Why does Wesker get an auto chase win mechanic
Why is it that Wesker slows you down if he fails in chase like reverse bloodlust. Why does it progress while you are in chase. This doesn't happen to pig or legion, why does it happen to Wesker? Someone please explain this well desgined mechanic
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I think it's fine honestly
gives an incentive to actually go for sprays
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Because it does literally nothing until you are fully infected and can be removed early via 12 total cleanses per game.
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Wesker can't infect you unless he hits you so he doesn't slow you down if he "fails in chase" (unless for some reason you consider landing a hit a failure?)
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In order to infect you, Wesker has to actually land a bound on you which gives 20 charges. The only exception is if Wesker uses an iri addon to make everyone start infected.
I don't know how much infection you start with if Wesker uses the addon, but I'm going to assume 1. So you get 1 charge out of a 100 charges to fully infect you. Infection charges at a rate of 0.8 a second. Meaning it would take over 2 minutes (123.75 seconds) for you to become fully infected without Wesker ever hitting you with a bound (each bound adds 20 charges).
You can make this faster by using Video Conference Device (+70% passive infection gain) so infection becomes 1.36 a second resulting in the time being 72.8 seconds to become fully infected.
And Wesker can really only do that once since once he begins chase with an infected survivor, the others will spray themselves. In which case two addons are being used to hinder a single survivor in the first chase after 72 seconds. Hardly an actual problem and it means Wesker gives up some strong chase addons like the Egg or Tendril/Loose Crank
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Doesn’t sound like he’s failing if you’re infected.
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He has to actually hit you with his power first, so is it really rewarding the killer for failing?
I think it's a little questionable in regards to tunneling, and something could be done to keep Wesker from getting a sure down 30s off a hook, but in the case where the killer tags you and you loop for another minute before becoming hindered... you're not meant to evade the killer forever. You got a really long chase in as it was. I don't see an issue.
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You should almost never ever be fully infected in a chase unless he's tunneling you off the hook. Use the sprays. There are literally 12 full resets available.
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If you're getting infected mid-chase without being infected prior to the chases start, you're literally dunking on Wesker.
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He doesn't, simple as that. If he hits a survivor once, it'll take ages until the survivor gets fully infected. A chase taking so long will just lose him the game, especially multiple chases like that. Not to mention that he already got a hit againts that survivor, so it clearly isn't a free down to begin with.
He can speed things up if he hits a survivor multiple times, but in that case he is already getting multiple hits, and simply not getting downs because he isn't slamming survivors into walls. So it's fine for Wesker to be rewarded in those cases.
The only problem Wesker has is that survivors, that are infected, and are hooked, only have their infection reset to halway, it should be reset to 0, to decrease his tunneling potential.
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Wesker ... Auto Chase Win Mechanic? Wth did I just read
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If the wesker hits you once and then chases you for long enough to get bloodlust and max infection he is literally throwing the game.
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You start at half infection when you get unhooked, how the ######### are you guys not getting infected during chase? It's not like you can spray mid chase. And it just feels like this is a free tunnel mechanic for garbage killers. Also if he hits you once he is "succeeding"????? Imagine huntress huntress hitting you with a hatchet and then a timer runs for 50 second which makes you 10% slower after the timer is done. Is that fair?
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Honestly I've had my doubts about why that's a thing, but if it didn't go up while in chase, what would be the point of using your power on the first health state? Hindered, while making you slower, doesn't make it impossible to loop either, as long as you're playing safer. That's the reason why I don't think Compound 33 needs a nerf, especially considering it's a pink add-on.
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“free tunnel mechanic for garbage killers”
lmao
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I love survivors whining about “free” this or “auto” that, as though I can just go get a sandwich and come back to a 4K.
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Only if you have more than 50% infection when hooked.
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As long as you can remove it in that time? Yes, plenty fair. She doesn't need such a buff but it would be "fair" since the survivors can remove the debuff.
It's no different then say Plague or Nemesis as well.
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It seems this is one of those moments today's youth like to call a skill issue.
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It’s mostly fine. He needs to hit you with his power and it can be removed several times. If you get infected and then last long enough in that chase to get fully infected, you probably did alright.
My only issue with it is that it only resets to 50% on a hook. I think it’s a bit too easy to him to tunnel right now. It shouldn’t be completely removed on hook since the survivor should still be incentivized to go for a spray, but I don’t think it needs to start at 50% either.
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huntress used to have an add-on that hindered you for 30 seconds for 5%. It got removed in her add-on rework along with her action-speed decrease add-on. so it is funny that you mention it.
it takes 100 seconds to get fully infected. The only way to speed up the infection in chase is a purple add-on that increases infection rate when he throws you, but if he hits you, most of the time, he is suppose get health-state so the infection mechanic only rewards wesker for failing to hit with his ability. The other is his green video add-on.
The infection is like old legion's deep wound mechanic for moon-walking but unlike legion that gets uncounterable deep wound hits, Wesker's bound have fair counter-play so in the end, its your fault for getting hit by his ability. He is just cashing in on a delayed reward.
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isn't there a purple that also gives more infection on the initial grab? i was thinking about running both the passive and the grab one for a chase wesker build, how practical would that be?
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+30% from grabbing with bound and base is 20 charges. You end up with 26 charges per a grab. With the passive 70% add it would take from 26 charges to fully infected 54.4 seconds.
Still a long time to be chasing a survivor for hindered.
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dang, thought i was onto something. Thanks.
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The devs really you want to be throwing survivors at nothing if you want to build up infection faster.
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Disclaimer: Video Conference Device is probably bugged. It’s doing 70%, but it only says 30% in game so it’ll be even longer than that if they fix it.
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If +30% is the intended, it would be 1.04 charges/second. So 26 from a bound would become 74 seconds of building up (roughly since it's a little over a charge/second).
Still Infection is largely just there to act as some passive slowdown and some minor tracking. The effects of being fully infection are strong enough that survivors will want to avoid it while taking too long to really make a build around.
That said in a 3-4 gen situation, you can easily wear out all the sprays that survivors will eventually have no more to use.
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It's incentive for you to cleanse the infection. It is slow down. I don't get why people want it to be Nemesis 2.0 where the only reason to cure is because you got sick of the wet macaroni sound effects in your ear.
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Don't get hit by the bound
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You already can be insta downable. The hindered only helps him tunnel and win a chase after not landing a second hit (or even a damaging state) for a while. Why do you want more to be added to it? The insta down is pretty much entirely the point of Plague's Infection. This is a side thing to his power,it shouldnt be an auto win at tunneling button.
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1. It needs to be applied via a grab first. That means, he outplayed you at some point.
2. If it paused during chase, he could just moonwalk you Old Legion style. Don't believe me? Ask Condemned Sadako mains; they happily moonwalk you if you're carrying a tape.
3. Assuming that you just got grabbed, it takes 100 seconds for infection to hit max. If you were just unhooked, then it takes 62.5 seconds. ACTUAL Bloodlust would be a factor before the infection is.
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Isn’t there an addon that starts everyone off as infected? I remember a match where everyone started infected and it seemed to progress fairly quickly. It wasn’t really a big deal since I just went for a first aid spray rather than a gen first off but if I got in chase early I probably would have reached 100% before having a chance to open or use a spray.
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Every killer has scenarios where you are just dead, if they can't do that then that killer isn't worth playing. Some have more scenarios than others(blight will hit you if you hold w, doctor will hit you if you camp most pallets and artist will hit you if you don't hold w). Wesker get's base kit slow down in the form of needing to spray yourself which takes very little time for the most part.
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