy and frustrating. Playing survivor is painful enough, but that is some abuse :)
My favorite thing is the mockery of "+100% bloodpoints". Yay! Now I have 10K bp instead of 5.
3 games out of 5 is always heavy camping and tunneling. Playing survivor is "so fun". Also killer-waiting for queue in the lobby (I feel like I spent in the lobby more time than on all new achievements).
In summary: I think devs are killer-sided and hate survivors to the bones. Hey, you, who t-bagged a dev and blinded with flashlight - go and apoligize!
Comments
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Just to be clear what I meant, if we project survivor achievements on killer, it would be like:
- Hook survivor at the same second another one is unhooked. Do it 100 times.
- Kick 4 different gens in 1 minute. Do it 50 times.
- On "Eyrie of Crows" make all 4 survivors injured before any gen is repaired. Do it 20 times.
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Tome challanges are also same. They are asking you to throw the game as survivor. But killer challanges are always asking them to progress the game.
I am not fan of this logic tho.
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There are good ones too, like heal another survivor, or bring glyph to basement, or use certain perk: it's completely on you and you don't throw the game for others + not need to do it 100000 times. But there are insane amount like "throw the game 10 times to get it done."
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This achievement is just comically annoying to get. Somehow worse than Power Moves. I hope they change it, but we know their stance on achievement changing.
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Wait a second, now that I think about it, didn't they change Skilled Huntress from 100 to 20 on most platforms?
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I wish you didn't have to open the exit and escape. It should just be escape.
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Idk, when I came to DbD in mid 2020, there was 20 already.
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I wish it was not 20 times. Idealy once :)
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When I saw that racoon city achievement I was so depressed. It will probably take 50 matches on the said map to finish it. I think they did that only so that the achievement hunters will play more but seriously they went too far..
I really hope they will change it.
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Ah yes, "killer achievements are all like 'play normally and youll get it' ", yet Skilled Huntress on Console requires you to down 100 survivors from 24 meters away, and Shocking Treatment, where you have to shock survivors with Shock Therapy 500 times. They might be obtainable through normal gameplay, if you played both for weeks on end.
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"Interrupt and grab a survivor after blinking 3 times," yes, all killer achievements are also super fair and reasonable in 2022 DBD.
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I mean you have to farm to get it, most players are good enough to not get grabbed off a generator, and most players will get off the generator when they hear the Terror Radius and Nurse's loud screeching. Farming, it's super easy. Doing it normally? It's basically impossible, you have to get extremely lucky or hope that the survivors have a broken headset.
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Wait you have to be the one to open the gate as well? That's terrible. Horrid, even.
I'm currently grinding the locker achievement and dreading the Boon Totem achievement because of how luck based and time consuming it is.
Took me a while to get Triage without specifically going for it. Luckily I already have every achievement from before Mikaela, because a lot of those old ones are BS too like Item of Obsession.
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That's exactly my point. Achievements in a PvP game, especially an asymm game, are always going to be either stupidly easy or obnoxiously difficult to get in normal play.
Thankfully, most of them, including the one OP is complaining about, can be obtained naturally by just playing the game. Then there's BS like the one I'm talking about where you pretty much have to receive cooperation from the other side to obtain.
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I already made a comment about this. But since they used Steam achievements, I think it's ignoring the elephant in the room, Console achievements. Basically take the Steam Achievements and increase the amount of times you have to do X. 500 survivors hit with Shock Therapy, 100 Huntress downs from 24 meters away, etc. Console killer achievements are needlessly hard or grindy for no reason at all, it's dumb.
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Yeah honestly there's a lot of weird achievement-type stuff on both sides.
Some of the older tome challenges for killer are insane, like sacrificing all 4 survivors in the basement in a single trial. The survivor challenges around the same time are things like "complete X gens" or "heal someone X times." So when I was grinding the old tomes I found it a bit unfair that the survivor challenges tended to be easy and straightforward tasks you'd normally be doing, and the killer ones tended to require really weird or unfun playstyles to achieve.
Lately it seems the killer ones tend to be more reasonable and some of the survivor ones are a bit silly. But survivor challenges are unique in that you're a part of a team, so challenges that actually require you to throw are unfun for 3 other players who are collateral damage in the trial.
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Don't forget about Evil Incarnate and people who will deny it to you by camping lockers. And contrary to most survivor Adept achievement that are doable without really playing differently, Adept killer are imo way harder to get.
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I explained here how to do Evil Incarnate:
https://forum.deadbydaylight.com/en/discussion/344759/hardest-achievement-for-you
And I hardly can agree with you as the person who did ALL adept achievements and can tell that survivor ones are luck-based and killer-ones are skill-based (and enjoyable ones too)
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What's wrong? You don't like to unhook someone who previously unhooked you 10 times? Or stunning the killer an insanely high number of times, or escaping through hatch specifically, or...
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Oh I have it. Actually I got mine a few years ago quite easily. I'm just saying that there are difficult achievements to get for killer too - albeit less. And as for the Adept, well it really depends on the killer and the perks. At the end it mostly boils down to how you feel playing a certain killer with a specific build.
I don't have issues with luck, because the whole game is sort of based on that - Be it by hook/gens/totems spawns, where the hatch pops, how your teammate or your opponent play, how much use you can get out of your build, etc... - alongside skill. I don't think that survivor get adept just from luck, that's basically saying they've got no skill whatsoever and I personally won't make that claim.
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