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Dc penalty

It should start from 15 mins and if u dc in 3 days you get next tier of DC

Comments

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623

    I think the first penalty being 5 minutes is fine, but the second one should be 30 minutes and go up from there

  • Grigerbest
    Grigerbest Member Posts: 1,699

    Absolutely agree.

    But only if person left the match through ESC. Not coz he lost connection.

    I'm not a fan waiting too long because of the servers or my internet got off for 10 sec.

  • Sluzzy
    Sluzzy Member Posts: 3,130

    Running off what few survivors are left really sounds like a great idea.

    The game needs positive reinforcement, not constantly negative. As survivor, there is nothing at all that rewards good. You are punished if you are doing well and you are punished for doing bad.

  • dugman
    dugman Member Posts: 9,713

    I’m ok with the first penalty being 5 minutes as long as the rampup for multiple disconnects in a short time frame is large enough to discourage it. Random power surges or whatever do happen sometimes after all.

  • UnknownKiller
    UnknownKiller Member Posts: 3,024
    edited September 2022

    Game needs players not crybabies if those who cry becuz killer get u first and dc would disappear it would be a bliss for solo Q.Also I highly doubt those players actually buy skins or give any revenue as they are always banned.

    And also devs could have actually good measure of problem in game and adapt it.

    The problem cant be the killer caught you becuz u dont know how to play.

  • Sluzzy
    Sluzzy Member Posts: 3,130

    If the game felt more fair and there was a chance to win, those survivors wouldn't DC.

  • UnknownKiller
    UnknownKiller Member Posts: 3,024

    Thats not the issue with fairness.The issue is skill and we all know killer and surv killer curve.

    We have two options we make MMR locked so low mmr play with low mmr no matter if there is not enought players or increase penalty.

  • Sluzzy
    Sluzzy Member Posts: 3,130

    Or remove MMR. The game is not expecting the same amount from both sides. Killers are winning and increasing MMR to astronomical levels regardless of skill because of horrible game balance.

  • UnknownKiller
    UnknownKiller Member Posts: 3,024
  • Sluzzy
    Sluzzy Member Posts: 3,130

    Because survivor role is horrendously underpowered and killers are overpowered.

  • xTalon32
    xTalon32 Member Posts: 413

    Not entirely, survivors are punished for bad plays. Then get angry when they're punished. People who decide to d/c because they don't like something are the problem in this case. But you're right, we should hold their hands and tell them it's okay because survivors are oppressed.

  • SimplyPixelated06
    SimplyPixelated06 Member Posts: 469

    This would be extremely punishing to those who had no choice in disconnecting, whether that's computer malfuction, wifi disconnecting, game crash, game deciding to disconnect, held hostage by hacker and so on. I think it's neccessary to leave it at 5 mins at first and extend that if someone disconnects a lot in a small time frame (like the system currently is)

  • Unknown2765
    Unknown2765 Member Posts: 2,475
    edited September 2022
    1. if its a server fault, the penalty should be removed.
    2. if its your unstable connection, you should get it fixed before playing pvp games
  • Sluzzy
    Sluzzy Member Posts: 3,130

    Double standards. Killers are not punished for bad plays.

    1) Camping is rewarded.

    2) Tunneling is rewarded.

    3) Killer plays badly? Survivor "survival" perks deactivated to hold the hand for killer.

    4) Killer plays far inferior to the survivors? Very oppressive endgame perks like NOED, Endgame perks like Terminus, No Way Out is now at the rescue.

    Slow down perks on top of already gens that take forever to complete is automatically winning killer games.

    Survivors are even punished for play well of all things. If they managed to save perks like decisive strike to the endgame, it is deactivated for playing "better than the killer". There are some other perks like this too. Yes, you are right, survivors are very very oppressed and not worth playing.

  • Spirit_IsTheBest
    Spirit_IsTheBest Member Posts: 1,040
    edited September 2022

    The maximum penalty should be an hour, it's not fair to the people who got to deal with the penalty by crashing or losing connection, a ban that can last up to 3 days is beyond insane in my opinion, not saying that I support dc'ing (as I truly hate it). But I do think that the times need to be changed a little bit.

    First DC = 15 Minutes

    Second DC = 30 Minutes

    Third DC = 45 Minutes

    Fourth DC = 60 Minutes, and the penalty will remain here until they stop dc'ing for more than a few days.

  • CotJocky
    CotJocky Member Posts: 221

    There are too many hackers for this. What should be changed is if someone DC's, the match instantly ends, everyone gets their current blood points score and all items, add-ons and offerings you burned are returned. Outside of queue times, this is the best possible scenario for those that have to suffer due to DC's. Let's be real, those that complain about DC's, are only concerned about THEIR gaming experience. They honestly could care less what punishment the DC'er gets. . You are concerned with your inconvenience of the DC. Compensate those that are left and there will be less complaining about the DC's. Until BHVR cant stop hacking, you can't expect people to be held hostage for hours by a hacker. It happens often to higher MMR players, especially known streamers/content creators.

  • JoaoVanBlizzard
    JoaoVanBlizzard Member Posts: 556

    I think it's good as it is, the problem is that if the guys are giving DC it's because the matches are generating a bad experience for the players, and that's what the devs need to fix

    Increasing the penalty time doesn't stop people from logging out, it will just encourage you to play less, have you played identity V ? the penalty of that game is much smaller, and rarely someone disconnects because the matches are fair and pleasant and that's what DBD needs to have

    What I think it could have temporarily was a voting system among the surv, if someone disconnected, guys could vote for the game to end and give the Killer victory, or in this case that you suggest, there could be a vote for the person who disconnected to have a more severe ban

    But I still think that ban is not a solution, but to improve the game experience so that it is not so boring,

  • xTalon32
    xTalon32 Member Posts: 413

    To address your points.

    1 - Camping is only rewarded if survivors go for bad saves, which has been proven MANY times.

    2 - This goes hand in hand with camping, since it's ONLY rewarded if survivors go for BAD SAVES.

    3 - Killers who play badly don't get kills, if you get hooks/kills you're not playing badly.

    4 - The match isn't over until the survivors die or escape. But survivors (including me) should just be allowed to escape once the last gen is done because we've "earned" it.

    Survivors are on a TEAM, if you play as a team, you'll win. If you don't you'll lose. Survivors are not punished for playing well. Both sides have 2nd chance perks and both use them.

    Killers are most certainly punished for bad plays, I just played killer for the first time in forever (doctor) Ash IV. I was playing against people who had GREAT TEAMWORK (not sure if it was SWF). I didn't play badly, but I made a few mistakes that cost me. Everyone escaped, not because I played bad but because those four worked together.

    So here's the reality of what you want - killers to be tied down to your rules because unless you're "having fun" by "winning" killers are OP and use "unfair tactics" to make it so you're not having fun.

    SoloQ forever.

  • Tsela
    Tsela Member Posts: 524
    edited September 2022

    the usual excuses. Sure. Yes they would. Every time they feel frustrated and entitled to do it. That's why DC penalty exists.

  • drakolyr
    drakolyr Member Posts: 322

    Nah, dont exceed the penalty until something is done in the first place.

    The dc's happen for a reason and the core issues should be adressed.


    Before the massive killer update there was less dc's. Also even less before MMR. If after a patch suddenly dc's are higher, then maybe its something off.

  • Sluzzy
    Sluzzy Member Posts: 3,130

    People don't DC if the "chance" to win is there. It is not entitlement, but fairness. Big difference.

  • Tsela
    Tsela Member Posts: 524
    edited September 2022

    Oh come on. It's an online game. salty people will DC for anything and everything. No matter what, they will come up with any number of reasons to do it.

    Many DC-ed the first moment I downed them before the DC penalty was there. The game barely even started. So they can come up with any sort of excuses, or shifting blame to someone else, but in the end of the day they DC because they are childish and salty, probably need a break anyway. DC penalty does that.

  • NekoGamerX
    NekoGamerX Member Posts: 5,288

    Increasing the penalty time will just make more people quit or play less but I feel the player base trying to killer the game anyways so whatever.

    I stopped playing killer because the wait times are crazy.

  • Akumakaji
    Akumakaji Member Posts: 5,449

    +50% killer incentive (and probably raising to +100% later this evening) speaks a different language, oh my favorite mad lad. <3

  • NekoGamerX
    NekoGamerX Member Posts: 5,288
  • burt0r
    burt0r Member Posts: 4,160

    That wouldn't work since no system can distinguish between your internet going off for 10 seconds and someone simply pulling their plug/shutting their network adapter off aka DCing penalty free.

    The game would become unplayable again.

  • burt0r
    burt0r Member Posts: 4,160

    BS. People still have all "chances" in the world when they get hit or downed in the first minute or see which killer it is and still DC if they it doesn't go their way.

    I know you are intentional delusional but that's just straight up lying herefrom you.

  • Sluzzy
    Sluzzy Member Posts: 3,130

    I'm not lying. If killers gets a down or two early before any gens are done, then then the chances for survivors to win reaches 0. Because maps are so killer sided and skill required to play survivor FAR outpaces that of killer, then an overwhelming majority of matches turns out with survivors flopping on the floor before other survivors even can get a gen barely started.

    Killers can come come back from a bad start. They have built-in game mechanics free to use such as camping, tunneling, endgame perks, slugging. Survivors have....you ready? Nothing.

  • Bardon
    Bardon Member Posts: 1,004

    Ahh, there's a big part of the problem: You stated that camping and tunnelling are bad plays. They're perfectly legitimate as the devs have been saying for years.