So how does the increased hitbox on Wesker feel?
Wont be able to test it for myself until later today. Is it now no longer possible to phase through a survivor?
Comments
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Good. You still have to touch the survivor but it's slightly more forgiving. I think this is perfect, for right now at least.
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Does anyone know how much it was increased?
Like, it was 40cm on PTB, then 20cm in 6.2.
Was it increased to 25, 30, 35 ?
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Okay, thanks !
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I'll see how it feels before I make any judgements but 30 cm was what I was calling for on here. Hopefully it's good enough. Still dodgable by survivors but actually usable by killer. I was actually hoping more for 35 but that's probably too close to the PTB value for people to be happy.
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Still too small, if they'd actually done the reasonable thing and adjusted to 35cm from PTB we'd have the sweet spot but instead we had a certified BHVR moment and had to wait a week for his power to go from broken to just about bearable
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Wesker can push the first survivor into the second one and injure both, sounds like a net bonus to me.
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I can see some difference. Better than it was for sure.
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Then they should buff him more. Imagine needing to touch the surv!!
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Well, a better way to put it is that you need to see the survivor. Like you still cant get survivors if they are turning 90 degrees into a doorway but it's much easier to get close to them and slam them now.
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The sweetspot
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Tried it out. This is my one match impression of it. Instantly feels better. Actually getting use out of the power for damage now.
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Really? How as it been in your experience? I wouldn't blame you for not wanting to bother with the effort but do you think you can get a clip of a close miss that should have been a hit with the new hitbox?
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Feels so much better
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We can't expect all hitboxes to be a huntress hatchet, can we ?
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Weskers hitbox is now ok when the ping (surv / killer) is below yellow.
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Perfect, people asking it to be bigger don't understand how awful it was on ptb. It's how it should be right now. A good middle ground
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It feels good. I can still dodge him as survivor, but it feels fair as killer now
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But if the second survivor is injured, ie the one you would want to body block, then pushing another survivor into them wont put them into the dying state, but give them the deep wound status effect. So while it is a bonus to hit both, apparently before with his super smol hit box you could have dashed past body blockers with some (a lot of) skill.
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Seems to be pretty much perfect now
Getting hits is a lot easier but crafty survivors are still able to dodge me if they are unpredictable
Haven't been able to play against him since the hotfix but from the killer point of view it seems very fair now
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The hitbox feels fine now when it works, but I've been rubberbanding like crazy since it was adjusted.
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welp, was behind him and got hit
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Eh. I would have rather seen a slight curve on the second bound with the smaller grab range to reward skilled play on both sides. Now I'm back to getting grabbed from Narnia
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Indifferent. Since i didn't played him in the ptb, i'm used to his hitboxes before the patch
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It feels good, its more fair when you land/miss now but I've noticed you still will (rarely) get a bugged grab where it doesn't give you the down. Yesterday on stream I slammed an injured Ace into a wall but instead of going into the slam and carry animation I instantly dropped the Ace after making contact and he got the chase extended because of that. I still killed em and won but I was disappointed to see that still be in the game. It only happened once though after 10 hours of play, before the bugs would happen multiple times in the same match every match
EDIT: I've seen it happen about 4 more times now, its kind of annoying
Post edited by AJStyIez on1