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Upcoming changes are looking good

K139K05
K139K05 Member Posts: 217
edited September 2022 in General Discussions

Ever had an impossible match were you couldn't pick up a survivor because they had Unbreakable, Flip-Flop and Boil Over (and were in the main building of Ironworks of Misery for example)? Or did you you played against a slugging Nurse with Starstruck, Awakened Awareness, A Nurse's Calling and Agitation? Well, these things will soon be things of the past (although they won't come with the next update). Also they introduced a new system: survivors can now pick-up themselves after 45 seconds (gets reduced by recory speed increasing perks). But if you manage to down the last survivor standing, you'll mori them and the others will get killed by the Entity. But what will they do with perks like Hex: Devour Hope and Rancor. I'm glad you asked, they'll remove the moris from both perks. But to make Hex: Devour Hope not pointless, they'll make it so that 5 tokens grant you instantanously sacrifice. While Rancor got nerfed in terms of fun/uniqueness, Hex: Devour Hope got buffed and nerfed at the same time. If a hook is close, it was always better to hook them (if they had only one stage left) because it's faster and benefits from hook perks. Moris were only good against Decisive Strike and in no-hook areas. But with the new changes Hex: Devour Hope would have a better synergy with hook perks while still being a force to be reckoned with. The new slug/mori also makes blindness a bit weaker, while perks like Knock Out got indirectly buffed (if they work how I would assume).

Overall, these upcoming changes seem great and I can't wait to try them out on a PTB 🙂👌 (I'm unsure if it's in the next or not).

Post edited by K139K05 on

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