Friendly reminder that the 6.1.0 stats are across ALL factors combined.
SWF, solo, regional playstyle differences, all levels of skill, meme builds, serious builds, killer-sided maps, survivor-sided maps, doing challenges/rituals/etc, playing for fun, playing to win, etc.
The literal reasons that BHVR says to take the overall data with a grain of salt every single time they post it, because it’s too generalized to tell much.
Comments
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Personally I wonder what the escape rate would look like if all SWF matches with 3/4 mans were seperated
I wonder if there would be a big disparity there or if we would see that SWF doesn't create a huge disparity as people claim it does (Personally I think the difference would be at least 10%, maybe more)
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According to there own stats a while ago that on average swf escape rate was 15% higher so low balling solo que escape rate would be 30% while swf could range from 45% to 60%
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Sounds about right, yeah
Damn
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It's probably closer to something like
All solo - 36% escape (55% of matches)
2 person swf - 40% escape (20% of matches)
3 person swf - 44% escape (15% of matches)
4 person swf - 48% escape (10% of matches)
Total average: 39% escape rate
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To clarify something here, the difference in escape rates for SWF groups can be as much as +/- 15%, but this is at the most extreme end of the spectrum. In reality, very few players are actually in this range. The distribution of people across all ratings is like a bell curve. Most people are somewhere near the middle, very few are on either end (high or low skill). The average SWF group, which makes up the vast majority of SWF groups, has little to no discernable difference compared to solo players (within a few %).
I will also note that the figure we shared on groups was taken in December while the kill rates shared today came from July, so keep in mind that these numbers could very well have changed between the two dates.
But this goes back to the point in the OP; yes, these stats are very general, I wouldn't recommend reading too far into them. Averages and extreme cases should not be compared.
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Bad thing about percentiles is if I eat two steaks and you eat none we both eat one steak each.
Some Killers could be sitting at a comfortable 80% killrate while others having only 40%, SWF could be having a 70% escape rate and Solo a 10% and it would still be a 60/40 kill/escape rate but in reality a group of people are getting the short end of the stick while others are enjoying the ride of their lives.
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Finally, an official confirmation that MOST swfs are really not that good or op.
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Some insight there: All Killers are within at 12% range when it comes to kill rates (the lowest being Nurse, as it tradition, so another point to "don't draw conclusions from these stats alone"). As for the escape rates of SWF groups, last I've checked, they are within +/- 15% of the average, and that's in the absolute most extreme cases - e.g. the high end of the rating spectrum, which itself is comprised of very few people. In most cases, the difference in escape rate for groups is within a few percent.
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My numbers were gross exaggerations because its much easier to do the math with them and just used to show percentiles are not trusthworthy as they are easy to skew. But a -8% deviance rate on a Survivor means he is getting out only 31 out of 100 matches which is abysmal, Im willing to bet negative survival deviances are mostly skewed towards Solos mainly because Solo queue is the one getting the short end of the stick lately.
-8 deviance isnt that extreme either, it sits roughly at middle of the spectrum.
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