What do you count as a win?
Now I know that there is no real defined "win" in Dead by Daylight. Most (and I think I saw somewhere maybe the devs said) that a win for killer would be 3 kills, for survivors 3 escapes, and a tie being 2 for both sides. I still think that a lot of people classify a win a lot differently though, and I'd like to know how everyone else does classify it. I personally lean towards the amount of bloodpoints being a win. If I escape as a survivor and only make 10k bloodpoints then I see that as me losing, as I wasted time for very little reward, but if I die with 20k+ bloodpoints I see that as a win because even though I died, my time was worth it as I was rewarded more largely. It's another reason why I think that escapes should count for less bloodpoints than they do now, and all in-game actions count for more.
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if I'm playing killer 6 hooks is a win for me I don't care about kills unless it's a sacrifice challenge or adept
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On killer I consider 2k+ a win, draw at worst if I barely got those two kills. 6+ hooks and 0-1 kills I consider a tie to close loss.
On Survivor I consider 2+ escapes a win. If only I escape gate then a slight loss. Hatch is a cop out draw.
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Have fun on both side, as Im able to actually engage into the match
Die & 0K dont matter.
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A pip or just a fun (close) game - which usually results in a pip.
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When nobody disconnects or suicides
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If you play with a weak killer and get ass kicked I consider a win not uninstalling the game.
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As survivor a pip up is a win. If my pips are max then if any survivors escape I count it as a win.
As killer I don't look at kills as wins because that just leads to prioritizing one person. I look at it this way did I out play survivors in positioning did I box them in? Did I apply pressure? If all these are no then total loss. If they are yes then I win and in the process got some kills.
Losses are much more cut and dry. Is the killer or survivors being obnoxious? Loss. Is the killer getting outplayed and disconnects? Loss. Did I just waste my time loading in for a Myers to spawn on all of us and kill us 1 minute total? Loss.
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I lean towards the killers/escapes (As a team) as a measure.
I don't count me escaping solo (Hatch or not) as a win, I always try to play as a team; 3-4 escapes is a win, 2 for a draw and less than 2 is a loss.
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A Survivor Escapes is a win.
A Single kill is a win <Three to four hooks also counts as a win>
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A 4K is a win.
A 1E is also a win, at this point.
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3 kills and the last "dead" (I usually let the last go if they havent been a troll, as long as I've already downed them, picked them up, and walked to a hook._
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What else is there, but 4 sacrificed survivors.
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Not playing against cheaters or with throwers is a win.
(Been winning for 3 weeks straight so far.)
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Anybody with different standards than the basic maths one is coping hard and needs to grow up. 3k+ is a win, anything else is a tie or loss, period.
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Most people would say a 3k or 4k is a win for killer, a 2k/2e is a draw, and a 1k/0k is a win for survivor.
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4 dead survivors for killer -> Bonus BP
You survived as survivor ->bonus BP
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The state of other survivors is irrelevant for a survivors goal, you won once you escaped.
It's a bit unclear for killers, but a true win is 4 dead survivors. Some may count 3 too, but the game doesnt reward it and just to mess with those who '"expect killers to be happy with 3/4", I'd say 3 kills isnt a win.
If 3 kills were a win then survivors should count getting all gens done as win and then get themselves hooked more regularily. Same rules for both sides yadda yadda.
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When I get good team mates even if we die.
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If I have fun, I count that as a win. (Pips don't hurt either, but fun mostly)
Got a 3k last night with a dirty 3-gen, game lasted 25min and was primarily me patrolling without using my power (playing as Ghostface, one of the good loopers of the bunch was following me around to reveal me), so I count that as a win only in name. I was stressed the whole game, and I did not particularly have fun beating a group that was, and I admit it freely, much better than me at chases.
A few games before, I let 2 survivors go, because they wanted to meme around and I like being friendly. We had fun playing and I practiced skulking around finding good stalking spots on Garden of Joy. No stress and lots of fun. That felt much more like a win to me.
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Killer: completed challenge and a lot of bp
Survivor: a completed challenge or at least a good amount of progress and bp
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MMR says you have won, when your survivor escaped by exit. And a 3k or 4k for a killer is counted as win. Everything else is a consolation prize.
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As killer a 3k is a win 2 is a draw and survivor escaping in a win and dying is a loss according to the MMR.
So if you get 3 kills your MMR will rise and less it'll go down and if you're a survivor if you escape it rises but if you die it goes down and the more survivors that escape with you it goes up higher I believe.
Survivors in a weird situation because its meant to be a team but its also every man/woman for themselves at th same time.
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As killer, if the survivors get the gens done I don't feel like its total victory.
To me 1 escape is a draw (not counting hatch/door if not 5 gens)
As survivor if I escapes, or at least 2 survivors do, I count it as a win.
BP and pips are irrelevant to how I feel about a match. If we escape and my BP are awful because I was just doing gens, doesn't matter. Win or lose as a team.
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3k or 4k is a win for killer, other scenarios mean survivors won.
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Nowadays I go with 3-4 kills is a killer win, 0-1 is a killer loss, and 2 kill is a tie.
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I am most definitely not a competitive player!
My personal goal when I'm playing is how many times I can Deception a locker and get the killer to check it, plus how many Head On stuns in a match - if it's more than 2, that's a win to me. I am not really bothered whether I live or die in a game, I like to get involved and take risks and make those risky endgame saves, I also sacrifice myself for my team mates. My BP even in death is normally 24k or higher, so I'm pretty satisfied with that, and I definitely play for BP more than the escape as a survivor.
When playing killer, it's how many hooks I got more than actual kills. If I've had a fun match and won some good chases, I'd class that as a win for myself personally regardless of the number of kills - I play for chases and if I'm playing a stealth killer some good jumpscares thrown in is just a bonus!
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Hai, killer main here. In my books I typically consider a win to be 3k or more, 2k for a draw and a loss would be 1k or less. But, I do think getting 8 hooks is commendable, but I don't think it's a win. At least this is my opinion.
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An escape as survivor
or more than 2 kills as killer. (as 2 is a draw)
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3+ kills as a Killer
3+ escapes as a Survivor
Can't get any more straightforward than that.
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This is a strange game. The only winning move is not to play.
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For survivor? How well I was able to run, if my sacrifice allowed a teammate or more to escape, or if I escaped myself.
For killer much more simple: 3 kills or more = win
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A 2k is a tie, anything below is a loss for killer and win for surv, and anything above is win for killer and loss for surv
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not getting a hacker in my matches
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4k. If I get a 3k and one gets out hatch, it feels like a loss. Unless I actively make the choice to let you live, it’s not a win.
When I play survivor, I care more about getting a good amount of BP’s and a pip. If I die, but had fun and it was a productive match, I’m okay with that.
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9 emblem points is my "win" condition. I consider that a decent performance.
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As survivor, 3 or more escaping. As killer, Killing at least 3 or more.
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As killer 2 of the following:
7+ hook states
Had fun
Killed the best or most annoying survivor
As survivor 2 of the following:
Escaped
Got over 20k points
Died a hero/had fun
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A pip and/or a decent amount of bp
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I'm happy with 2 or 3 kills, especially if everyone gets a lot of points. Bonus if any escapees are on death hook and barely make it out. I'll go for the 4k depending on my mood but it's a little unsatisfying if the survivors are bad, as they often are.
4king a try hard swf on the other hand, that's the good stuff.
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A game when you just have fun, you don't have to escape to win. If you just have fun during your games, that's the best way to win.
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It used to be 2 hooking all survivors. I didn't care about killing them unless they were jerks. My goal was so that everyone had fun, I gave a good challenge, they escaped, especially in a time where killers can be really unpleasant.
That was until my rating dropped so low that I started playing against people who would never try and not do generators.
Problem with kills rather then hooks being associated with rating growth I guess. Honestly now I'm not so sure. Gotta be honest since I ran into people who weren't trying at all I'm not having as much fun. I generally 2 hook everyone before I kill if I can and give the most deserving hatch but I don't like killing and sometimes when you 2 hook everyone and there's 3-4 generators left, they start to hide and it makes it tedious.
Previously I could just make my non hostile intentions clear and they'd do generators and leave but if I do that, back to playing vs. people who don't try.
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3-4 dead is a killer win
2 dead is a draw
0-1 dead is a survivor win
But that can be broken down further for survivors into personal wins. Personal wins can include stuff like completing or making significant progress on challenges and rituals or event goals. In that case even if I die or all survivors escape, I am happy.
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Pip for killer is win so while I only get 1 kill but get ruthless killer I see this as win. Any game when I earn over 30K bp is win too as killer or survivor. But usually I consider escape only as win for survivor.
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It doesn't really matter to me if I "win" or not. Some of my best matches involve me not winning by my own definition.
As killer, basically I want to prevent anyone from exiting through the gates. If I get a 3k though I consider it a soft win and escaping through the gates after I close hatch is the same as escaping through hatch to me. It's mostly just "did they finish 5 generators and escape through the gate".
As survivor, if at least 2 survivors are able to escape through the gate. If I escape through hatch it's just for BP/tome challenges but I don't really consider it a win. If I escape through the gate and the rest of my team dies, I consider it a soft win. If I die at all, I consider it a loss for myself.
Sometimes I'll have a game where 4 people escape and I just have to sit back and be proud that they were all on death hook and they just played well. There's also times when 2 people escape and I just am proud that there were 10 hooks. Maybe more of those are in the soft win category.
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For me, as killer:
3K+ or 7-8+ hooks is a win, 2K or 5-6 hooks is a draw, less than 2K and/or 4 hooks or below is a loss.
Survivor win condition is harder for me to quantify. I feel like if I contribute in all phases (completing objectives, rescuing/healing/protecting teammates, wasting the killer's time), I've gotten from the match what I wanted. Escape is definitely the goal, but I have had lots of games in which I got out and it sure didn't feel earned, or like a win. And plenty of games where I died (usually in a late game altruistic play) but felt like I was the best player in the match.
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3-4 kills. preferably 4.
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As CrashFM says in Burnout you take risks you get rewards.
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In football terms;
1k is like losing by a single goal
2k is a draw
3k is like winning 1 nil (unless they fluked a hatch escape with 4+gens left
4k is a clear win and how many gens left equates to your winning margin 🙂
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Four conditions: All four survivors have to have been hooked at least once with three kills. Less than 20,000 bloodpoints is a loss. Also my wins have to include a survivor complaining in end game chat.
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If I'm able to get everyone above 20k BP before my flan is applied (killer) than that's a win for me
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If half the survivors escape, I feel it's a draw. If 3 or more survivors escape, survivors won. If 3 or more survivors are killed, the killer won.
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