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Eruption feels really overkill for solo queue

Killers need good gen defense sure, but eruption just feels so unfair especially for solo queue, what exactly is the counter to eruption, pain res + dms you can predict. but eruption can proc on multiples gens and the cooldown is so short, its almost the same as the incapacitated effect. You can't predict when will activate and stops you from playing the game.

The problem wouldn't even be eruption by itself, but stacking it with other gen defenses and the game can become so one sided. Yes against good survivors and SWF the perk is not as good, but against bad survivors that go down very quickly and no communication the perk is a nightmare for them and for the team, it just leads to frustration.

Idk if i explained it well enough but again, gen defense good but please dont have a perk that stops you from playing that has little counterplay that you can't control.

What do you think?

Comments

  • BlueHorkew
    BlueHorkew Member Posts: 1,081

    Here is a suggestion just remove the cooldown and the status effect, killers get consistent regression and information that doesnt depend on random hook spawns if they take the time to kick gens and survivors can continue to play the game. I just think would be less infuriating but still good for killers.

  • Lаurie
    Lаurie Member Posts: 13

    Man i had a match against a eruption nurse yesterday, it was #########.

  • I_CAME
    I_CAME Member Posts: 1,308

    Yea Eruption is way too much for solo queue. I've lost count of how many RPD games i've played where the killer just patrols the middle gens and the game goes on for 45 minutes. Not exciting gameplay at all.

  • whammigobambam
    whammigobambam Member Posts: 1,201
    edited September 2022

    It is quite literally impossible to play at all against some doctors when they have eruption and the ability to stop you built in to their mechanic. Very bad when doctors typically are seen more at lower mmr as well. Doesn't seem fair to newer or lesser experienced players at all and that's coming from me watching them DC and give up a lot.

    Post edited by whammigobambam on
  • TheLastHook
    TheLastHook Member Posts: 495
    edited September 2022

    Yeah, so the problem is Discord. Not the perk.

    Unless you simply don't want Eruption to ever trigger in which case you just remove it from the game no? Is that that we want?

    The Killer is not meant to fit 4 useless perks in the four slots. Survivors have 16 in total and basekit BT. Let's them have a proper Eruption perk that works.

    Adapt.

  • BlueHorkew
    BlueHorkew Member Posts: 1,081
    edited September 2022

    I dont want to nerf gen regression, i just dont want something that without communication there little hope for you to counter and leave the survivor not being able to play the game. Again the regression, the information, the fact that can proc on every single gen in the map, sure have it all, just dont make survivors unable to play the game for 25 secs because they did what they should be doing (gens) and dont have coms

  • lifestylee
    lifestylee Member Posts: 262

    I think the perks fine

    thats a direct nerf to the perk aswell, 25 potential seconds of incapatation is much more useful then 5% extra regression.

  • BlueHorkew
    BlueHorkew Member Posts: 1,081

    Yes, because there is no counterplay from the survivor side, what can you do to not get incapacitated without coms? Its not like go work on another gen, but eruption can proc on multiple gens.

  • Dito175
    Dito175 Member Posts: 1,395
  • squbax
    squbax Member Posts: 1,495

    You can do a gen with hyperfocus before eruption even comes into play, there is a counter.

  • RaSavage42
    RaSavage42 Member Posts: 5,549

    So what about Gen tapping

    Or noticing that the Killer spends more time kicking Gens... or if the Killer goes for a specific Hook

    Game awareness comes in to play....

  • Deathstroke
    Deathstroke Member Posts: 3,522

    I play swf mostly so we can easily communicate and play around it but so you're saying I should quit soloQ. Swf is part of game and how the game is balanced to play now. I quess you want easy games agains't solos current eruption is pretty mich useless agains't swf.

  • Deathstroke
    Deathstroke Member Posts: 3,522

    It could be 20% as well if 15% is not enough I think pr should be 20% maybe too. It would buff the perk agains't swf they can easily play around it.

  • BlueHorkew
    BlueHorkew Member Posts: 1,081

    That is almost as good as old Pop and can activate on multiple gens, 15% seems more reasonable

  • Deathstroke
    Deathstroke Member Posts: 3,522

    Old pop was fine and you still have to kick the gen activate it. But it could be changed 20% to current progress like pop now.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,794

    The issue is that people are using voice communication to bypass game mechanics. It’s intended for survivors not to know when the perk is going to activate.

  • Deathstroke
    Deathstroke Member Posts: 3,522

    Well then your playing basically like it is soloQ. Smart swf:s are in comms. Eruption is useless when you face actually good team so changing it would give killers better chance to fight agains't them.

  • lagosta
    lagosta Member Posts: 1,871

    Bruh, besides cheating, BHVR cannot tell the players how to play. The game doesn't exist in its own universe, Discord and other technologies are there. DBD is a game in continuous development and it should adapt to its surroundings or else it will just wither and die.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,794

    Solo q is experiencing eruption the way it was intended to be experienced.

  • Deathstroke
    Deathstroke Member Posts: 3,522

    Usually playing for fun is talking with your friends too but it's ok if you don't want. Communication allows you to do funny things like head on stuns or using just perk like for the people.

  • Killing_Time
    Killing_Time Member Posts: 894

    Solo is how the game is meant to be played. If you don't like it, play swf and face nurse all day

  • indieeden7
    indieeden7 Member Posts: 3,405

    So....there'd be literally no difference other than I'd be able to talk to the people I'm playing with? Okay

  • ReviloDBD
    ReviloDBD Member Posts: 597
    edited September 2022

    This is the best possible explanation that anyone could have said so far..!

    For the reasons you mentioned above, the perk is "fine", because changing it any significant way would seemingly either ruin the perk all together or make it too strong. It's actually quite balanced, and the intention is for players to NOT know when it is coming so that they DO get incapacitated, however, SWF can sort of "cheat" their way out of that, and as you stated above, it can be very boring to go against ...

    Although, that being said, as Survivors we should ALWAYS be trying our best to avoid a 3 gen... yes of course I realize in Solo Q that can be hard, but even if it means putting me in a risky situation, I am always working on middle gens first to try to leave outside gens for the end and hopefully leave some kind of seperation to avoid this from happening.

    EDIT:

    And to be honest, how is Pain Resonance THAT much difference from Eruption, I mean, you see your teammate get hit and be injured, that is an immediate sign that they will be going down "soon".. I usually wait like 20 seconds or so and then stop working on a gen and go look for another objective or get prepared to unhook, there are other things we can be doing instead and it is OUR CHOICE if we want to risk working on the gen for longer or play it safe and stop until our teammate actually goes down.. it isn't all that difficult to avoid honestly, even in Solo Q.